egl/wayland: Remove kooky flush code

We used to have to jump through hoops to call glFlush at swap buffer time,
but the flush extension made that unnecessary a long time ago.
This commit is contained in:
Kristian Høgsberg 2012-12-13 23:32:51 -05:00
parent b433e319b3
commit 48ac6d7e97

View file

@ -546,7 +546,6 @@ dri2_swap_buffers(_EGLDriver *drv, _EGLDisplay *disp, _EGLSurface *draw)
{
struct dri2_egl_display *dri2_dpy = dri2_egl_display(disp);
struct dri2_egl_surface *dri2_surf = dri2_egl_surface(draw);
struct dri2_egl_driver *dri2_drv = dri2_egl_driver(drv);
int ret = 0;
while (dri2_surf->frame_callback && ret != -1)
@ -594,13 +593,6 @@ dri2_swap_buffers(_EGLDriver *drv, _EGLDisplay *disp, _EGLSurface *draw)
wl_surface_commit(dri2_surf->wl_win->surface);
}
_EGLContext *ctx;
if (dri2_drv->glFlush) {
ctx = _eglGetCurrentContext();
if (ctx && ctx->DrawSurface == &dri2_surf->base)
dri2_drv->glFlush();
}
(*dri2_dpy->flush->flush)(dri2_surf->dri_drawable);
(*dri2_dpy->flush->invalidate)(dri2_surf->dri_drawable);