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gallium/u_blitter: minor simplification
Reviewed-by: Brian Paul <brianp@vmware.com>
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parent
ccfcf32873
commit
53d232d223
1 changed files with 11 additions and 10 deletions
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@ -1215,6 +1215,7 @@ void util_blitter_blit_generic(struct blitter_context *blitter,
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struct pipe_context *pipe = ctx->base.pipe;
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struct pipe_framebuffer_state fb_state;
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enum pipe_texture_target src_target = src->texture->target;
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unsigned src_samples = src->texture->nr_samples;
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boolean has_depth, has_stencil, has_color;
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boolean blit_stencil, blit_depth, blit_color;
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void *sampler_state;
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@ -1261,20 +1262,20 @@ void util_blitter_blit_generic(struct blitter_context *blitter,
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pipe->bind_depth_stencil_alpha_state(pipe,
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ctx->dsa_write_depth_stencil);
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ctx->bind_fs_state(pipe,
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blitter_get_fs_texfetch_depthstencil(ctx, src->texture->target,
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src->texture->nr_samples));
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blitter_get_fs_texfetch_depthstencil(ctx, src_target,
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src_samples));
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} else if (blit_depth) {
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pipe->bind_depth_stencil_alpha_state(pipe,
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ctx->dsa_write_depth_keep_stencil);
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ctx->bind_fs_state(pipe,
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blitter_get_fs_texfetch_depth(ctx, src->texture->target,
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src->texture->nr_samples));
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blitter_get_fs_texfetch_depth(ctx, src_target,
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src_samples));
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} else { /* is_stencil */
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pipe->bind_depth_stencil_alpha_state(pipe,
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ctx->dsa_keep_depth_write_stencil);
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ctx->bind_fs_state(pipe,
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blitter_get_fs_texfetch_stencil(ctx, src->texture->target,
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src->texture->nr_samples));
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blitter_get_fs_texfetch_stencil(ctx, src_target,
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src_samples));
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}
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fb_state.nr_cbufs = 0;
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@ -1283,8 +1284,8 @@ void util_blitter_blit_generic(struct blitter_context *blitter,
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pipe->bind_blend_state(pipe, ctx->blend[mask & PIPE_MASK_RGBA]);
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pipe->bind_depth_stencil_alpha_state(pipe, ctx->dsa_keep_depth_stencil);
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ctx->bind_fs_state(pipe,
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blitter_get_fs_texfetch_col(ctx, src->texture->target,
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src->texture->nr_samples));
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blitter_get_fs_texfetch_col(ctx, src_target,
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src_samples));
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fb_state.nr_cbufs = 1;
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fb_state.cbufs[0] = dst;
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@ -1294,7 +1295,7 @@ void util_blitter_blit_generic(struct blitter_context *blitter,
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/* Set the linear filter only for scaled color non-MSAA blits. */
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if (filter == PIPE_TEX_FILTER_LINEAR &&
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!blit_depth && !blit_stencil &&
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src->texture->nr_samples <= 1 &&
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src_samples <= 1 &&
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(dstbox->width != abs(srcbox->width) ||
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dstbox->height != abs(srcbox->height))) {
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sampler_state = ctx->sampler_state_linear;
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@ -1353,7 +1354,7 @@ void util_blitter_blit_generic(struct blitter_context *blitter,
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if ((src_target == PIPE_TEXTURE_1D ||
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src_target == PIPE_TEXTURE_2D ||
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src_target == PIPE_TEXTURE_RECT) &&
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src->texture->nr_samples <= 1) {
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src_samples <= 1) {
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/* Draw the quad with the draw_rectangle callback. */
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/* Set texture coordinates. - use a pipe color union
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