st/mesa: fix GetTexImage for compressed 2D array textures

This uses a 3D blit to decompress the texture and then a 3D transfer
to read it.

Reviewed-by: Brian Paul <brianp@vmware.com>
This commit is contained in:
Marek Olšák 2012-12-20 03:54:33 +01:00
parent 538d3a2d46
commit 85cb4f299d
2 changed files with 50 additions and 23 deletions

View file

@ -421,6 +421,24 @@ pipe_transfer_map(struct pipe_context *context,
&box, transfer);
}
static INLINE void *
pipe_transfer_map_3d(struct pipe_context *context,
struct pipe_resource *resource,
unsigned level,
enum pipe_transfer_usage usage,
unsigned x, unsigned y, unsigned z,
unsigned w, unsigned h, unsigned d,
struct pipe_transfer **transfer)
{
struct pipe_box box;
u_box_3d(x, y, z, w, h, d, &box);
return context->transfer_map(context,
resource,
level,
usage,
&box, transfer);
}
static INLINE void
pipe_transfer_unmap( struct pipe_context *context,
struct pipe_transfer *transfer )

View file

@ -633,7 +633,7 @@ decompress_with_blit(struct gl_context * ctx,
blit.dst.box.z = 0;
blit.src.box.width = blit.dst.box.width = width;
blit.src.box.height = blit.dst.box.height = height;
blit.src.box.depth = blit.dst.box.depth = 1;
blit.src.box.depth = blit.dst.box.depth = depth;
blit.mask = PIPE_MASK_RGBA;
blit.filter = PIPE_TEX_FILTER_NEAREST;
blit.scissor_enable = FALSE;
@ -643,9 +643,8 @@ decompress_with_blit(struct gl_context * ctx,
pixels = _mesa_map_pbo_dest(ctx, &ctx->Pack, pixels);
map = pipe_transfer_map(pipe, dst, 0, 0,
PIPE_TRANSFER_READ,
0, 0, width, height, &tex_xfer);
map = pipe_transfer_map_3d(pipe, dst, 0, PIPE_TRANSFER_READ,
0, 0, 0, width, height, depth, &tex_xfer);
if (!map) {
goto end;
}
@ -657,18 +656,24 @@ decompress_with_blit(struct gl_context * ctx,
ctx->Pack.SwapBytes)) {
/* memcpy */
const uint bytesPerRow = width * util_format_get_blocksize(pipe_format);
/* map the dst_surface so we can read from it */
GLuint row;
for (row = 0; row < height; row++) {
GLvoid *dest = _mesa_image_address2d(&ctx->Pack, pixels, width,
height, format, type, row, 0);
memcpy(dest, map, bytesPerRow);
map += tex_xfer->stride;
GLuint row, slice;
for (slice = 0; slice < depth; slice++) {
ubyte *slice_map = map;
for (row = 0; row < height; row++) {
GLvoid *dest = _mesa_image_address3d(&ctx->Pack, pixels,
width, height, format,
type, slice, row, 0);
memcpy(dest, slice_map, bytesPerRow);
slice_map += tex_xfer->stride;
}
map += tex_xfer->layer_stride;
}
}
else {
/* format translation via floats */
GLuint row;
GLuint row, slice;
enum pipe_format pformat = util_format_linear(dst->format);
GLfloat *rgba;
@ -678,20 +683,24 @@ decompress_with_blit(struct gl_context * ctx,
goto end;
}
for (row = 0; row < height; row++) {
const GLbitfield transferOps = 0x0; /* bypassed for glGetTexImage() */
GLvoid *dest = _mesa_image_address2d(&ctx->Pack, pixels, width,
height, format, type, row, 0);
for (slice = 0; slice < depth; slice++) {
for (row = 0; row < height; row++) {
const GLbitfield transferOps = 0x0; /* bypassed for glGetTexImage() */
GLvoid *dest = _mesa_image_address3d(&ctx->Pack, pixels,
width, height, format,
type, slice, row, 0);
if (ST_DEBUG & DEBUG_FALLBACK)
debug_printf("%s: fallback format translation\n", __FUNCTION__);
if (ST_DEBUG & DEBUG_FALLBACK)
debug_printf("%s: fallback format translation\n", __FUNCTION__);
/* get float[4] rgba row from surface */
pipe_get_tile_rgba_format(tex_xfer, map, 0, row, width, 1,
pformat, rgba);
/* get float[4] rgba row from surface */
pipe_get_tile_rgba_format(tex_xfer, map, 0, row, width, 1,
pformat, rgba);
_mesa_pack_rgba_span_float(ctx, width, (GLfloat (*)[4]) rgba, format,
type, dest, &ctx->Pack, transferOps);
_mesa_pack_rgba_span_float(ctx, width, (GLfloat (*)[4]) rgba, format,
type, dest, &ctx->Pack, transferOps);
}
map += tex_xfer->layer_stride;
}
free(rgba);