This is already used internally in si_resource_copy_region for compressed
textures, so the only real change here is the adjusted surface size
computation.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Edward O'Callaghan <eocallaghan@alterapraxis.com>
This fixes it.
States which also need to be taken into account:
- SPI color formats - each down-conversion format supports only a limited set
of SPI formats
- whether MSAA resolving and logic op are enabled
These need special handling:
- blending
- disabled channels
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
"radeon_winsys_cs_handle *cs_buf" is now equivalent to "pb_buffer *buf".
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Reviewed-by: Edward O'Callaghan <eocallaghan@alterapraxis.com>
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
This reverts commit 32f05fadbb.
It turned out the problem with Stoney was caused by incorrect handling of
a non-power-two VRAM size in the kernel driver.
This is an optional BIOS setting and can be worked around by choosing
a different VRAM size in the BIOS.
Cc: 11.1 <mesa-stable@lists.freedesktop.org>
Use NULL tests of the form `if (ptr)' or `if (!ptr)'.
They do not depend on the definition of the symbol NULL.
Further, they provide the opportunity for the accidental
assignment, are clear and succinct.
Signed-off-by: Edward O'Callaghan <eocallaghan@alterapraxis.com>
Signed-off-by: Marek Olšák <marek.olsak@amd.com>
These are unnecessary and are likely just left overs from prior
work.
Signed-off-by: Edward O'Callaghan <eocallaghan@alterapraxis.com>
Signed-off-by: Marek Olšák <marek.olsak@amd.com>
For debugging, bug reports, etc.
This is not in the radeonsi directory, but it is about radeonsi.
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Uses the DCC buffer instead of the CMASK buffer. The ELIMINATE_FAST_CLEAR
still works. Furthermore, with DCC compression we can directly clear
to a limited set of colors such that we do not need a postprocessing step.
v2 Marek: check dcc_buffer && dirty_level_mask in set_sampler_view
Signed-off-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Signed-off-by: Marek Olšák <marek.olsak@amd.com>
As the alignment requirements can be 32 KiB or more, also adding
an aligned buffer creation function.
DCC is disabled for textures that can be shared as sharing the
DCC buffers has not been implemented yet.
Signed-off-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Signed-off-by: Marek Olšák <marek.olsak@amd.com>
Basically, do the same thing as for buffer_unmap, but use the explicit range
instead. It's for apps which want to map a whole buffer and mark touched
ranges explicitly.
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
The main idea is to avoid setting CB_COLORi_INFO = 0 for i>0 repeatedly
when those colorbuffers aren't used. This is mainly for glamor.
Same for DB. Z_INFO and STENCIL_INFO need to be cleared only once.
Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
Acked-by: Christian König <christian.koenig@amd.com>
This is an internal project that Catalyst uses and now open source will do
too.
v2: squashed these commits in:
- winsys/amdgpu: fix warnings in addrlib
- winsys/amdgpu: set PIPE_CONFIG and NUM_BANKS in tiling_flags
This is analogous to r300_mark_atom_dirty() used by r300, and will
be used by later patches. For common radeon code, appropriate helper
is called through a function pointer.
No functional changes.
Signed-off-by: Marek Olšák <marek.olsak@amd.com>
To circumvent a problem occuring when LINEAR_ALIGNED array mode is
selected on a TEXTURE_2D RAT.
This configuration causes MEM_RAT STORE_TYPED to write to incorrect
locations.
buffer_unmap is currently a no-op on radeon and done correctly on amdgpu.
I plan to fix it for radeon, but before that, all occurences of buffer_unmap
that can negatively affect performance in the future must be removed.
There are 2 reasons for removing buffer_unmap calls:
- There is a likelihood that buffer_map will be called again, so we don't
want to unmap yet.
- The buffer is being released, which automatically unmaps it.
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
That's either framebuffer caches or caches for shader resources.
The motivation is that framebuffer caches need to be flushed very rarely
here.
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
This reverts commit 01e6371149.
Since then many Hyper-Z issues have been fixed or worked around.
Enable Hyper-Z by default so that we get enough feedback for the upcoming
mesa 10.4 release.
If you have issues with Hyper-Z try to disable Hyper-Z using the enviroment
variable R600_DEBUG=nohyperz and please report the issue on the bugtracker.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=75011
See also: https://bugs.freedesktop.org/show_bug.cgi?id=75112
Signed-off-by: Andreas Boll <andreas.boll.dev@gmail.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
It's almost the same.
This enables tiling for HTILE. It also enables Hyper-Z for other texture
targets (1D, 1D_ARRAY, 2D_ARRAY, CUBE, CUBE_ARRAY, 3D, RECT).
2D array depth textures are tested by Unigine Sanctuary and my new piglit
test.
Acked-by: Michel Dänzer <michel.daenzer@amd.com>
Tahiti has 12 tile pipes, but P8 pipe config.
It looks like there is no way to get the pipe config except for reading
GB_TILE_MODE. The TILING_CONFIG ioctl doesn't return more than 8 pipes,
so we can't use that for Hawaii.
This fixes a regression caused by 9b046474c9
on Tahiti.
v2: add an assertion and print an error on failure
Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
This will help to get rid of the buffer_get_virtual_address calls.
Reviewed-by: Christian König <christian.koenig@amd.com>
Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
This fixes 3D texture support in all these cases, because array_size is 1
with 3D textures and depth0 actually contains the "array size".
util_max_layer is universal and returns the last layer index for any texture
target.
A lot of the cases below can't actually be hit with 3D textures, but let's
be consistent.
This fixes a failure in:
piglit layered-rendering/clear-color-all-types 3d single_level
for r600g and radeonsi, which was caused by an incorrect CMASK size
calculation.
Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
This fixes the checkerboard pattern in glxgears and anything that triggers
fast color clear.
num_channels is always <= 8, but Hawaii has 16 pipes.
Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Alex Deucher <alexander.deucher@amd.com>