Following 71ebd9b9d7, 3DSTATE_GS can be emitted as part of the
pipeline batch and as a dynamic state. Just do the latter.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Fixes: 71ebd9b9d7 ("anv,hasvk: respect provoking vertex setting on geometry shaders")
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24632>
According to WA description, we need to track DS write state
and emit a PSS_STALL_SYNC whenever that state changes.
Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18411>
And split them into UBO and SSBO
v2 (Lionel):
- Get rid of robustness fields in anv_shader_bin
v3 (Lionel):
- Do not pass unused parameters around
Reviewed-by: Ivan Briano <ivan.briano@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17545>
This change allow us to insert the MI_SEMAPHORE_WAIT before/after
specific draw call. With GTX tool, we can always update the memory
address to unblock spinning wait.
v2:
- Make sure draw_call_count is thread-safe (Lionel)
- Add static inline helper (Lionel)
Signed-off-by: Sagar Ghuge <sagar.ghuge@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24308>
Mismatch allocator could cause bad things, so better set the allocator
on anv_reloc_list_init() and use it in every reloc function.
Signed-off-by: José Roberto de Souza <jose.souza@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24411>
MOCS = 0 is a invalid MOCS index, so it is necessary get a valid value
and set to MI_MATH instructions.
So here the mocs index is set with mi_builder_set_mocs(), it can be
always set but it is required when mi_build will emit MI_MATH
instructions.
The mocs index will only be stored and used in gfx12.5+ platforms
so no changes were are required in crocus or hasvk.
Signed-off-by: José Roberto de Souza <jose.souza@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22508>
set_image_compressed_bit checks for the image aux usage whereas
cmd_buffer_mark_image_written checks for the subresource's aux usage.
Signed-off-by: Rohan Garg <rohan.garg@intel.com>
Fixes: 2e8b1f6d ('anv: drop duplicate checks when setting the compressed bit')
Reviewed-by: Nanley Chery <nanley.g.chery@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24363>
We need to set the right value on ReorderMode based on the provoking
vertex mode, or the order in which the vertices for tristrip[_adj] are
delivered to the geometry shader doesn't match what Vulkan expects.
Fixes
dEQP-VK.transform_feedback.primitives_generated_query.concurrent.*triangle_strip_with_adjacency*
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23243>
anv no longer needs to track if the CFE state is valid since we ensure
that the state is valid at pipeline creation time.
Signed-off-by: Rohan Garg <rohan.garg@intel.com>
Reviewed-by: José Roberto de Souza <jose.souza@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23934>
Wa_14016118574 is not the lineage number for this workaround so
it was updated to Wa_22014412737.
Wa_22014412737 is not applicable for MTL B0 steppings and newer
so using the workaround framework eliminates this pipe_control
instruction for not affected revisions.
Signed-off-by: José Roberto de Souza <jose.souza@intel.com>
Reviewed-by: Sagar Ghuge <sagar.ghuge@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24221>
According to Bspec, COMPCS0_CCS_AUX_INV register offset
is 042C8h and COMPCS0_AUX_TABLE_BASE_ADDR is defined to 042C0h.
Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Sagar Ghuge <sagar.ghuge@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23958>
There is no mention in spec about subtract one of the number of
threads, also Iris and blorp code don't subtract.
Alchemist PRMs: Volume 2a: Command Reference: Instructions: CFE_STATE: Maximum Number of Threads:
Normally set to the maximum number of threads: (# EUs) * (# threads/EU)
Cc: mesa-stable
Signed-off-by: José Roberto de Souza <jose.souza@intel.com>
Reviewed-by: Rohan Garg <rohan.garg@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23973>
Although the following is based on this observations for OpenGL, we
probably need this for Vulkan as well.
KHR-GL46.texture_buffer.texture_buffer_operations_ssbo_writes writes
to an SSBO in a compute program, then issues a memory-barrier, which
causes us to add a DC-flush. Then a second compute program samples
from the SSBO written by the first compute program.
Although we expected the DC-flush to make the writes available to the
second compute program, on MTL this wasn't the case. Adding the
"Untyped Data-Port Cache Flush" fixes this.
The PRM indicates that compute programs must set "Untyped Data-Port
Cache Flush" to flush some LSC writes when flushing HDC. Although we
are setting DC-flush, and not HDC-flush, it does appear that the
following reference might also apply to DC-flush.
In the Intel(R) Arc(tm) A-Series Graphics and Intel Data Center GPU
Flex Series Open-Source Programmer's Reference Manual, Vol 2a: Command
Reference: Instructions, PIPE_CONTROL, HDC Pipeline Flush (DWord 0,
Bit 9), there is a programming note:
> When the "Pipeline Select" mode is set to "GPGPU", the LSC Untyped
> L1 cache flush is controlled by "Untyped Data-Port Cache Flush" bit
> in the PIPE_CONTROL command.
Ref: a8108f1d44 ("anv: Add missing untyped data port flush on PIPELINE_SELECT")
Ref: bd8e8d204d ("iris: Add missing untyped data port flush on PIPELINE_SELECT")
Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23176>
In the Intel(R) Arc(tm) A-Series Graphics and Intel Data Center GPU
Flex Series Open-Source Programmer's Reference Manual, Vol 2a: Command
Reference: Instructions, PIPE_CONTROL, HDC Pipeline Flush (DWord 0,
Bit 9), there is a programming note:
> When the "Pipeline Select" mode is set to "GPGPU", the LSC Untyped
> L1 cache flush is controlled by "Untyped Data-Port Cache Flush" bit
> in the PIPE_CONTROL command.
Ref: a8108f1d44 ("anv: Add missing untyped data port flush on PIPELINE_SELECT")
Ref: bd8e8d204d ("iris: Add missing untyped data port flush on PIPELINE_SELECT")
Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23176>
This should be equivalent, but refactoring the code will allow the
next two patches to use an else block for this check.
Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23176>
In order to make sure RCS engine is idle, we need to add
DC flush + CS stall + Render target Cache flush + Depth Cache
on Gfx 12 and additional CCS cache flush on Gfx12.5.
Signed-off-by: Sagar Ghuge <sagar.ghuge@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23786>
This will help us to flush the entries out of the CCS cache.
v2:
- Move enum value close to HW bits section (Lionel)
Signed-off-by: Sagar Ghuge <sagar.ghuge@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23786>
Clears should be flushed only on :
- vkCmdBeginQuery*
- vkCmdWriteTimestamp*
- vkCmdWriteAccelerationStructuresPropertiesKHR
- vkCmdCopyQueryPoolResults
Buffer writes should be flush only on :
- vkCmdCopyQueryPoolResults
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Rohan Garg <rohan.garg@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23675>
Instead of having genX(emit_apply_pipe_flushes) doing the clearing,
ask genX(emit_apply_pipe_flushes) for the emitted bits and do the
clearing using a helper.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Rohan Garg <rohan.garg@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23675>
In the following sequence :
- write buffer B with a shader
- barrier on buffer from shader-write to transfer
- vkCmdCopyQueryPoolResults to buffer B
The barrier should take care of ordering things between the shader
writes and vkCmdCopyQueryPoolResults.
The problem is that vkCmdCopyQueryPoolResults runs on the command
streamer and that is not coherent or synchronized in the same way as
shaders.
This change marks the barrier has potentially containing pending
buffer writes for queries so that we can insert the necessary flush
for vkCmdCopyQueryPoolResults later.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/9013
Cc: mesa-stable
Reviewed-by: Rohan Garg <rohan.garg@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23675>
Some are left, batch_set_preemption does not have devinfo pointer
and IndirectStatePointersDisable does not have corresponding ANV bit.
Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23583>
This makes it possible to have HW specific rules and WA's implemented
in a central place. Also all pipe controls will get anv_debug_dump_pc.
Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23583>
This makes sure we apply WA only when it is required, these issues
do not happen for later MTL steppings.
Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Nanley Chery <nanley.g.chery@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23596>
split ANV_PIPE_RENDER_TARGET_BUFFER_WRITES into separate CS_STALL,
RT_FLUSH & TILE_FLUSH flags in order to have finer control over cache
coherency.
Tigerlake CS has it's own cache fetching directly from the memory controller,
so we need to do a tile flush to ensure the query data is visible.
This fixes test_resolve_non_issued_query_data in vkd3d on TGL.
Signed-off-by: Rohan Garg <rohan.garg@intel.com>
Fixes: 3c4c18341a ("anv: narrow flushing of the render target to buffer writes")
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23500>
iris_disable_rhwo_optimization can only apply on gfxver 12.0, and has
a version check to that affect. Add an assertion to warn us if the
workaround ever applies to another version.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Nanley Chery <nanley.g.chery@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21742>
The original lineage for 14010455700 is 1808121037. Use this defect
number to apply the workaround to relevant platforms with the new
workaround mechanism.
Reviewed-by: Nanley Chery <nanley.g.chery@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23380>
Replace the hardcoded 64KB granularity with a value
provided by AUX module that returns either 64KB(TGL)
or 1MB(MTL) of the running system.
Signed-off-by: Zhang, Jianxun <jianxun.zhang@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23002>
When in direct descriptor mode, the descriptor pool buffers will hold
surface states directly. We won't allocate surface states in image &
buffer views.
Instead views will hold a packed RENDER_SURFACE_STATE ready to copied
into the descriptor buffers.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21645>
We'll use the fact that the pool is aligned to 4Gb to limit the amount
of address computations to build the address in the shaders.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21645>
We bump the max surfaces to ~16 million instead of ~1 million on
Gfx9-12. We could do more but that'll come later.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21645>