v2: Add the missing PIPE_CONTROL enable/disable bits
v3: Use new I915_PROTECTED_CONTENT_DEFAULT_SESSION
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: José Roberto de Souza <jose.souza@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8064>
On Blitter engine, we don't support PIPE_CONTROL, we have to update
memory locations using the MI_FLUSH_DW command.
v2:
- Handle video queue (Lionel)
Fixes: 056b0cb87f ("anv: add video engine support in various places")
Fixes: 5112b42146 ("anv: Handle end of pipe with MI_FLUSH_DW on transfer queue")
Signed-off-by: Sagar Ghuge <sagar.ghuge@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26121>
In case we run out of space, all the parts of the driver that rely on
this should deal with failure. The helpers will set the batch in error
state so that it cannot be submitted by the application.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25955>
This way we can implemented workarounds depending on the pipeline.
Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25671>
Stop allocating CCS at the end of some BOs. Anv no longer uses that
memory range.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Jianxun Zhang <jianxun.zhang@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25003>
At image bind time, if an image's addresses can be placed into the
aux-map without causing conflicts with a pre-existing mapping, do so.
The code aux management code in the binding function operates on a
per-plane basis. So, use the per-plane CCS memory range from the image
rather than the CCS memory region for the entire BO.
Another way to avoid aux-map conflicts is to rely solely on having a
dedicated allocation for an image. Unfortunately, not all workloads
change their behavior when drivers report a preference for dedicated
allocations. In particular, 3DMark Wild Life Extreme does not make more
dedicated allocations and such a solution was measured to perform ~16%
worse than this solution. With this solution, I did not measure a loss
of CCS on that benchmark.
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/6304
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com> (v1)
Reviewed-by: Jianxun Zhang <jianxun.zhang@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25003>
The following instructions :
- 3DSTATE_VIEWPORT_STATE_POINTERS_SF_CLIP
- 3DSTATE_VIEWPORT_STATE_POINTERS_CC
- 3DSTATE_SCISSOR_STATE_POINTERS
do not care about the content/format/count of the render targets, only
the size of the render area and count of viewport/scissor.
By tracking render targets & render area we can reduce the emission of
those instructions.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Emma Anholt <emma@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25778>
Do not assume anv_cmd_pipeline_state::push_descriptor is the currently
bound push descriptor set. With this and anv_push_descriptor_set_init,
it is possible to initialize a temporary push descriptor set on stack
for internal use.
Signed-off-by: Chia-I Wu <olvaffe@gmail.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25467>
Add optional anv_state_stream to anv_image_view_init. This is useful
for internal image views whose lifetimes are tied to the lifetime of a
command buffer.
Signed-off-by: Chia-I Wu <olvaffe@gmail.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25467>
Surfaces with FCV_CCS_E aux usage should be marked as fast cleared when
being rendered to, to ensure proper fast clear state tracking. We also
need to ensure that we're not trying to partially resolve surfaces with
level > 0 and layer > 0 since we don't track fast clear states for
those.
Signed-off-by: Rohan Garg <rohan.garg@intel.com>
Reviewed-by: Nanley Chery <nanley.g.chery@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25589>
Our implementation of secondary command buffers already jumps into
them and edits the end of the secondary command buffer to jump back
into the primary.
That implementation can work just the same with any levels of
secondary. The only possible issue would happen with a secondary
calling itself, but that's not possible.
We also cannot support simultaneous execution with self-modifying
command buffers. That's actually not a problem at the moment because
we don't have multiple queues of the same family but we choose to
reflect that in the feature bits.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-By: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25600>
Fix defect reported by Coverity Scan.
Constant expression result (CONSTANT_EXPRESSION_RESULT)
always_true_or: The or condition
type != ANV_TIMESTAMP_CAPTURE_AT_CS_STALL || type != ANV_TIMESTAMP_REWRITE_COMPUTE_WALKER
will always be true because type cannot be equal to two different values
at the same time, so it must be not equal to at least one of them.
Fixes: 5112b42146 ("anv: Handle end of pipe with MI_FLUSH_DW on transfer queue")
Signed-off-by: Vinson Lee <vlee@freedesktop.org>
Reviewed-by: Sagar Ghuge <sagar.ghuge@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25605>
Alchemist has an improved blitter that's sufficiently powerful to
implement a transfer queue. Tigerlake's blitter lacks compression
handling and other features we need, unfortunately.
Rework (Sagar):
- Check blitter command buffer in EndCommandBuffer
v2: (Lionel)
- Look at image, buffer and memory barriers as well
- Flush cache if there is queue ownership transfer
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18325>
Blitter command streamer supports MI_FLUSH_DW command so make sure we
don't end up emitting pipe control with CS stall and also handle the end
of pipe timestamp with MI_FLUSH_DW command.
Signed-off-by: Sagar Ghuge <sagar.ghuge@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18325>
This giant patch implements a huge chunk of the Vulkan Sparse
Resources API. I previously had this as a nice series of many smaller
patches that evolved as the xe.ko added more features, but once I was
asked to squash some of the major reworks I realized I wouldn't be
able easily rewrite history, so I just squased basically the whole
series into a giant patch. I may end up splitting this again later if
I find a way to properly do it.
If we want to support the DX12 API through vkd3d we need to support
part of the the Sparse Resources API. If we don't, a bunch of Steam
games won't work.
For now we only support the xe.ko backend, but the vast majority of
the code is KMD-independent and so an i915.ko implementation would use
most of what's here, just extending the part that binds and unbinds
memory.
v2+: There's no way to sanely track the version history of this patch
in this commit message. Please refer to Gitlab.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Signed-off-by: Paulo Zanoni <paulo.r.zanoni@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23045>
While earlier changes to pipe control emission allowed debug dump of
each pipe control, they also changed debug output to almost always print
same reason/function for each pc. These changes fix the output so that
we print the original function name where pc is emitted.
As example:
pc: emit PC=( +depth_flush +rt_flush +pb_stall +depth_stall ) reason: gfx11_batch_emit_pipe_control_write
pc: emit PC=( ) reason: gfx11_batch_emit_pipe_control_write
changes back to:
pc: emit PC=( +depth_flush +rt_flush +pb_stall +depth_stall ) reason: gfx11_emit_apply_pipe_flushes
pc: emit PC=( ) reason: cmd_buffer_emit_depth_stencil
Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: José Roberto de Souza <jose.souza@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25282>
When applying barriers for image transitions, we're currently
considering all possible usages of an image. But when running on a
compute only queue for example, the usage of an image will never be
one of those :
- VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT
- VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT
- VK_IMAGE_USAGE_TRANSIENT_ATTACHMENT_BIT
- VK_IMAGE_USAGE_INPUT_ATTACHMENT_BIT
- VK_IMAGE_USAGE_FRAGMENT_SHADING_RATE_ATTACHMENT_BIT_KHR
Removing unused usages for the compute queue allows us to reduce the
scope of the VK_IMAGE_LAYOUT_GENERAL for example. This a bunch of
transition operation that are completely useless when dealing with
barriers on the compute queue.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Sagar Ghuge <sagar.ghuge@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25092>
Zink is running into those asserts on CI. The problem is that with non
auxilary modifiers like I915_FORMAT_MOD_Y_TILED, we might still
allocate larger buffers with IMPLICIT_CCS.
This isn't a complete fix, the real fix with come with
https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25003 where
we stop overallocating and those assert will match the private binding
allocation.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Fixes: 569f80f2df ("anv: Reduce accesses of isl_mod_info->aux_usage")
Acked-by: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25099>
When we have MSAA copy/clear operation on the compute queue, use the
companion RCS command buffer to carry out copy/clear operations.
v2: (Sagar)
- Flush cache according to command buffer
- Invalidate AUX when we create new companion RCS command buffer if
platform support AUX TT.
Reviewed-by: Sagar Ghuge <sagar.ghuge@intel.com>
Reviewed-by: José Roberto de Souza <jose.souza@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23661>
v2: (Nanley)
- Make sure we skip layout transition during queue ownership transfer
Signed-off-by: Sagar Ghuge <sagar.ghuge@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: José Roberto de Souza <jose.souza@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23661>
If we have valid companion RCS command buffer, we should
end/destroy/reset in the same fashion as of main command buffer.
v2:
- Add lock around anv_cmd_buffer_destroy (Sagar)
Signed-off-by: Sagar Ghuge <sagar.ghuge@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: José Roberto de Souza <jose.souza@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23661>
Since we are going to have companion RCS command buffer, we need to
end/destroy/reset companion RCS command buffer similar to main (CCS/BCS)
command buffer.
It's better to split out common code into helper function so that we can
use it later in this series.
Signed-off-by: Sagar Ghuge <sagar.ghuge@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: José Roberto de Souza <jose.souza@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23661>
A single Vulkan state can map to multiple fields in different GPU
instructions. This change introduces the bottom half of a simplified
emission mechanism where we do the following :
Vulkan runtime state
|
V
Intermediate driver state
|
V
Instruction programming
This way we can detect that the intermediate state didn't change and
avoid HW instruction emission.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24536>
The goal of this change it to move away from a single batch buffer
containing all kind of pipeline instructions to a list of instructions
we can emit separately.
We will later implement pipeline diffing and finer state tracking that
will allow fewer instructions to be emitted.
This changes the following things :
* instead of having a batch & partially packed instructions, move
everything into the batch
* add a set of pointer in the batch that allows us to point to each
instruction (almost... we group some like URB instructions,
etc...).
At pipeline emission time, we just go through all of those pointers
and emit the instruction into the batch. No additional packing is
involved.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24536>
We'll use this later to know when to reemit
3DSTATE_STREAMOUT::ForceRendering
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24536>
Instead of having that function do only merging of 2 sets of dwords,
it can also do the packing of the new dynamic values. This saves us a
bunch of local structures to declare and calling the packing functions
ourselves.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24536>
Instead of only initializing the clear color when the first subresource
is accessed, initialize it for every FCV-enabled subresource. This is
needed because writes to any subresource may be converted to fast
clears.
Now that init_fast_clear_color is called for every subresource, we take
care not to stomp on the fast-clear-tracking state of the first
subresource by moving the code which updates it outside of
init_fast_clear_color.
Now init_fast_clear_color does just what it says: initializes the fast
clear color.
This fixes the regression introduced with commit 57445adc89,
("anv: Re-enable CCS_E on TGL+").
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/8461
Reviewed-by: Rohan Garg <rohan.garg@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24857>
Emit depth flush after state that sends implicit depth flush. These
states are:
3DSTATE_HIER_DEPTH_BUFFER
3DSTATE_STENCIL_BUFFER
3DSTATE_DEPTH_BUFFER
3DSTATE_CPSIZE_CONTROL_BUFFER
Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Sagar Ghuge <sagar.ghuge@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24689>