This will allow us to remove the history flushes performed for SSBOs
and instead take advantage of the same mechanism used for tracking
other memory accesses.
v2: Use C99 designated initializers (Ken).
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/12691>
This adds buffer-local barriers so any required synchronization
commands are emitted before a buffer object is used as source for
indirect draw parameters. An unconditional PIPE_CONTROL meant to
flush the contents of the draw count buffer can now be removed, since
it's redundant with the more accurate buffer-local barrier introduced
here, which should avoid flushing in cases where the buffer wasn't
written by any incoherent cache since the last flush.
(Rebased by Kenneth Graunke.)
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/12691>
This ensures that any required synchronization (i.e. PIPE_CONTROL)
commands are emitted whenever a vertex or index buffer is used in
cases where it had been previously accessed from an incoherent caching
domain.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/12691>
This promotes some of the previously introduced IRIS_DOMAIN_OTHER_READ
annotations used for vertex data to the more specific
IRIS_DOMAIN_VF_READ domain.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/12691>
This will allow us to order writes and reads of vertex and index
buffers by using the same cache tracking infrastructure introduced
previously for render and depth buffers. The ultimate goal is to
remove the somewhat heavy-handed history flush mechanism currently
used for buffer objects, and use a single cache tracking mechanism
across the whole driver.
v2: Use C99 designated initializers (Ken).
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/12691>
Fixes assert when ReadPixels() called to read from FBO to
GL_PIXEL_PACK_BUFFER, on mip-level > 0, since num_layers
wasn't properly calculated with mip-level.
v2: patched 'iris_create_sampler_view' function instead of
'resolve_sampler_views'. Just like it was suggested in this
function's comment.
The logic of fix is similar to one in 'update_image_surface' function
of i965 driver, which is introduced in commit
f9fd0cf479.
With a slight change: setting array_len=1, like it was done in
https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5808 ,
since minifying depth fails KHR-GLES2.texture_3d.filtering tests.
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/4145
Fixes: 3c979b0e ('iris: add some draw resolve hooks')
Signed-off-by: Yevhenii Kharchenko <yevhenii.kharchenko@globallogic.com>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/9253>
We would like draw-only display lists to have immutable draw info and
this is the only GL non-draw state in pipe_draw_info (not counting
view_mask).
It also allows removing some code from draw_vbo for tessellation.
Reviewed-By: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/12351>
Implement the workarounds in anv and iris instead.
Before this commit, ISL unconditionally modified workaround registers
while filling out depth stencil state. To account for this, drivers
unconditionally stalled prior to emitting depth stencil packets. This
hurt performance.
By having the drivers perform the workarounds, they can choose when to
modify the relevant registers. The drivers now avoid emitting the
workaround for NULL depth buffers. This reduces stalls and leads to
better performance.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com> (the ISL/Anv bits)
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org> (the Iris bits)
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11454>
This is mostly a bit of future-proofing. We never end up with offsets
that don't fit in 32 bits today because, thanks to driver limitations
caused by relocations, we don't allocate buffers bigger than 2GB today.
However, if we ever did, it's possible to create a surface on modern
platforms that consumes more than 4GB and we would end up with wrapping
in our offset calculations.
Acked-by: Ivan Briano <ivan.briano@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11765>
This is the virtual memory address of the buffer object. Calling it the
BO's address is a lot more obvious than calling it an offset in one of
the now many graphics translation tables.
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/12206>
+ 9.31% drawover:gdrv0 iris_dri.so [.] iris_binder_reserve_3d
+ 2.36% drawover:gdrv0 iris_dri.so [.] iris_binder_reserve_3d
If the app never uses compute, then the compute bindings bit will always
be dirty causing these two paths never get shortcuts.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11699>
Rework:
* Jordan: Handle prog_data->total_scratch==0 in iris_upload_compute_walker
* Jordan: Resolve iris_get_scratch_space conflict with e2c5ef6cd6
* Jordan: Rebase on 4256f7ed58. broken
* Ken: Mostly fixed the rebase
* Jordan: Fix two small compilation issues
* Jordan: Rebase on Ken's ("iris: Make a pin_scratch_space() helper")
* Lionel: Fix a few bugs with scratch handles
* Jason: Tidy the patch up a bit
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11582>
For the 3D RT read case on BDW, we can use the ISL helper. For the 1D
array case, we don't actually need to flatten; we can just smash it to a
2D array surface because the layout for 1D and 2D is the same on BDW.
Reviewed-by: Nanley Chery <nanley.g.chery@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11235>
SCS_ONE and ISL_CHANNEL_SELECT_ONE (and SCS_ZERO and
ISL_CHANNEL_SELECT_ZERO) have the same values, so this doesn't matter in
practice. However, some compiler warning options will cause warnings to
be generated.
src/gallium/drivers/iris/iris_state.c: In function ‘fmt_swizzle’:
src/gallium/drivers/iris/iris_state.c:2177:32: warning: implicit conversion from ‘enum GFX125_ShaderChannelSelect’ to ‘enum isl_channel_select’ [-Wenum-conversion]
2177 | case PIPE_SWIZZLE_1: return SCS_ONE;
| ^~~~~~~
src/gallium/drivers/iris/iris_state.c:2178:32: warning: implicit conversion from ‘enum GFX125_ShaderChannelSelect’ to ‘enum isl_channel_select’ [-Wenum-conversion]
2178 | case PIPE_SWIZZLE_0: return SCS_ZERO;
| ^~~~~~~~
Reviewed-by: Emma Anholt <emma@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/9610>
This data is written and read by the GPU, and does not need to be in
system memory.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/10759>
the only case in which this is nonzero is if a multidraw gets split by the frontend,
i.e., mesa core, and in all other cases it can be ignored. the value can also be ignored
for all indirect draws, though it seems many (most?) gallium drivers are not aware of this
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/10166>
this moves index_bias into the multidraw struct, enabling draws where the value
changes to be merged; the draw_info struct member is renamed and moved to the end
of the struct for tc use
u_vbuf still has some checks to split draws if index_bias changes, maybe
this can be removed at some point?
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/10166>
This has been confirmed to fix sporadic graphics corruption on Gen12
platforms for a number of workloads (including Heaven, Valley and
CS:GO among others). Corruption seems to occur during context switch
fairly consistently, but unfortunately this problem doesn't seem to be
documented. Until the hardware team comes up with a better
workaround, fix the problem by reemitting constants at the beginning
of each batch.
No corruption has been observed so far in GL due to preemption,
however this is a possibility to keep in mind, it may be necessary to
disable preemption in addition to this patch in order to fully address
this problem (see also 81201e4617).
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/4412
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/4454
Cc: mesa-stable
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
clang generates a warning if there's no explicit break or fall-through
annotation. The latter would be kind of silly in this case, and not
robust against any future changes turning the fall-through invalid.
Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Juan A. Suarez <jasuarez@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/10220>
One exception is src/amd/addrlib/, for which -Wimplicit-fallthrough is
explicitly disabled.
Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Alyssa Rosenzweig <alyssa@collabora.com>
Reviewed-by: Juan A. Suarez <jasuarez@igalia.com>
Reviewed-by: Gert Wollny <gert.wollny@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/10220>
We are flushing tile cache more often than is necessary. In
unified cache mode, tile cache flushing is expensive, evicting all
depth/pixel data from the L3$. This is only need for a handful of
cases, such as: making cpu or gpu changes globally visible
(e.g. map), fast color clears, or slow depth clears. Tile cache
flushing is a gen12+ feature.
Remove blanket flushing of tile cache on all depth/RT flushes.
Replace with selective tile cache flushing.
Improves performance in several workloads:
AztecRuins.ogl-high-offscreen-1440p 1%
UnigineValley.ogl-g2 1%
Dota 2 (replay Jul 2020).ogl-g2 1%
Counter-Strike GO.ogl-g2 1%
Manhattan.ogl-Off-19x10 2%
CarChase.ogl-Off-19x10 1%
Bioshock Infinite.ogl-g2 1%
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/10217>