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i965: Fix calculation of layers array length for isl_view
Handle all cases in calculation of layers count for isl_view
taking into account texture view and image unit.
st_convert_image was taken as a reference.
When u->Layered is true the whole level is taken with respect to
image view. In other case only one layer is taken.
v3: (Józef Kucia and Ilia Mirkin)
- Rewrote patch by taking st_convert_image as a reference
- Removed now unused get_image_num_layers function
- Changed commit message
v4: (Jason Ekstrand)
- Added assert
Fixes: 5a8c8903
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=107856
Signed-off-by: Danylo Piliaiev <danylo.piliaiev@globallogic.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
This commit is contained in:
parent
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commit
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1 changed files with 18 additions and 15 deletions
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@ -1499,18 +1499,6 @@ update_buffer_image_param(struct brw_context *brw,
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param->stride[0] = _mesa_get_format_bytes(u->_ActualFormat);
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}
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static unsigned
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get_image_num_layers(const struct intel_mipmap_tree *mt, GLenum target,
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unsigned level)
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{
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if (target == GL_TEXTURE_CUBE_MAP)
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return 6;
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return target == GL_TEXTURE_3D ?
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minify(mt->surf.logical_level0_px.depth, level) :
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mt->surf.logical_level0_px.array_len;
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}
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static void
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update_image_surface(struct brw_context *brw,
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struct gl_image_unit *u,
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@ -1541,14 +1529,29 @@ update_image_surface(struct brw_context *brw,
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} else {
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struct intel_texture_object *intel_obj = intel_texture_object(obj);
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struct intel_mipmap_tree *mt = intel_obj->mt;
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const unsigned num_layers = u->Layered ?
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get_image_num_layers(mt, obj->Target, u->Level) : 1;
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unsigned base_layer, num_layers;
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if (u->Layered) {
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if (obj->Target == GL_TEXTURE_3D) {
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base_layer = 0;
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num_layers = minify(mt->surf.logical_level0_px.depth, u->Level);
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} else {
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assert(obj->Immutable || obj->MinLayer == 0);
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base_layer = obj->MinLayer;
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num_layers = obj->Immutable ?
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obj->NumLayers :
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mt->surf.logical_level0_px.array_len;
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}
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} else {
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base_layer = obj->MinLayer + u->_Layer;
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num_layers = 1;
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}
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struct isl_view view = {
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.format = format,
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.base_level = obj->MinLevel + u->Level,
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.levels = 1,
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.base_array_layer = obj->MinLayer + u->_Layer,
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.base_array_layer = base_layer,
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.array_len = num_layers,
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.swizzle = ISL_SWIZZLE_IDENTITY,
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.usage = ISL_SURF_USAGE_STORAGE_BIT,
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