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intel/isl: convert null surface fill to a struct.
Suggested by Jason, pre-convert this to a struct so it can be expanded for gen4/5 crocus support Reviewed-by: Jason Ekstrand <jason@jlekstrand.net> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/10655>
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6989afea58
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cb152e79f2
8 changed files with 30 additions and 19 deletions
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@ -3212,9 +3212,9 @@ iris_set_framebuffer_state(struct pipe_context *ctx,
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upload_state(ice->state.surface_uploader, &ice->state.null_fb,
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4 * GENX(RENDER_SURFACE_STATE_length), 64);
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isl_null_fill_state(&screen->isl_dev, null_surf_map,
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isl_extent3d(MAX2(cso->width, 1),
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MAX2(cso->height, 1),
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cso->layers ? cso->layers : 1));
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.size = isl_extent3d(MAX2(cso->width, 1),
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MAX2(cso->height, 1),
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cso->layers ? cso->layers : 1));
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ice->state.null_fb.offset +=
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iris_bo_offset_from_base_address(iris_resource_bo(ice->state.null_fb.res));
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@ -8100,7 +8100,8 @@ genX(init_state)(struct iris_context *ice)
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void *null_surf_map =
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upload_state(ice->state.surface_uploader, &ice->state.unbound_tex,
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4 * GENX(RENDER_SURFACE_STATE_length), 64);
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isl_null_fill_state(&screen->isl_dev, null_surf_map, isl_extent3d(1, 1, 1));
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isl_null_fill_state(&screen->isl_dev, null_surf_map,
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.size = isl_extent3d(1, 1, 1));
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ice->state.unbound_tex.offset +=
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iris_bo_offset_from_base_address(iris_resource_bo(ice->state.unbound_tex.res));
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@ -2275,10 +2275,10 @@ isl_buffer_fill_state_s(const struct isl_device *dev, void *state,
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}
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void
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isl_null_fill_state(const struct isl_device *dev, void *state,
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struct isl_extent3d size)
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isl_null_fill_state_s(const struct isl_device *dev, void *state,
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const struct isl_null_fill_state_info *restrict info)
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{
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isl_genX_call(dev, null_fill_state, state, size);
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isl_genX_call(dev, null_fill_state, state, info);
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}
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void
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@ -1520,6 +1520,10 @@ struct isl_depth_stencil_hiz_emit_info {
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enum isl_aux_usage stencil_aux_usage;
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};
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struct isl_null_fill_state_info {
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struct isl_extent3d size;
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};
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extern const struct isl_format_layout isl_format_layouts[];
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extern const char isl_format_names[];
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extern const uint16_t isl_format_name_offsets[];
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@ -2086,8 +2090,12 @@ isl_buffer_fill_state_s(const struct isl_device *dev, void *state,
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const struct isl_buffer_fill_state_info *restrict info);
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void
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isl_null_fill_state(const struct isl_device *dev, void *state,
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struct isl_extent3d size);
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isl_null_fill_state_s(const struct isl_device *dev, void *state,
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const struct isl_null_fill_state_info *restrict info);
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#define isl_null_fill_state(dev, state, ...) \
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isl_null_fill_state_s((dev), (state), \
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&(struct isl_null_fill_state_info) { __VA_ARGS__ });
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#define isl_emit_depth_stencil_hiz(dev, batch, ...) \
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isl_emit_depth_stencil_hiz_s((dev), (batch), \
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@ -45,4 +45,5 @@ isl_genX(emit_depth_stencil_hiz_s)(const struct isl_device *dev, void *batch,
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const struct isl_depth_stencil_hiz_emit_info *restrict info);
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void
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isl_genX(null_fill_state)(void *state, struct isl_extent3d size);
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isl_genX(null_fill_state)(void *state,
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const struct isl_null_fill_state_info *restrict info);
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@ -928,7 +928,8 @@ isl_genX(buffer_fill_state_s)(const struct isl_device *dev, void *state,
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}
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void
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isl_genX(null_fill_state)(void *state, struct isl_extent3d size)
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isl_genX(null_fill_state)(void *state,
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const struct isl_null_fill_state_info *restrict info)
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{
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struct GENX(RENDER_SURFACE_STATE) s = {
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.SurfaceType = SURFTYPE_NULL,
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@ -939,7 +940,7 @@ isl_genX(null_fill_state)(void *state, struct isl_extent3d size)
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*/
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.SurfaceFormat = ISL_FORMAT_R32_UINT,
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#if GFX_VER >= 7
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.SurfaceArray = size.depth > 1,
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.SurfaceArray = info->size.depth > 1,
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#endif
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#if GFX_VER >= 8
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.TileMode = YMAJOR,
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@ -960,10 +961,10 @@ isl_genX(null_fill_state)(void *state, struct isl_extent3d size)
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*/
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.SurfaceVerticalAlignment = VALIGN_4,
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#endif
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.Width = size.width - 1,
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.Height = size.height - 1,
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.Depth = size.depth - 1,
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.RenderTargetViewExtent = size.depth - 1,
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.Width = info->size.width - 1,
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.Height = info->size.height - 1,
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.Depth = info->size.depth - 1,
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.RenderTargetViewExtent = info->size.depth - 1,
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#if GFX_VER <= 5
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.ColorBufferComponentWriteDisables = 0xf,
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#endif
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@ -3270,7 +3270,7 @@ VkResult anv_CreateDevice(
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device->isl_dev.ss.size,
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device->isl_dev.ss.align);
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isl_null_fill_state(&device->isl_dev, device->null_surface_state.map,
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isl_extent3d(1, 1, 1) /* This shouldn't matter */);
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.size = isl_extent3d(1, 1, 1) /* This shouldn't matter */);
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assert(device->null_surface_state.offset == 0);
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anv_scratch_pool_init(device, &device->scratch_pool);
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@ -5648,7 +5648,7 @@ cmd_buffer_begin_subpass(struct anv_cmd_buffer *cmd_buffer,
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isl_null_fill_state(&cmd_buffer->device->isl_dev,
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cmd_state->null_surface_state.map,
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isl_extent3d(fb->width, fb->height, fb->layers));
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.size = isl_extent3d(fb->width, fb->height, fb->layers));
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for (uint32_t i = 0; i < subpass->attachment_count; ++i) {
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const uint32_t att = subpass->attachments[i].attachment;
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@ -851,7 +851,7 @@ emit_null_surface_state(struct brw_context *brw,
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if (devinfo->ver != 6 || samples <= 1) {
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isl_null_fill_state(&brw->isl_dev, surf,
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isl_extent3d(width, height, 1));
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.size = isl_extent3d(width, height, 1));
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return;
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}
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