Commit graph

91233 commits

Author SHA1 Message Date
Marek Olšák
7cd6e2df65 st/mesa: invalidate the readpix cache in st_indirect_draw_vbo
Cc: <mesa-stable@lists.freedesktop.org>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Brian Paul <brianp@vmware.com>
2017-04-20 20:11:35 +02:00
Marek Olšák
4219e09343 gallium/util: remove util_draw_range_elements helper
min/max_index are typically hints for the u_vbuf module, not the driver.

Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Brian Paul <brianp@vmware.com>
2017-04-20 20:11:35 +02:00
Marek Olšák
707d2e8b3e gallium: fold u_trim_pipe_prim call from st/mesa to drivers
Most drivers don't need it and shouldn't need it because it can't be used
in some cases (indirect draws, primitive restart, count from streamout).

Reviewed-by: Brian Paul <brianp@vmware.com>
2017-04-20 20:11:35 +02:00
Samuel Iglesias Gonsálvez
2beff74314 docs/envvars: sort INTEL_DEBUG envvar options by name
It helps to find the envvar option you are looking for.

Signed-off-by: Samuel Iglesias Gonsálvez <siglesias@igalia.com>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
2017-04-20 16:27:31 +02:00
Christoph Haag
a9d27c8a33 ac: fix build after LLVM 5.0 SVN r300718
v2: previously getWithDereferenceableBytes() exists, but addAttr() doesn't take that type

Signed-off-by: Christoph Haag <haagch+mesadev@frickel.club>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Tested-and-reviewed-by: Mike Lothian <mike@fireburn.co.uk>
2017-04-20 10:58:19 +02:00
Juan A. Suarez Romero
3af7f8275b bin/get-{extra,fixes}-pick-list.sh: improve output
Show the commit hash and the title in a way that it is easier to copy
and paste in the bin/.cherry-ignore-extra file if we want to ignore
those commits for the future.

v2:
- Use printf instead echo (Eric Engestrom)

Reviewed-by: Eric Engestrom <eric.engestrom@imgtec.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
2017-04-20 10:28:54 +02:00
Juan A. Suarez Romero
99b41631bb bin/get-{extra,fixes}-pick-list.sh: add support for ignore list
Both scripts does not use a file with the commits to ignore. So if we
have handled one of the suggested commits and decided we won't pick it,
the scripts will continue suggesting them.

v2:
- Mark the candidates in bin/get-extra-pick-list.sh (Juan A. Suarez)
- Use bin/.cherry-ignore to store rejected patches (Emil)

Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
2017-04-20 10:28:21 +02:00
Brian Paul
8a7e3693c8 mesa: print target string in glBindTexture() error message
Reviewed-by: Edward O'Callaghan <funfunctor@folklore1984.net>
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
2017-04-19 19:57:32 -06:00
Brian Paul
9bfecb03c5 mesa: fix Windows build error related to getuid()
getuid() and geteuid() are not present on Windows.

Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
2017-04-19 19:55:29 -06:00
Tim Rowley
dd4488ea6c swr: simd16 vs work
Build VS with alternating output for the current simd16 fe double-pump
of a simd8 shader.

Reviewed-by: Bruce Cherniak <bruce.cherniak@intel.com>
2017-04-19 19:01:48 -05:00
Bas Nieuwenhuizen
6bb1ed6bcc radv: Set variant code_size when created from the cache.
Signed-off-by: Bas Nieeuwenhuizen <basni@google.com>
Reviewed-by: Dave Airlie <airlied@redhat.com>
2017-04-20 01:01:49 +02:00
Bas Nieuwenhuizen
1e1165389c radv: Add shader prefetch.
Gives me approximately a 2% perf increase in bot dota2 & talos.

Having descriptors (both sets and vertex buffers) prefetched
didn't help so I didn't include that.

Signed-off-by: Bas Nieuwenhuizen <basni@google.com>
Reviewed-by: Dave Airlie <airlied@redhat.com>
2017-04-19 23:47:27 +02:00
Bas Nieuwenhuizen
74d92e547c radv: Remove binding buffer count.
In cases where it is used it is always 1.

Signed-off-by: Bas Nieuwenhuizen <basni@google.com>
Reviewed-by: Bas Nieuwenhuizen <basni@google.com>
2017-04-19 20:37:57 +02:00
Bas Nieuwenhuizen
f7b14ff4be radv: Don't try to find gaps for non-freeable descriptors.
With this we don't have any operations on a pool with non-freeable
descriptors left that have O(#descriptors) complexity.

Signed-off-by: Bas Nieuwenhuizen <basni@google.com>
Reviewed-by: Bas Nieuwenhuizen <basni@google.com>
2017-04-19 20:37:57 +02:00
Bas Nieuwenhuizen
126d5adb11 radv: Use host memory pool for non-freeable descriptors.
v2: Handle out of pool memory error.
v3: Actually use VK_ERROR_OUT_OF_POOL_MEMORY_KHR for the error condition.

Signed-off-by: Bas Nieuwenhuizen <basni@google.com>
Reviewed-by: Bas Nieuwenhuizen <basni@google.com>
2017-04-19 20:37:57 +02:00
Bas Nieuwenhuizen
39644fa40a radv: Don't allocate dynamic descriptors separately.
Signed-off-by: Bas Nieuwenhuizen <basni@google.com>
Reviewed-by: Bas Nieuwenhuizen <basni@google.com>
2017-04-19 20:37:57 +02:00
Emil Velikov
51c0c213b7 st/mesa: automake: honour the vdpau header install location
If VDPAU is installed in the non-default location, we'll fail to find
the headers and error at build time.

../../src/gallium/include/state_tracker/vdpau_dmabuf.h:37:25: fatal error: vdpau/vdpau.h: No such file or directory
 #include <vdpau/vdpau.h>
                         ^

Fixes: faba96bc60 ("st/vdpau: add new interop interface")
Cc: Christian König <christian.koenig@amd.com>
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
2017-04-19 12:19:46 +01:00
Emil Velikov
309f4067a7 winsys/sw/dri: don't use GNU void pointer arithmetic
Resolves build issues like the following:

src/gallium/winsys/sw/dri/dri_sw_winsys.c:203:31: error: pointer of type ‘void *’ used in arithmetic [-Werror=pointer-arith]
        data = dri_sw_dt->data + (dri_sw_dt->stride * box->y) + box->x * blsize;
                               ^
src/gallium/winsys/sw/dri/dri_sw_winsys.c:203:62: error: pointer of type ‘void *’ used in arithmetic [-Werror=pointer-arith]
        data = dri_sw_dt->data + (dri_sw_dt->stride * box->y) + box->x * blsize;
                                                              ^

Cc: <mesa-stable@lists.freedesktop.org>
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
2017-04-19 12:19:38 +01:00
Emil Velikov
4516bfbd30 configure.ac: check require_basic_egl only if egl enabled
Fixes: 1ac40173c2 ("configure.ac: simplify EGL requirements for drivers dependent on EGL")
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
2017-04-19 12:19:24 +01:00
Emil Velikov
179e21a720 configure.ac: manually expand PKG_CHECK_VAR
The macro is introduced with pkgconfig v0.28 which isn't universally
available. Thus it will error at configure stage.

Reported-by: Brian Paul <brianp@vmware.com>
Tested-by: Brian Paul <brianp@vmware.com>
Fixes: ce562f9e3f ("EGL: Implement the libglvnd interface for EGL (v3)")
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
2017-04-19 12:18:29 +01:00
Timothy Arceri
1787a3163f mesa: add KHR_no_error support to glVertexAttribDivisor()
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
2017-04-19 16:53:25 +10:00
Timothy Arceri
f27f699672 mesa/vbo: add KHR_no_error support to DrawElements*() functions
V2: move MESA_VERBOSE checks back into the common code path.

Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
2017-04-19 16:53:25 +10:00
Timothy Arceri
3d08e18731 mesa/vbo: add KHR_no_error support to vbo_exec_DrawArrays*()
V2: add missing FLUSH_CURRENT() to no_error path

Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
2017-04-19 16:53:25 +10:00
Timothy Arceri
4df2931a87 mesa/vbo: move some Draw checks out of validation
These checks do not generate any errors. Move them so we can add
KHR_no_error support and still make sure we do these checks.

Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
2017-04-19 16:53:25 +10:00
Timothy Arceri
63a14e9e14 mesa/varray: add KHR_no_error support to *Pointer() functions
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
2017-04-19 16:53:25 +10:00
Timothy Arceri
d86dd5963e mesa/varray: add KHR_no_error support to some callers of validate_array_format()
The only caller we don't update is update_arrays(), we leave that to the
following commit.

Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
2017-04-19 16:53:25 +10:00
Timothy Arceri
c495c2398c mesa/varray: rename update_array_format() -> validate_array_format()
We also move _mesa_update_array_format() into the caller.

This gets these functions ready for KHR_no_error support.

V2: Updated function comment as suggested by Brian.

Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
2017-04-19 16:53:25 +10:00
Timothy Arceri
9e60742ddc mesa/varray: create get_array_format() helper
This will help us split array validation from array update.

V2: add const to ctx param

Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
2017-04-19 16:53:25 +10:00
Timothy Arceri
d0608c43c5 mesa/varray: split update_array() into validate_array() and update_array()
This will be used for adding KHR_no_error support.

Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
2017-04-19 16:53:25 +10:00
Timothy Arceri
bd2662bfa1 mesa: add KHR_no_error support to glUniform*() functions
V2: restore lost comment, add static to validate_uniform(),
    simplify array offset logic.

Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
2017-04-19 16:53:25 +10:00
Timothy Arceri
2c9ac0bc63 mesa: always return GL_OUT_OF_MEMORY or GL_NO_ERROR when KHR_no_error enabled
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
2017-04-19 16:53:25 +10:00
Timothy Arceri
3ff1fce6c9 mesa: add _mesa_is_no_error_enabled() helper
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
2017-04-19 16:53:25 +10:00
Timothy Arceri
a0ed0eb342 mesa: add env var to force enable the KHR_no_error ctx flag
V2: typo know -> known
V3: add security check (Suggested by Nicolai)

Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
2017-04-19 16:53:24 +10:00
Timothy Arceri
d42d150ad2 mesa: expose KHR_no_error
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
2017-04-19 16:53:24 +10:00
Constantine Kharlamov
2a8a569276 r600g: update dirty_level_mask after the 1-st draw after FB change
Ported from radeonsi. Testing with Kane&Lynch2 shows ≈1k skipped updates per
frame on average.

No piglit changes with tests/gpu.py, gbm mode.

Signed-off-by: Constantine Kharlamov <Hi-Angel@yandex.ru>
Tested-by: Dieter Nützel <Dieter@nuetzel-hh.de>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
2017-04-19 08:15:22 +02:00
Nicolai Hähnle
51deba0eb3 vbo: fix gl_DrawID handling in glMultiDrawArrays
Fixes a bug in
KHR-GL45.shader_draw_parameters_tests.ShaderMultiDrawArraysParameters.

Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
2017-04-19 08:11:07 +02:00
Nicolai Hähnle
42d5465b9b mesa: move glMultiDrawArrays to vbo and fix error handling
When any count[i] is negative, we must skip all draws.

Moving to vbo makes the subsequent change easier.

v2:
- provide the function in all contexts, including GLES
- adjust validation accordingly to include the xfb check
v3:
- fix mix-up of pre- and post-xfb prim count (Nils Wallménius)

Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
2017-04-19 08:10:19 +02:00
Nicolai Hähnle
756e9ebbdd mesa: extract need_xfb_remaining_prims_check
The same logic needs to be applied to glMultiDrawArrays.

Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
2017-04-19 08:09:57 +02:00
Nicolai Hähnle
ea9a8940ca mesa: fix remaining xfb prims check for GLES with multiple instances
Found by inspection.

Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
2017-04-19 08:09:53 +02:00
Mike Lothian
2284d6bf7a radv/meta: Fix nir_builder.h include
This fixes the build after:

commit 399ebd2a84
Author: Dave Airlie <airlied@redhat.com>
Date:   Wed Apr 19 06:18:23 2017 +1000

    radv/meta: add common shader vertex generation function

Signed-off-by: Mike Lothian <mike@fireburn.co.uk>
Signed-off-by: Dave Airlie <airlied@redhat.com>
2017-04-19 12:25:18 +10:00
Mike Lothian
709ed1fa9f radv/ac: Fix nir.h include
This fixes the build after:

commit 224cf2906a
Author: Dave Airlie <airlied@redhat.com>
Date:   Mon Apr 17 13:01:52 2017 +1000

    radv/ac: add initial pre-pass for shader info gathering

Signed-off-by: Mike Lothian <mike@fireburn.co.uk>
Signed-off-by: Dave Airlie <airlied@redhat.com>
2017-04-19 12:25:18 +10:00
Dave Airlie
03a2ca6356 radv/meta: refactor out some common shaders.
The vs vertex generate and fs noop shaders are used in a few places,
so refactor them out.

Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Signed-off-by: Dave Airlie <airlied@redhat.com>
2017-04-19 10:03:05 +10:00
Dave Airlie
bdd98d950f radv/meta: generate position for blit shaders.
This generates the position info using the vertex shader.

Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Signed-off-by: Dave Airlie <airlied@redhat.com>
2017-04-19 10:03:01 +10:00
Dave Airlie
922f44d1ab radv/meta: reduce vertex buffer in blit2d.
Generate the position vertices.

Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Signed-off-by: Dave Airlie <airlied@redhat.com>
2017-04-19 10:02:58 +10:00
Dave Airlie
dd17e4ceb4 radv/meta: reduce vertex buffer usage in clear shaders
For depth clears we have to pass the depth in the 2nd
component, we can use push constants for some of this
later to drop the vertex buffer completely

Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Signed-off-by: Dave Airlie <airlied@redhat.com>
2017-04-19 10:02:53 +10:00
Dave Airlie
84b9e3a831 radv/meta: avoid using vertex buffer for resolve shader.
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Signed-off-by: Dave Airlie <airlied@redhat.com>
2017-04-19 10:02:50 +10:00
Dave Airlie
3a7fd0c4db radv/meta: move depth decompress to using inline vertex data
This removes the vertex buffer, and just generates the values
in the shader.

Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Signed-off-by: Dave Airlie <airlied@redhat.com>
2017-04-19 10:02:47 +10:00
Dave Airlie
90ed2872bc radv/meta: move fast clear to generate vertices in shader.
Avoids having to setup vertex buffers.

Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Signed-off-by: Dave Airlie <airlied@redhat.com>
2017-04-19 10:02:43 +10:00
Dave Airlie
399ebd2a84 radv/meta: add common shader vertex generation function
Instead of passing in the same 1.0, -1.0 combinations via
vertex buffers, we can just use vertex id to have the vertex
shader build them. This function introduces the generator
code needed, later patches will use this.

Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Signed-off-by: Dave Airlie <airlied@redhat.com>
2017-04-19 10:02:39 +10:00
Dave Airlie
0e6d532d32 radv/meta: add support for save/restore meta without vertex data.
Some of the shaders could just generate the vertex data in the
shader, so add helpers to allow us to move to doing that.

Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Signed-off-by: Dave Airlie <airlied@redhat.com>
2017-04-19 10:02:23 +10:00