mesa/vbo: add KHR_no_error support to vbo_exec_DrawArrays*()

V2: add missing FLUSH_CURRENT() to no_error path

Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
This commit is contained in:
Timothy Arceri 2017-03-31 15:38:48 +11:00
parent 4df2931a87
commit 3d08e18731

View file

@ -625,8 +625,15 @@ vbo_exec_DrawArrays(GLenum mode, GLint start, GLsizei count)
_mesa_debug(ctx, "glDrawArrays(%s, %d, %d)\n",
_mesa_enum_to_string(mode), start, count);
if (!_mesa_validate_DrawArrays(ctx, mode, count))
return;
if (_mesa_is_no_error_enabled(ctx)) {
FLUSH_CURRENT(ctx, 0);
if (ctx->NewState)
_mesa_update_state(ctx);
} else {
if (!_mesa_validate_DrawArrays(ctx, mode, count))
return;
}
if (0)
check_draw_arrays_data(ctx, start, count);
@ -652,9 +659,17 @@ vbo_exec_DrawArraysInstanced(GLenum mode, GLint start, GLsizei count,
_mesa_debug(ctx, "glDrawArraysInstanced(%s, %d, %d, %d)\n",
_mesa_enum_to_string(mode), start, count, numInstances);
if (!_mesa_validate_DrawArraysInstanced(ctx, mode, start, count,
numInstances))
return;
if (_mesa_is_no_error_enabled(ctx)) {
FLUSH_CURRENT(ctx, 0);
if (ctx->NewState)
_mesa_update_state(ctx);
} else {
if (!_mesa_validate_DrawArraysInstanced(ctx, mode, start, count,
numInstances))
return;
}
if (0)
check_draw_arrays_data(ctx, start, count);
@ -682,9 +697,16 @@ vbo_exec_DrawArraysInstancedBaseInstance(GLenum mode, GLint first,
_mesa_enum_to_string(mode), first, count,
numInstances, baseInstance);
if (!_mesa_validate_DrawArraysInstanced(ctx, mode, first, count,
numInstances))
return;
if (_mesa_is_no_error_enabled(ctx)) {
FLUSH_CURRENT(ctx, 0);
if (ctx->NewState)
_mesa_update_state(ctx);
} else {
if (!_mesa_validate_DrawArraysInstanced(ctx, mode, first, count,
numInstances))
return;
}
if (0)
check_draw_arrays_data(ctx, first, count);
@ -1567,8 +1589,15 @@ vbo_exec_DrawArraysIndirect(GLenum mode, const GLvoid *indirect)
_mesa_debug(ctx, "glDrawArraysIndirect(%s, %p)\n",
_mesa_enum_to_string(mode), indirect);
if (!_mesa_validate_DrawArraysIndirect(ctx, mode, indirect))
return;
if (_mesa_is_no_error_enabled(ctx)) {
FLUSH_CURRENT(ctx, 0);
if (ctx->NewState)
_mesa_update_state(ctx);
} else {
if (!_mesa_validate_DrawArraysIndirect(ctx, mode, indirect))
return;
}
if (skip_validated_draw(ctx))
return;