mesa: print target string in glBindTexture() error message

Reviewed-by: Edward O'Callaghan <funfunctor@folklore1984.net>
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
This commit is contained in:
Brian Paul 2017-04-14 12:42:40 -06:00
parent 9bfecb03c5
commit 8a7e3693c8

View file

@ -1663,7 +1663,8 @@ _mesa_BindTexture( GLenum target, GLuint texName )
targetIndex = _mesa_tex_target_to_index(ctx, target);
if (targetIndex < 0) {
_mesa_error(ctx, GL_INVALID_ENUM, "glBindTexture(target)");
_mesa_error(ctx, GL_INVALID_ENUM, "glBindTexture(target = %s)",
_mesa_enum_to_string(target));
return;
}
assert(targetIndex < NUM_TEXTURE_TARGETS);