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radv/meta: move depth decompress to using inline vertex data
This removes the vertex buffer, and just generates the values in the shader. Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl> Signed-off-by: Dave Airlie <airlied@redhat.com>
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commit
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1 changed files with 6 additions and 69 deletions
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@ -28,35 +28,26 @@
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#include "radv_private.h"
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#include "nir/nir_builder.h"
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#include "sid.h"
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/**
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* Vertex attributes used by all pipelines.
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*/
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struct vertex_attrs {
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float position[2]; /**< 3DPRIM_RECTLIST */
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};
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/* passthrough vertex shader */
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/* vertex shader that generates vertices */
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static nir_shader *
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build_nir_vs(void)
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{
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const struct glsl_type *vec4 = glsl_vec4_type();
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nir_builder b;
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nir_variable *a_position;
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nir_variable *v_position;
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nir_builder_init_simple_shader(&b, NULL, MESA_SHADER_VERTEX, NULL);
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b.shader->info->name = ralloc_strdup(b.shader, "meta_depth_decomp_vs");
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a_position = nir_variable_create(b.shader, nir_var_shader_in, vec4,
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"a_position");
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a_position->data.location = VERT_ATTRIB_GENERIC0;
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nir_ssa_def *outvec = radv_meta_gen_rect_vertices(&b);
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v_position = nir_variable_create(b.shader, nir_var_shader_out, vec4,
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"gl_Position");
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v_position->data.location = VARYING_SLOT_POS;
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nir_copy_var(&b, v_position, a_position);
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nir_store_var(&b, v_position, outvec, 0xf);
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return b.shader;
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}
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@ -152,24 +143,8 @@ create_pipeline(struct radv_device *device,
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},
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.pVertexInputState = &(VkPipelineVertexInputStateCreateInfo) {
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.sType = VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO,
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.vertexBindingDescriptionCount = 1,
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.pVertexBindingDescriptions = (VkVertexInputBindingDescription[]) {
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{
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.binding = 0,
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.stride = sizeof(struct vertex_attrs),
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.inputRate = VK_VERTEX_INPUT_RATE_VERTEX
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},
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},
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.vertexAttributeDescriptionCount = 1,
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.pVertexAttributeDescriptions = (VkVertexInputAttributeDescription[]) {
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{
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/* Position */
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.location = 0,
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.binding = 0,
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.format = VK_FORMAT_R32G32_SFLOAT,
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.offset = offsetof(struct vertex_attrs, position),
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},
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},
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.vertexBindingDescriptionCount = 0,
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.vertexAttributeDescriptionCount = 0,
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},
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.pInputAssemblyState = &(VkPipelineInputAssemblyStateCreateInfo) {
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.sType = VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO,
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@ -318,45 +293,7 @@ emit_depth_decomp(struct radv_cmd_buffer *cmd_buffer,
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const VkExtent2D *depth_decomp_extent,
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VkPipeline pipeline_h)
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{
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struct radv_device *device = cmd_buffer->device;
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VkCommandBuffer cmd_buffer_h = radv_cmd_buffer_to_handle(cmd_buffer);
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uint32_t offset;
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const struct vertex_attrs vertex_data[3] = {
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{
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.position = {
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-1.0,
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-1.0,
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},
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},
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{
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.position = {
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-1.0,
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1.0,
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},
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},
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{
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.position = {
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1.0,
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-1.0,
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},
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},
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};
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radv_cmd_buffer_upload_data(cmd_buffer, sizeof(vertex_data), 16, vertex_data, &offset);
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struct radv_buffer vertex_buffer = {
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.device = device,
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.size = sizeof(vertex_data),
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.bo = cmd_buffer->upload.upload_bo,
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.offset = offset,
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};
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VkBuffer vertex_buffer_h = radv_buffer_to_handle(&vertex_buffer);
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radv_CmdBindVertexBuffers(cmd_buffer_h,
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/*firstBinding*/ 0,
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/*bindingCount*/ 1,
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(VkBuffer[]) { vertex_buffer_h },
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(VkDeviceSize[]) { 0 });
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RADV_FROM_HANDLE(radv_pipeline, pipeline, pipeline_h);
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@ -401,7 +338,7 @@ static void radv_process_depth_image_inplace(struct radv_cmd_buffer *cmd_buffer,
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return;
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radv_meta_save_pass(&saved_pass_state, cmd_buffer);
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radv_meta_save_graphics_reset_vport_scissor(&saved_state, cmd_buffer);
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radv_meta_save_graphics_reset_vport_scissor_novertex(&saved_state, cmd_buffer);
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for (uint32_t layer = 0; layer < radv_get_layerCount(image, subresourceRange); layer++) {
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struct radv_image_view iview;
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