mesa: fix remaining xfb prims check for GLES with multiple instances

Found by inspection.

Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
This commit is contained in:
Nicolai Hähnle 2017-04-13 20:53:17 +02:00
parent 2284d6bf7a
commit ea9a8940ca

View file

@ -865,7 +865,7 @@ validate_draw_arrays(struct gl_context *ctx, const char *func,
if (_mesa_is_gles3(ctx) && _mesa_is_xfb_active_and_unpaused(ctx) &&
!_mesa_has_OES_geometry_shader(ctx) &&
!_mesa_has_OES_tessellation_shader(ctx)) {
size_t prim_count = vbo_count_tessellated_primitives(mode, count, 1);
size_t prim_count = vbo_count_tessellated_primitives(mode, count, numInstances);
if (xfb_obj->GlesRemainingPrims < prim_count) {
_mesa_error(ctx, GL_INVALID_OPERATION,
"%s(exceeds transform feedback size)", func);