mesa: extract need_xfb_remaining_prims_check

The same logic needs to be applied to glMultiDrawArrays.

Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
This commit is contained in:
Nicolai Hähnle 2017-04-13 21:06:11 +02:00
parent ea9a8940ca
commit 756e9ebbdd

View file

@ -816,25 +816,10 @@ _mesa_validate_DrawRangeElements(struct gl_context *ctx, GLenum mode,
"glDrawRangeElements");
}
static bool
validate_draw_arrays(struct gl_context *ctx, const char *func,
GLenum mode, GLsizei count, GLsizei numInstances)
need_xfb_remaining_prims_check(const struct gl_context *ctx)
{
struct gl_transform_feedback_object *xfb_obj
= ctx->TransformFeedback.CurrentObject;
FLUSH_CURRENT(ctx, 0);
if (count < 0) {
_mesa_error(ctx, GL_INVALID_VALUE, "%s(count)", func);
return false;
}
if (!_mesa_valid_prim_mode(ctx, mode, func))
return false;
if (!check_valid_to_render(ctx, func))
return false;
/* From the GLES3 specification, section 2.14.2 (Transform Feedback
* Primitive Capture):
*
@ -862,9 +847,32 @@ validate_draw_arrays(struct gl_context *ctx, const char *func,
* is removed and replaced with the GL behavior (primitives are not
* written and the corresponding counter is not updated)..."
*/
if (_mesa_is_gles3(ctx) && _mesa_is_xfb_active_and_unpaused(ctx) &&
!_mesa_has_OES_geometry_shader(ctx) &&
!_mesa_has_OES_tessellation_shader(ctx)) {
return _mesa_is_gles3(ctx) && _mesa_is_xfb_active_and_unpaused(ctx) &&
!_mesa_has_OES_geometry_shader(ctx) &&
!_mesa_has_OES_tessellation_shader(ctx);
}
static bool
validate_draw_arrays(struct gl_context *ctx, const char *func,
GLenum mode, GLsizei count, GLsizei numInstances)
{
FLUSH_CURRENT(ctx, 0);
if (count < 0) {
_mesa_error(ctx, GL_INVALID_VALUE, "%s(count)", func);
return false;
}
if (!_mesa_valid_prim_mode(ctx, mode, func))
return false;
if (!check_valid_to_render(ctx, func))
return false;
if (need_xfb_remaining_prims_check(ctx)) {
struct gl_transform_feedback_object *xfb_obj
= ctx->TransformFeedback.CurrentObject;
size_t prim_count = vbo_count_tessellated_primitives(mode, count, numInstances);
if (xfb_obj->GlesRemainingPrims < prim_count) {
_mesa_error(ctx, GL_INVALID_OPERATION,