radv/meta: generate position for blit shaders.

This generates the position info using the vertex shader.

Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Signed-off-by: Dave Airlie <airlied@redhat.com>
This commit is contained in:
Dave Airlie 2017-04-19 06:40:29 +10:00
parent 922f44d1ab
commit bdd98d950f

View file

@ -40,23 +40,22 @@ build_nir_vertex_shader(void)
nir_builder_init_simple_shader(&b, NULL, MESA_SHADER_VERTEX, NULL);
b.shader->info->name = ralloc_strdup(b.shader, "meta_blit_vs");
nir_variable *pos_in = nir_variable_create(b.shader, nir_var_shader_in,
vec4, "a_pos");
pos_in->data.location = VERT_ATTRIB_GENERIC0;
nir_variable *pos_out = nir_variable_create(b.shader, nir_var_shader_out,
vec4, "gl_Position");
pos_out->data.location = VARYING_SLOT_POS;
nir_copy_var(&b, pos_out, pos_in);
nir_variable *tex_pos_in = nir_variable_create(b.shader, nir_var_shader_in,
vec4, "a_tex_pos");
tex_pos_in->data.location = VERT_ATTRIB_GENERIC1;
tex_pos_in->data.location = VERT_ATTRIB_GENERIC0;
nir_variable *tex_pos_out = nir_variable_create(b.shader, nir_var_shader_out,
vec4, "v_tex_pos");
tex_pos_out->data.location = VARYING_SLOT_VAR0;
tex_pos_out->data.interpolation = INTERP_MODE_SMOOTH;
nir_copy_var(&b, tex_pos_out, tex_pos_in);
nir_ssa_def *outvec = radv_meta_gen_rect_vertices(&b);
nir_store_var(&b, pos_out, outvec, 0xf);
return b.shader;
}
@ -238,17 +237,12 @@ meta_emit_blit(struct radv_cmd_buffer *cmd_buffer,
struct radv_device *device = cmd_buffer->device;
unsigned offset = 0;
struct blit_vb_data {
float pos[2];
float tex_coord[3];
} vb_data[3];
assert(src_image->samples == dest_image->samples);
unsigned vb_size = 3 * sizeof(*vb_data);
vb_data[0] = (struct blit_vb_data) {
.pos = {
-1.0,
-1.0,
},
.tex_coord = {
(float)src_offset_0.x / (float)src_iview->extent.width,
(float)src_offset_0.y / (float)src_iview->extent.height,
@ -257,10 +251,6 @@ meta_emit_blit(struct radv_cmd_buffer *cmd_buffer,
};
vb_data[1] = (struct blit_vb_data) {
.pos = {
-1.0,
1.0,
},
.tex_coord = {
(float)src_offset_0.x / (float)src_iview->extent.width,
(float)src_offset_1.y / (float)src_iview->extent.height,
@ -269,10 +259,6 @@ meta_emit_blit(struct radv_cmd_buffer *cmd_buffer,
};
vb_data[2] = (struct blit_vb_data) {
.pos = {
1.0,
-1.0,
},
.tex_coord = {
(float)src_offset_1.x / (float)src_iview->extent.width,
(float)src_offset_0.y / (float)src_iview->extent.height,
@ -769,25 +755,18 @@ radv_device_init_meta_blit_color(struct radv_device *device,
.pVertexBindingDescriptions = (VkVertexInputBindingDescription[]) {
{
.binding = 0,
.stride = 5 * sizeof(float),
.stride = 3 * sizeof(float),
.inputRate = VK_VERTEX_INPUT_RATE_VERTEX
},
},
.vertexAttributeDescriptionCount = 2,
.vertexAttributeDescriptionCount = 1,
.pVertexAttributeDescriptions = (VkVertexInputAttributeDescription[]) {
{
/* Position */
/* Texture Coordinate */
.location = 0,
.binding = 0,
.format = VK_FORMAT_R32G32_SFLOAT,
.offset = 0
},
{
/* Texture Coordinate */
.location = 1,
.binding = 0,
.format = VK_FORMAT_R32G32B32_SFLOAT,
.offset = 8
.offset = 0
}
}
};
@ -948,25 +927,18 @@ radv_device_init_meta_blit_depth(struct radv_device *device,
.pVertexBindingDescriptions = (VkVertexInputBindingDescription[]) {
{
.binding = 0,
.stride = 5 * sizeof(float),
.stride = 3 * sizeof(float),
.inputRate = VK_VERTEX_INPUT_RATE_VERTEX
},
},
.vertexAttributeDescriptionCount = 2,
.vertexAttributeDescriptionCount = 1,
.pVertexAttributeDescriptions = (VkVertexInputAttributeDescription[]) {
{
/* Position */
/* Texture Coordinate */
.location = 0,
.binding = 0,
.format = VK_FORMAT_R32G32_SFLOAT,
.offset = 0
},
{
/* Texture Coordinate */
.location = 1,
.binding = 0,
.format = VK_FORMAT_R32G32B32_SFLOAT,
.offset = 8
.offset = 0,
}
}
};
@ -1129,25 +1101,18 @@ radv_device_init_meta_blit_stencil(struct radv_device *device,
.pVertexBindingDescriptions = (VkVertexInputBindingDescription[]) {
{
.binding = 0,
.stride = 5 * sizeof(float),
.stride = 3 * sizeof(float),
.inputRate = VK_VERTEX_INPUT_RATE_VERTEX
},
},
.vertexAttributeDescriptionCount = 2,
.vertexAttributeDescriptionCount = 1,
.pVertexAttributeDescriptions = (VkVertexInputAttributeDescription[]) {
{
/* Position */
/* Texture Coordinate */
.location = 0,
.binding = 0,
.format = VK_FORMAT_R32G32_SFLOAT,
.offset = 0
},
{
/* Texture Coordinate */
.location = 1,
.binding = 0,
.format = VK_FORMAT_R32G32B32_SFLOAT,
.offset = 8
.offset = 0
}
}
};