Commit graph

805 commits

Author SHA1 Message Date
Lionel Landwerlin
675c5bd4cc anv: refactor ray tracing dispatch
Preparing for vkCmdTraceRaysIndirect2KHR

Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Ivan Briano <ivan.briano@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20011>
2022-12-02 09:28:23 +00:00
Lionel Landwerlin
6202a2c6b4 intel/rt/nir: enable the trampoline shader to load the indirect ray shader bsr
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Ivan Briano <ivan.briano@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20011>
2022-12-02 09:28:23 +00:00
Lionel Landwerlin
af3f7948d1 anv: correctly predicate ray tracing
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Fixes: 7479fe6ae0 ("anv: Implement vkCmdTraceRays and vkCmdTraceRaysIndirect")
Reviewed-by: Ivan Briano <ivan.briano@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20011>
2022-12-02 09:28:23 +00:00
Lionel Landwerlin
7d7c32de4c anv/genxml: make gen_rt more like other genxml files
The main goal is to be able to generate genX_bits.h for those
structures so we can get generated field offsets.

Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Ivan Briano <ivan.briano@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20011>
2022-12-02 09:28:23 +00:00
Lionel Landwerlin
bbbc8e7ce7 anv: use the anv_state_pool address helper more
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Ivan Briano <ivan.briano@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19983>
2022-11-25 10:29:56 +00:00
Lionel Landwerlin
9bb055ff5d anv: generate correct addresses for state pool offsets
Fixes a number of CTS patterns on DG2 :

   - dEQP-VK.dynamic_rendering.primary_cmd_buff.random*
   - dEQP-VK.draw.*secondary_cmd*
   - dEQP-VK.dynamic_rendering.*secondary_cmd*
   - dEQP-VK.geometry.*secondary_cmd_buffer
   - dEQP-VK.multiview.*secondary_cmd*

Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Fixes: 9c1c1888d9 ("intel/fs: put scratch surface in the surface state heap")
Reviewed-by: Ivan Briano <ivan.briano@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19946>
2022-11-23 14:37:19 +00:00
Yonggang Luo
40a9fc57aa tree-wide: Use __func__ instead of __FUNCTION__ in non-gallium code
Signed-off-by: Yonggang Luo <luoyonggang@gmail.com>
Acked-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Acked-by: David Heidelberg <david.heidelberg@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19861>
2022-11-22 06:53:46 +00:00
Lionel Landwerlin
9c1c1888d9 intel/fs: put scratch surface in the surface state heap
In 4ceaed7839 we made scratch surface state allocations part of the
internal heap (mapped to STATE_BASE_ADDRESS::SurfaceStateBaseAddress)
so that it doesn't uses slots in the application's expected 1M
descriptors (especially with vkd3d-proton).

But all our compiler code relies on BSS
(STATE_BASE_ADDRESS::BindlessSurfaceStateBaseAddress).

The additional issue is that there is only 26bits of surface offset
available in CS instruction (CFE_STATE, 3DSTATE_VS, etc...) for
scratch surfaces. So we need the drivers to put the scratch surfaces
in the first chunk of STATE_BASE_ADDRESS::SurfaceStateBaseAddress
(hence all the driver changes).

Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Fixes: 4ceaed7839 ("anv: split internal surface states from descriptors")
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/7687
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19727>
2022-11-19 14:58:58 +00:00
Tapani Pälli
0d85a0d7cd anv: remove dg2 condition for Wa_22011440098
We need same workaround for MTL.

Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19636>
2022-11-11 10:38:24 +00:00
Tapani Pälli
ecd4517560 anv: setup stage bitmask for Wa_22011440098
Fixes: 40b66a4499 ("anv, iris: Add Wa_22011440098 for DG2")
Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19636>
2022-11-11 10:38:24 +00:00
Lionel Landwerlin
4ceaed7839 anv: split internal surface states from descriptors
On Intel HW we use the same mechanism for internal operations surfaces
as well as application surfaces (VkDescriptor).

This change splits the surface pool in 2, one part dedicated to
internal allocations, the other to application VkDescriptors.

To do so, the STATE_BASE_ADDRESS::SurfaceStateBaseAddress points to a
4Gb area, with the following layout :
   - 1Gb of binding table pool
   - 2Gb of internal surface states
   - 1Gb of bindless surface states

That way any entry from the binding table can refer to both internal &
bindless surface states but none of the driver allocations interfere
with the allocation of the application.

Based off a change from Sviatoslav Peleshko.

v2: Allocate image view null surface state from bindless heap (Sviatoslav)
    Removed debug stuff (Sviatoslav)

Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/7110
Cc: mesa-stable
Tested-by: Sviatoslav Peleshko <sviatoslav.peleshko@globallogic.com>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19275>
2022-11-11 10:13:27 +00:00
Jason Ekstrand
415bf88637 anv: Switch to common code for command buffer lifecycles
This gets us command buffer object recycling.

Reviewed-by: José Roberto de Souza <jose.souza@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18383>
2022-11-10 11:15:23 +00:00
Jason Ekstrand
402a9a36f0 anv: Rip out shadow surfaces
These are only used for storage-compatible compressed surfaces on
Broadwell and earlier and Stencil on Gfx7 where there isn't proper
stencil sampling support.

Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18402>
2022-11-07 12:07:11 +00:00
Lionel Landwerlin
ba0336ab3f anv: Reduce RHWO optimization (Wa_1508744258)
Implement Wa_1508744258:

   Disable RHWO by setting 0x7010[14] by default except during resolve
   pass.

Disable the RCC RHWO optimization at all times except when resolving
single sampled color surfaces.

v2: Move stalling to genX(cmd_buffer_apply_pipe_flushes) for clarity (Mark)

Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Mark Janes <markjanes@swizzler.org>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Cc: mesa-stable
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19450>
2022-11-03 10:47:59 +00:00
Marcin Ślusarz
ea7e331fb8 anv: add mesh shading tracepoints
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19344>
2022-10-27 15:03:28 +00:00
Marcin Ślusarz
2bc82581ad anv: add support for mesh shading in INTEL_MEASURE
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19344>
2022-10-27 15:03:28 +00:00
Lionel Landwerlin
b49b18f0b7 anv: reduce BT emissions & surface state writes with push descriptors
Zink on Anv running Gfxbench gl_driver2 is significantly slower than
Iris.

The reason is simple, whereas Iris implements uniform updates using
push constants and only has to emit 3DSTATE_CONSTANT_* packets, Zink
uses push descriptors with a uniform buffer, which on our
implementation use both push constants & binding tables.

Anv ends up doing the following for each uniform update :
   - allocate 2 surface states :
      - one for the uniform buffer as the offset specify by zink
      - one for the descriptor set buffer
   - pack the 2 RENDER_SURFACE_STATE
   - re-emit binding tables
   - re-emit push constants

Of all of those operations, only the last one ends up being useful in
this benchmark because all the uniforms have been promoted to push
constants.

This change defers the 3 first operations at draw time and executes
them only if the pipeline needs them.

Vkoverhead before / after :
  descriptor_template_1ubo_push:                      40670 / 85786
  descriptor_template_12ubo_push:                      4050 / 13820
  descriptor_template_1combined_sampler_push,         34410 / 34043
  descriptor_template_16combined_sampler_push,         2746 / 2711
  descriptor_template_1sampled_image_push,            34765 / 34089
  descriptor_template_16sampled_image_push,            2794 / 2649
  descriptor_template_1texelbuffer_push,             108537 / 111342
  descriptor_template_16texelbuffer_push,             20619 / 20166
  descriptor_template_1ssbo_push,                     41506 / 85976
  descriptor_template_8ssbo_push,                      6036 / 18703
  descriptor_template_1image_push,                    88932 / 89610
  descriptor_template_16image_push,                   20937 / 20959
  descriptor_template_1imagebuffer_push,             108407 / 113240
  descriptor_template_16imagebuffer_push,             32661 / 34651

Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Emma Anholt <emma@anholt.net>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19050>
2022-10-14 23:03:16 +00:00
Lionel Landwerlin
d7f1569307 anv: limit push constant reemission
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Emma Anholt <emma@anholt.net>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19050>
2022-10-14 23:03:16 +00:00
Lionel Landwerlin
803f438d85 anv: optimize 3DSTATE_VF emission
We can avoid reemitting this when the index buffer index type doesn't
change.

Also we don't need to update this when the pipeline changes as we do
not pull any value from the pipeline. Instead rely on the dynamic
state to tell if dyn->ia.primitive_restart_enable changed.

Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Emma Anholt <emma@anholt.net>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19050>
2022-10-14 23:03:16 +00:00
Lionel Landwerlin
126f5bc15a anv: limit calls into cmd_buffer_flush_dynamic_state
Avoids a bunch of checks if we can.

Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Emma Anholt <emma@anholt.net>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19050>
2022-10-14 23:03:16 +00:00
Lionel Landwerlin
54bc34f70a anv: comment out the Gfx8/9 VB cache key workaround for newer Gens
This code shows up a little on profiling on Gfx12 and since it's only
a gfx8/9 workaround we might as well ifdef it out.

Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Emma Anholt <emma@anholt.net>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19050>
2022-10-14 23:03:16 +00:00
Lionel Landwerlin
f8136ea5b6 anv: remove unused code
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Emma Anholt <emma@anholt.net>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19050>
2022-10-14 23:03:16 +00:00
Tapani Pälli
0b75376e4d anv: dynamic provoking vertex mode
This affects following packets:

  3DSTATE_CLIP
  3DSTATE_SF
  3DSTATE_STREAMOUT

Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18879>
2022-10-11 16:29:05 +00:00
Tapani Pälli
1a8209218e anv: dynamic states for depth clip and clamp
This change implements 3 states in one go:

  - depth clamp enable
  - depth clip enable
  - depth clip negative one to one

This affects following packets:

  3DSTATE_CLIP
  3DSTATE_VIEWPORT_STATE_POINTERS_CC
  3DSTATE_RASTER

v2: remove clip enable bit check from viewport emit (Lionel)
v3: use helper function from runtime to get depth clip (Lionel)

Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18879>
2022-10-11 16:29:04 +00:00
Tapani Pälli
0a6d0fed9d anv: dynamic rasterization stream
This affects following packets:

  3DSTATE_STREAMOUT

Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18879>
2022-10-11 16:29:04 +00:00
Tapani Pälli
cc0ada2d67 anv: dynamic state for polygon mode
Remove 'polygon_mode' from pipeline and read it from
dynamic state instead.

This affects following packets:

  3DSTATE_CLIP
  3DSTATE_RASTER

Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18879>
2022-10-11 16:29:04 +00:00
Rohan Garg
c0c243f1cb anv, iris: Disable pre fetching the binding table entries on DG2
On DG2 the HW will fetch the binding entries into the cache
for every single thread when a compute walker is dispatched,
wiping out the advantages of the cache prefetch.

The spec also advises to not do a cache prefetch when we have more than
31 binding table entries, but most real world applications will never
hit that limit.

Signed-off-by: Rohan Garg <rohan.garg@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18498>
2022-10-11 15:16:09 +02:00
Lionel Landwerlin
64e8b0d255 anv: use the right dispatch size for tracing shaders
We assumed the trampoline shader would always be SIMD8.

Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Zhang, Jianxun <jianxun.zhang@intel.com>
Acked-by: Caio Oliveira <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16970>
2022-09-28 05:38:37 +00:00
Lionel Landwerlin
5ad803840d anv: setup scratch space correctly for RT shaders
Things are a bit confusing because we use the term "scratch" for 2
different things :
  * the buffer for register allocation spilling
  * the buffer for storing live values between splitted shaders around shader calls

Here we're fixing the missing register allocation spilling buffer.

v2: update comments (Caio)
    fix scratch bo size computation with pipeline libraries (Lionel)

Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16970>
2022-09-28 05:38:37 +00:00
Jason Ekstrand
f3ddfd81b4 anv: Build BVHs on the GPU with GRL
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Acked-by: Caio Oliveira <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16970>
2022-09-28 05:38:37 +00:00
Jason Ekstrand
639665053f anv/grl: Build OpenCL kernels
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Acked-by: Caio Oliveira <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16970>
2022-09-28 05:38:37 +00:00
Jason Ekstrand
6c76ceb613 anv: Add support for OpenCL-style kernel dispatch
v2: Use brw_cs_get_dispatch_info() (Lionel)
    Merge barrier fixes (Lionel)

Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Acked-by: Caio Oliveira <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16970>
2022-09-28 05:38:37 +00:00
Jason Ekstrand
5814436159 anv: Set up the memory-backed FIFO buffer
v2: Fix incorrect goto (Caio)
    Comment 3DSTATE_BTD programming (Caio)

Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Acked-by: Caio Oliveira <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16970>
2022-09-28 05:38:36 +00:00
Tapani Pälli
f2645229c2 anv: implement Wa_14016118574
After each 3DPRIMITIVE, we need to send a dummy post sync op if point or
line list was used or if had only 1 or 2 vertices per primitive.

v2: add missing _3DPRIM_POINTLIST_BF (Lionel)

Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18746>
2022-09-23 12:27:05 +00:00
Lionel Landwerlin
f9dbb65e7f anv: add missing wokraround for texture cache invalidate
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Nanley Chery <nanley.g.chery@intel.com>
Cc: mesa-stable
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18743>
2022-09-22 23:45:16 +00:00
Lionel Landwerlin
79c2f9e7cb anv: trace xfb queries
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Ivan Briano <ivan.briano@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17467>
2022-09-21 12:38:34 +00:00
Lionel Landwerlin
b12d95f513 anv: add missing tracepoint
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Fixes: 3501a3f9ed ("anv: Convert to 100% dynamic rendering")
Reviewed-by: Ivan Briano <ivan.briano@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17467>
2022-09-21 12:38:34 +00:00
Tapani Pälli
85fc1decf0 anv: remove primitive_topology from 3DPRIMITIVE calls
Field is ignored on BDW+, 3DSTATE_VF_TOPOLOGY is used to set topology.

We still want to preserve topology information in state because
of other upcoming changes that require it.

Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Ivan Briano <ivan.briano@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18698>
2022-09-21 04:42:42 +00:00
Mike Blumenkrantz
0bf18cc483 anv: force inline more pipe flush functions
yields increased ~33% draw throughput

Reviewed-by: Ivan Briano <ivan.briano@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18637>
2022-09-20 20:53:22 +00:00
Lionel Landwerlin
39c6e4db25 anv: combine flushes in Draw/DrawIndexed/DrawIndirectByteCountEXT
Based off a patch from zmike

Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>

Reviewed-By: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18637>
2022-09-20 20:53:22 +00:00
Lionel Landwerlin
1be09ae81a anv: don't export gfx state flushing helper
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>

Reviewed-By: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18637>
2022-09-20 20:53:22 +00:00
Lionel Landwerlin
6aa2ddb9b6 anv: don't export flush_compute_state
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>

Reviewed-By: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18637>
2022-09-20 20:53:22 +00:00
Illia Polishchuk
74658b01d2 driconf/Intel: Add lower_depth_range_rate option workaround for Homerun Clash misrendering issue
Intel has different Z interpolation float point rounding
than other mesa gpus
For example gl_Position.z = 0.0 will be interpolated to
gl_FragCoord.z = 0.5 for all gpus

gl_FragCoord = -0.00000001 will be interpolated to
gl_FragCoord.z = 0.4999999702 for Intel
and rounded to gl_FragCoord.z = 0.5 for other gpus

Games with LEQUAL depth func will fail depth test on Intel
and will pass it on other gpus in such case

This workaround lowers translated depth range
and several gl_FragCoord.z coords with extra small difference
will be translated to the same UINT16\UINT24\UINT32
value of an integer depth buffer

Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/7199

Signed-off-by: Illia Polishchuk <illia.a.polishchuk@globallogic.com>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18412>
2022-09-19 10:08:48 +00:00
Marcin Ślusarz
d5dedecfe7 anv: implement draw calls for EXT_mesh_shader
Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18371>
2022-09-02 17:40:47 +00:00
Marcin Ślusarz
b3354afd89 anv: replace VK_SHADER_STAGE_[TASK|MESH]_BIT_NV with VK_SHADER_STAGE_[TASK|MESH]_BIT_EXT
They have the same numerical values, so nothing changes.

Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18371>
2022-09-02 17:40:47 +00:00
Kenneth Graunke
bc68e7b564 anv: Remove anv_batch_emit_reloc and just open-code it
We don't need the relocation offsets anymore, and just want to pin the
BO, and combine the address into a uint64_t.  We can just open code
those two things; it's actually less code.

Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18208>
2022-09-02 09:40:46 +00:00
Kenneth Graunke
7b7381e8d7 anv: Delete anv_reloc_list_add()
We don't need the offset to write a relocation at any longer, so all
it does is call anv_reloc_list_add_bo() at this point.  Just use that.

Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18208>
2022-09-02 09:40:46 +00:00
Kenneth Graunke
215b1b69cb anv: Delete use_relocations flag
There are no relocations.

Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18208>
2022-09-02 09:40:46 +00:00
Kenneth Graunke
f34975cdf9 anv: Delete shader constants UBO from descriptor sets
We now always softpin and use the load_global_constant case, so there's
no need to set up a UBO for NIR constants.

Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18208>
2022-09-02 09:40:46 +00:00
Kenneth Graunke
428f07d906 anv: Delete image param support.
This was only used prior to Skylake, which anv no longer supports.

Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18208>
2022-09-02 09:40:46 +00:00