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anv: use the right dispatch size for tracing shaders
We assumed the trampoline shader would always be SIMD8. Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com> Reviewed-by: Zhang, Jianxun <jianxun.zhang@intel.com> Acked-by: Caio Oliveira <caio.oliveira@intel.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16970>
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1 changed files with 6 additions and 1 deletions
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@ -5643,10 +5643,15 @@ cmd_buffer_trace_rays(struct anv_cmd_buffer *cmd_buffer,
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}
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}
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const struct brw_cs_prog_data *cs_prog_data =
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brw_cs_prog_data_const(device->rt_trampoline->prog_data);
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struct brw_cs_dispatch_info dispatch =
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brw_cs_get_dispatch_info(device->info, cs_prog_data, NULL);
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anv_batch_emit(&cmd_buffer->batch, GENX(COMPUTE_WALKER), cw) {
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cw.IndirectParameterEnable = is_indirect;
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cw.PredicateEnable = false;
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cw.SIMDSize = SIMD8;
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cw.SIMDSize = dispatch.simd_size / 16;
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cw.LocalXMaximum = (1 << local_size_log2[0]) - 1;
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cw.LocalYMaximum = (1 << local_size_log2[1]) - 1;
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cw.LocalZMaximum = (1 << local_size_log2[2]) - 1;
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