No shader-db changes on any Intel platform.
fossil-db:
Skylake
Intel(R) HD Graphics 530 (SKL GT2)
Totals:
Cycle count: 57669758527 -> 57669757913 (-0.00%); split: -0.00%, +0.00%
Totals from 10 (0.00% of 1736875) affected shaders:
Cycle count: 274949 -> 274335 (-0.22%); split: -0.36%, +0.14%
This change is likely due to subtle differences of different registers
being allocated.
In addition, fossils/google-meet-clvk/BgBlur.1f58fdf742c27594.1.foz and
fossils/google-meet-clvk/Relight.1f58fdf742c27594.1.foz stopped failing
EU validation on Gfx9 platforms.
Closes: #14171
Fixes: e7b7d572b3 ("intel/fs/ra: Re-arrange interference setup")
Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/38122>
In Gfx9+ the destination should be set to ARF null in all those cases, the
use of IP was a requirement of old versions only. The already zeroed
bits will encode ARF null, so no need to set.
Skipping the helper avoids setting unwanted bits (like hstride), which
in Gfx12+ are MBZ.
This patch adjust the expectations of the asm tests to remove the dst
type and dst stride fields -- will expect them all zeroed.
Reviewed-by: Sagar Ghuge <sagar.ghuge@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/36454>
This is better than using the generic helper since will not set unwanted
bits (e.g. hstride) and it is already handling their case for Gfx12+
anyway.
There's an extra helper now for the case where src1 is not used. In
Gfx9-11 it needs to be set to ARF but with a matching type of src0.
Assembler was updated to follow the same approach.
Reviewed-by: Sagar Ghuge <sagar.ghuge@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/36454>
Even though some platforms support int64 they don't support indirect
movs with 64-bit values. Effectively this is only supported for non-LP
Gfx9.
This fixes various tests in dEQP-VK.spirv_assembly.instruction.compute.untyped_pointers.*.push_constant.*64*
on BMG.
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/38125>
Use same approach as the other code checking for this vstride. Argument
could be made we want to reuse the same enum value for both the encoded
and decoded version, but for now follow the existing practice.
This will cause
dEQP-VK.spirv_assembly.instruction.compute.untyped_pointers.vulkan_memory_model.type_punning.load.push_constant.int64_to_uint64
and similar tests to fail validation on BMG. Later patch will fix that.
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/38125>
Remove two unused fields, and move a lonely boolean a bit up to plug the
remaining hole.
Because I was looking around and it bothered me.
Acked-by: Alyssa Rosenzweig <alyssa.rosenzweig@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/38116>
Most of the time, we can infer the type to append in
util_dynarray_append using __typeof__, which is standardized in C23 and
support in Jesse's MSMSVCV. This patch drops the type argument most of
the time, making util_dynarray a little more ergonomic to use.
This is done in four steps.
First, rename util_dynarray_append -> util_dynarray_append_typed
bash -c "find . -type f -exec sed -i -e 's/util_dynarray_append(/util_dynarray_append_typed(/g' \{} \;"
Then, add a new append that infers the type. This is much more ergonomic
for what you want most of the time.
Next, use type-inferred append as much as possible, via Coccinelle
patch (plus manual fixup):
@@
expression dynarray, element;
type type;
@@
-util_dynarray_append_typed(dynarray, type, element);
+util_dynarray_append(dynarray, element);
Finally, hand fixup cases that Coccinelle missed or incorrectly
translated, of which there were several because we can't used the
untyped append with a literal (since the sizeof won't do what you want).
All four steps are squashed to produce a single patch changing every
util_dynarray_append call site in tree to either drop a type parameter
(if possible) or insert a _typed suffix (if we can't infer). As such,
the final patch is best reviewed by hand even though it was
tool-assisted.
No Long Linguine Meals were involved in the making of this patch.
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@intel.com>
Acked-by: Faith Ekstrand <faith.ekstrand@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/38038>
Instead of doing selectively and with different supporting passes, just
run the complete set (special algebraic before and cleanup optimizations
after) at the end of brw_postprocess_nir_opts().
No changes to fossil-db on ICL, TGL, ACM and BMG.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/35844>
Coverity notices that `nir_get_io_index_src_number` could return -1, and
that we use it to index an array. It cannot understand that -1 only
happens for unhandled enum values, but all of these are handled. Add an
assert to help it out.
CID: 1667234
Fixes: 37a9c5411f ("brw: serialize messages on Gfx12.x if required")
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/38007>
Coverity notices that if `util_last_bit()` returns 0, and we subtract 1,
then the unsigned will overflow before being converted. We could cast to
eliminate that error, but the entire optimization function would do
nothing if tex->required_params == 0 (the way that we would get here),
so let's just not do work if we know we don't need to *and* avoid this
overflow.
CID: 1667241
Fixes: efcba73b49 ("brw: switch to new sampler payload description scheme")
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/38009>
brw_prog_tcs_data::instances can be divided by vertices per threads on
earlier generations.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Fixes: a91e0e0d61 ("brw: add support for separate tessellation shader compilation")
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@intel.com>
Reviewed-by: Ivan Briano <ivan.briano@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/38036>
Apparently various tessellation parameters come specified from
TESS_EVAL stage in GLSL while they come from the TESS_CTRL stage in
HLSL.
We switch to store the tesselation params more like shader_info with 0
values for unspecified fields. That let's us merge it with a simple OR
with values from from tcs/tes and the resulting merge can be used for
state programming.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Fixes: a91e0e0d61 ("brw: add support for separate tessellation shader compilation")
Fixes: 50fd669294 ("anv: prep work for separate tessellation shaders")
Reviewed-by: Ivan Briano <ivan.briano@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/37979>
lowering bitsize before lowering idiv is silly, since then it forces us
down the software int32 division path instead of the much faster
int8/int16 lowered path. Relevant CTS tests:
dEQP-VK.spirv_assembly.type.scalar.i16.div_comp,
dEQP-VK.spirv_assembly.type.scalar.i8.rem_comp,
Go from:
SIMD8 shader: 46 instructions. 1 loops. 4716 cycles. 0:0 spills:fills
SIMD8 shader: 1008 instructions. 0 loops. 3600 cycles. 0:0 spills:fills, 8 sends
to:
SIMD8 shader: 17 instructions. 1 loops. 2556 cycles. 0:0 spills:fills
SIMD8 shader: 464 instructions. 0 loops. 1394 cycles. 0:0 spills:fills, 8 sends
No stats change on fossil-db (which has very little int8/int16 and even
less integer division, apparently).
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@intel.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/37966>
This is an alternative Curro proposed to counting the number of
serialized messages.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Alyssa Anne Rosenzweig <alyssa.rosenzweig@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/37816>
Instead of having abstracted opcodes, we target directly the HW format
at the NIR translation.
The payload description gives us the order of the payload sources (we
can use that for pretty printing) and we don't have to have a
complicated scheme in the logical send lowering for the ordering. All
we have to do is build the header if needed as well as the descriptors.
PTL Fossil-db stats:
Totals from 66759 (13.54% of 492917) affected shaders:
Instrs: 44289221 -> 43957404 (-0.75%); split: -0.81%, +0.06%
Send messages: 2050378 -> 2042607 (-0.38%)
Cycle count: 3878874713 -> 3712848434 (-4.28%); split: -4.44%, +0.16%
Max live registers: 8773179 -> 8770104 (-0.04%); split: -0.06%, +0.03%
Max dispatch width: 1677408 -> 1707952 (+1.82%); split: +1.85%, -0.03%
Non SSA regs after NIR: 11407821 -> 11421041 (+0.12%); split: -0.03%, +0.15%
GRF registers: 5686983 -> 5838785 (+2.67%); split: -0.24%, +2.91%
LNL Fossil-db stats:
Totals from 57911 (15.72% of 368381) affected shaders:
Instrs: 39448036 -> 38923650 (-1.33%); split: -1.41%, +0.08%
Subgroup size: 1241360 -> 1241392 (+0.00%)
Send messages: 1846696 -> 1845137 (-0.08%)
Cycle count: 3834818910 -> 3784003027 (-1.33%); split: -2.33%, +1.00%
Spill count: 21866 -> 22168 (+1.38%); split: -0.07%, +1.45%
Fill count: 59324 -> 60339 (+1.71%); split: -0.00%, +1.71%
Scratch Memory Size: 1479680 -> 1483776 (+0.28%)
Max live registers: 7521376 -> 7447841 (-0.98%); split: -1.04%, +0.06%
Non SSA regs after NIR: 9744605 -> 10113728 (+3.79%); split: -0.01%, +3.80%
Only 2 titles negatively impacted (spilling) :
- Shadow of the Tomb Raider
- Red Dead Redemption 2
All impacted shaders were already spilling.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Acked-by: Alyssa Rosenzweig <alyssa.rosenzweig@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/37171>
We start by assigning a backend opcode to all tex instructions, use
that to figure out if we have packed sources and apply the lowering
accordingly.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/37171>
Centralize all the information in one place and also make the mapping
decision from nir_tex_instr -> HW opcode much earlier.
This will help knowning exactly what the payload looks like early in
the backend IR and when it needs to lowered to a smaller SIMD size due
to HW limits. It will also allow NIR lowering to know when to combine
parameters into a single packed component.
Finally, this also reduces the amount of LOAD_PAYLOAD we need to carry
in the backend IR, because we don't have to generate VEC()
LOAD_PAYLOAD() for coordinates etc... Those are useless if there is
any other parameter in the payload and we need need to add one more
LOAD_PAYLOAD() when doing the logical send lowering.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/37171>
Somehow dEQP-VK.spirv_assembly.instruction.graphics.float16.arithmetic_1.atan_frag
was able to generate a bitfield_select with a constant first
parameter. That makes the big comment here completely false.
Don't be clever. If the constant is in the wrong place,
commute_immediates during copy propagation will fix it.
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/37891>
This prevents lower_regioning from doing bad things when the destination
and all the other sources are UW.
Other solutions considered:
- Have the type of src[3] match the destination type. This also required
changes in combine_constants to allow the type be UD or UW.
- Make a new subclass brw_bfn_inst, and store the Boolean function
selector outside the src[] array. This was a lot more code and a lot
more churn (+47,-27 vs +4).
Fixes: b948e6d503 ("brw: Use BFN to implement nir_opt_bitfield_select")
Suggested-by: Curro
Suggested-by: Ken
Closes: #14095
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/37891>
This was something that came up in the slop MR. Not sure it's actually a
good idea or not but kind of curious what people think, given we have a
sound tool (Coccinelle) to do the transform. Saves a redundant branch
but means extra noninlined function calls.. likely no actual perf impact
but saves some code.
Via Coccinelle patches:
@@
expression ptr;
@@
-if (ptr) {
-free(ptr);
-}
+free(ptr);
@@
expression ptr;
@@
-if (ptr) {
-FREE(ptr);
-}
+FREE(ptr);
@@
expression ptr;
@@
-if (ptr) {
-ralloc_free(ptr);
-}
+ralloc_free(ptr);
@@
expression ptr;
@@
-if (ptr != NULL) {
-free(ptr);
-}
-
+free(ptr);
@@
expression ptr;
@@
-if (ptr != NULL) {
-FREE(ptr);
-}
-
+FREE(ptr);
@@
expression ptr;
@@
-if (ptr != NULL) {
-ralloc_free(ptr);
-}
-
+ralloc_free(ptr);
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@intel.com>
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com> [v3d]
Reviewed-by: Yiwei Zhang <zzyiwei@chromium.org> [venus]
Reviewed-by: Frank Binns <frank.binns@imgtec.com> [powervr]
Reviewed-by: Janne Grunau <j@jannau.net> [asahi]
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com> [radv]
Reviewed-by: Job Noorman <jnoorman@igalia.com> [ir3]
Acked-by: Marek Olšák <maraeo@gmail.com>
Acked-by: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Acked-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Acked-by: Job Noorman <jnoorman@igalia.com>
Acked-by: Yonggang Luo <luoyonggang@gmail.com>
Acked-by: Christian Gmeiner <cgmeiner@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/37892>
dest_size is the number of outputs to be provided into the IR, but the
location of the sparse bitfield in the dst temporary SEND destination
might be different (shorter due to masking of unused components
computed above).
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Cc: mesa-stable
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/14094
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/37876>
sfid is another field that is not preserved after brw_transform_inst_to_send()
so we need to store it before transform and retore it to preserve the sfid value.
Fixes: 0fcce2722f ("brw: Add brw_send_inst")
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Signed-off-by: José Roberto de Souza <jose.souza@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/37823>
Opcodes SHADER_OPCODE_INTERLOCK and SHADER_OPCODE_MEMORY_FENCE are emitted as
brw_send_inst and at nir to brw conversion the desc field is set with scope and
flush type of the instruction.
But when brw_inst is converted to brw_send_inst all special fields of
brw_send_inst are set to 0, causing scope and flush type to always be 0.
So here calling lower_lsc_memory_fence_and_interlock() with brw_send_inst
parameter and storing the desc before brw_transform_inst_to_send().
I still have not figure out why we need do brw_transform_inst_to_send() even
if it is already a brw_send_inst but not doing so causes a segfault in
foreach_block_and_inst_safe(block, brw_inst, inst, s.cfg) of
brw_lower_logical_sends(), also other opcodes of that function does something
similar so I don't think that is wrong.
Fixes: 0fcce2722f ("brw: Add brw_send_inst")
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Signed-off-by: José Roberto de Souza <jose.souza@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/37823>
This works around a long-standing synchronization issue consequence of
the HALT instruction used to implement FS discard not being considered
a control flow instruction by the back-end -- The fact that it doesn't
cause the CFG pass to introduce an edge in the graph means that the
software scoreboard pass is completely blind to the effect of discard
jumps on control flow, so it doesn't introduce the required
annotations to avoid data hazards when the discard path of the CFG is
taken. Note that because of the very limited set of instructions that
can follow the HALT target in a fragment shader this was very unlikely
to lead to issues in practice, but starting on xe3 it appears to have
become far more likely due to the use of SENDG, since SENDG requires
the scalar register to be set prior to the submission of the render
target write payloads, which can easily lead to a WaR hazard if there
was another SENDG before the HALT jump that wasn't done reading out
its payload from the GRF.
In an ideal world this would be avoided by having HALT be a normal
control flow instruction represented as an edge in the control flow
graph -- But unfortunately that would prevent the optimizations we
currently do that take advantage of the ability of reordering code
past the HALT instruction, so it would have a pretty large performance
cost. Instead this simply adds a SYNC.ALLWR instruction after the
HALT target to guarantee that all pending SEND messages have finished
execution -- That may also seem costly, however its cost in practice
appears to be minimal since at the point of the program when the
target HALT is executed there is almost nothing left to do other than
send out the render target write payloads, so any pending operations
had to be waited on at roughly this point of the program regardless.
There appear to be no statistically significant regressions in Traci
on neither BMG nor PTL. Fixes hangs observed on Dying Light 2 and
Cyberpunk on PTL.
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/13896
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/13965
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/14092
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/37674>
By dynamic setting num_channel we can share more code in
lower_lsc_varying_pull_constant_logical_send().
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Signed-off-by: José Roberto de Souza <jose.souza@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/37853>