Otherwise validation that depends on the _IntegerDrawBuffers and
_FP32DrawBuffers bitfield can end up stale.
Fixes: d04d9da98c ("st/mesa: fix _IntegerBuffers bitfield use")
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/35063>
(cherry picked from commit 3ec68e8382)
The cubemap-to-array pass was changing variable types from samplerCubeArray
to sampler2DArray but leaving the corresponding deref instruction types
unchanged. This caused NIR validation to fail with "instr->type ==
instr->var->type" assertion.
Fix by updating both the variable type and the deref instruction type
to maintain consistency required by NIR validation.
Cc: mesa-stable
Signed-off-by: Christian Gmeiner <cgmeiner@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/35117>
(cherry picked from commit 86f7ce06be)
In the case of running a Linux VM using some other capability
set than gfxstream, some logspam may be triggered. Fix this.
CC: mesa-stable
Reviewed-by: Aaron Ruby <aruby@qnx.com>
Reviewed-by: Yiwei Zhang <zzyiwei@chromium.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/35109>
(cherry picked from commit 126af1feb9)
These are benign style warnings. The code is generated by bindgen and it's a bug there that these
names get generated at all.
Silences these warnings since we can't do anything about them:
```
warning: method `use__raw` should have a snake case name
--> src/etnaviv/isa/isa_bindings.rs:358:19
|
358 | pub unsafe fn use__raw(this: *const Self) -> ::std::os::raw::c_uint {
| ^^^^^^^^ help: convert the identifier to snake case: `use_raw`
|
= note: `#[warn(non_snake_case)]` on by default
warning: method `use__raw` should have a snake case name
--> src/etnaviv/isa/isa_bindings.rs:1023:19
|
1023 | pub unsafe fn use__raw(this: *const Self) -> ::std::os::raw::c_uint {
| ^^^^^^^^ help: convert the identifier to snake case: `use_raw`
```
Fixes: 15a784689e ("etnaviv: isa: Generate Rust FFI bindings for asm.h")
Reviewed-by: Christian Gmeiner <cgmeiner@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/34969>
(cherry picked from commit 040ef8f5c9)
`lp_build_round` intends to implement round with ties-to-even behavior,
as can be seen by its test's use of `nearbyint` to generate reference
values and by it use in implementing `nir_op_fround_even`.
Fixes: 0d3b285360 ("gallivm: use llvm intrinsics for 16-bit round/trunc/roundeven")
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/34937>
(cherry picked from commit eea3ed6a37)
The 2 helpers we're using for doing internal operations (copies,
command generation, etc...) can work on command buffers or lower level
batches.
When working with command buffers, the helpers should set the
preemption using genX(cmd_buffer_set_preemption) so that whatever
operation comes after toggles the state back to what it needs and we
minimize the toggles.
When working with batchs, the helpers should disable preemption using
genX(batch_set_preemption) and turn it back on when done.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Cc: mesa-stable
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/35030>
(cherry picked from commit c570740272)
info->arg_sizes and info->strings were leaked because they were
allocated in the global context.
Fixes: 007f60c8b8 ("util/u_printf: add singleton implementation")
Signed-off-by: Olivia Lee <olivia.lee@collabora.com>
Reviewed-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/34987>
(cherry picked from commit 22fb7eaa8c)
There is no need to use second task for config when creating the
session, also it doesn't work now as we don't set the next task
offset in task info anymore.
Fixes: 9ca1cda2be ("radeonsi/vce: Cleanup")
Reviewed-by: Ruijing Dong <ruijing.dong@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/34894>
(cherry picked from commit ad96031ec6)
The issues preventing it to be enabled were fixed so now we can enable
it but we need also to enable workaround 16013994831 back again.
Cc: mesa-stable
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Signed-off-by: José Roberto de Souza <jose.souza@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/34988>
(cherry picked from commit 3cd972a2d3)
Description of this workaround are not clear but looking at Iris
implementation we need to emit all 3DSTATE_PUSH_CONSTANT_ALLOC_XS if
any 3DSTATE_PUSH_CONSTANT_ALLOC_XS is emitted.
Cc: mesa-stable
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Signed-off-by: José Roberto de Souza <jose.souza@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/34988>
(cherry picked from commit 2432d6677e)
Similar to indirect draw barrier, need similar fixups for conditional
rendering access.
Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
Cc: mesa-stable
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/34956>
(cherry picked from commit e674823d55)
When the hardware doesn't natively support 32-bit predication, the
driver has a fallback which allocates a 64-bit predicate to the upload
BO in order to copy the original value.
But when conditional rendering is enabled in the stateCommandBuffer
which is used by preprocess() and the execute() is recorded also in the
stateCommandBuffer. If the preprocess() is recorded in a different
cmdbuf which is submitted before the cmdbuf that contains execute(),
the fallback (ie. alloc + COPY_DATA) will be performed after. This would
cause the predicate value to be always 0.
To fix that, keep track of the user predication VA which is the only
VA that needs to be used by DGC because it reads 32-bit from the shader.
This fixes a very weird corner case with vkd3d-proton.
Cc: mesa-stable
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/13143
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/34953>
(cherry picked from commit 3ca2f71f3d)
Storage access to images using LEA_TEX[_IMM] has limitations on some
fields in the texture descriptors, making them incompatible with the
descriptors required for texture access, specifically in the case
non-zero levels.
This change sets up two sets of texture descriptors for image views of
storage images, then picks the correct one when writing the image view
descriptors.
Backport-to: 25.0
Backport-to: 25.1
Reviewed-by: Boris Brezillon <boris.brezillon@collabora.com>
Tested-by: Heiko Stuebner <heiko@sntech.de>
(cherry picked from commit 7451bc3bef)
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/35025>
Storage access to images using LEA_TEX[_IMM] has limitations on some
fields in the texture descriptors, making them incompatible with the
descriptors required for texture access, specifically in the case
non-zero levels.
This change sets up two sets of texture descriptors for image views of
storage images, then picks the correct one when writing the image view
descriptors.
Backport-to: 25.0
Backport-to: 25.1
Reviewed-by: Boris Brezillon <boris.brezillon@collabora.com>
Tested-by: Heiko Stuebner <heiko@sntech.de>
(cherry picked from commit 7451bc3bef)
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/35025>
'X4.exe' is the executable. But there is also a script 'X4' that is used to
launch the game. This script is what steam uses.
This updates driconf to match that.
This also brings the executable in line with other configs for the game.
Fixes: 5532f13566 ("driconf: override vendor id for X4 Foundations on NVK")
Fixes: 8654a7727f ("driconf: set vk_zero_vram driconf for X4 Foundations")
Reviewed-by: Mel Henning <mhenning@darkrefraction.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/34168>
(cherry picked from commit a87c9bc49e)
This optimization used to optimize the allocated space for descriptors
when immutable samplers are equal. Though, this was basically broken :
- descriptor copies were broken for combiner image sampler (or sampler)
with equal immutable samplers because 96 bytes were copied instead of
64 bytes (cf. the linked ticket). This could be fixed but it's not
worth it.
- the value returned by vkGetDescriptorLayoutSupport() was broken, it
should have been 96 with no immutable samplers (or when they aren't
equal)
This optimization was also not applied for descriptor buffers which is
the default for vkd3d-proton and Zink. DXVK doesn't use db but it
doesn't use immutable samplers, so basically only native vulkan games
would be concerned.
Note that immutable samplers would still be inlined in shaders if no
indirect access which should be 99.9% of the usecase.
Cc: mesa-stable
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/11165
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/34928>
(cherry picked from commit 69ff204422)
In a scenario where the viewports/scissors are a dynamic state but the
count is static (ie. updated when a graphics pipeline is bound), the
driver wasn't considering that and it was re-emitting the previous
number of viewports/scissors.
This fixes rendering issue with Blender.
Cc: mesa-stable
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/13127
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/34921>
(cherry picked from commit 9a07ccbc89)
The hardware requires a power of two bpe. To do that, the driver
needs to adjust the pitch/offset/extent based on a texel scale factor
which only applies to 96-bits formats.
This fixes new VKCTS coverage.
Cc: mesa-stable
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/34927>
(cherry picked from commit 4b73d7e817)