driconf: Add workarounds for DOOM: The Dark Ages

Like other idTech games, it needs radv_zero_vram and
radv_disable_dedicated_sparse_queue. It also needs
radv_force_64k_sparse_alignment.

Cc: mesa-stable
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/34944>
(cherry picked from commit 4339cf0aff)
This commit is contained in:
Natalie Vock 2025-05-13 09:24:58 +02:00 committed by Eric Engestrom
parent 4c95ff61ca
commit 45235bf73c
2 changed files with 8 additions and 1 deletions

View file

@ -454,7 +454,7 @@
"description": "driconf: Add workarounds for DOOM: The Dark Ages",
"nominated": true,
"nomination_type": 1,
"resolution": 0,
"resolution": 1,
"main_sha": null,
"because_sha": null,
"notes": null

View file

@ -121,6 +121,13 @@ Application bugs worked around in this file:
<option name="radv_invariant_geom" value="true" />
</application>
<application name="DOOM: The Dark Ages" application_name_match="DOOMTheDarkAges">
<option name="radv_force_64k_sparse_alignment" value="true" />
<option name="radv_zero_vram" value="true" />
<option name="radv_disable_dedicated_sparse_queue" value="true" />
<option name="radv_disable_dcc_stores" value="true" />
</application>
<application name="Wolfenstein II" application_name_match="Wolfenstein II The New Colossus">
<option name="radv_disable_dcc" value="true" />
</application>