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driconf: update X4 Foundations executable name
'X4.exe' is the executable. But there is also a script 'X4' that is used to launch the game. This script is what steam uses. This updates driconf to match that. This also brings the executable in line with other configs for the game. Fixes:5532f13566("driconf: override vendor id for X4 Foundations on NVK") Fixes:8654a7727f("driconf: set vk_zero_vram driconf for X4 Foundations") Reviewed-by: Mel Henning <mhenning@darkrefraction.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/34168> (cherry picked from commita87c9bc49e)
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7b3e432d90
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2 changed files with 3 additions and 3 deletions
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@ -154,7 +154,7 @@
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"description": "driconf: update X4 Foundations executable name",
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"nominated": true,
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"nomination_type": 2,
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"resolution": 0,
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"resolution": 1,
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"main_sha": null,
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"because_sha": "5532f135664c7f67d4a8162336005d0118948343",
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"notes": null
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@ -936,7 +936,7 @@ TODO: document the other workarounds.
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<option name="vk_zero_vram" value="true" />
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</application>
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<application name="X4 Foundations" executable="X4.exe">
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<application name="X4 Foundations" executable="X4">
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<option name="vk_zero_vram" value="true" />
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</application>
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@ -1354,7 +1354,7 @@ TODO: document the other workarounds.
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<!-- Tries to use NvAPI_D3D11_CreateCubinComputeShaderWithName otherwise -->
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<option name="force_vk_vendor" value="-1" />
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</application>
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<application name="X4 Foundations" executable="X4.exe">
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<application name="X4 Foundations" executable="X4">
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<option name="force_vk_vendor" value="-1" />
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</application>
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</device>
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