These restrictions don't seem to be applicable anymore, and limiting
to SIMD8 wouldn't work since we're no longer building shaders with
that dispatch width.
[ Francisco: This one-liner change was squashed by Rohan Garg into a
previous version of my patch "Stop building SIMD8 programs", but it
makes more sense as a separate commit -- Formatted as a separate
patch. ]
Reviewed-by: Francisco Jerez <currojerez@riseup.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26605>
SIMD8 kernels are no longer able to utilize the ALUs efficiently,
since they have twice the vector width as previous platforms. However
even though there aren't many reasons to use it, SIMD8 is still
supported by the instruction set technically, and it will still be
used for some SIMD-lowering sequences.
Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26605>
Similar to other FS dispatch modes, attempt to build a dual-SIMD8
program if the regular SIMD8 program didn't spill and doubling the
amount of space for varyings doesn't cause us to go over the thread
payload limit. Dual-SIMD8 builds in combination with coarse pixel
shading are currently not handled.
Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26585>
It's not replicated per SIMD16 half of a SIMD32 thread on the PS
payload. Make fs_visitor::payload::depth_w_coef_reg a scalar rather
than an array.
Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26585>
The copy would be discarded immediately. Until now we were relying on
DCE to eliminate these, but it seems like in some cases MOVs into the
null register emitted by lower_simd_width() are never eliminated,
likely because a lower_simd_width() call has been introduced close to
the bottom of optimize() which isn't follow by any additional DCE
passes.
Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26585>
This fixes a number of regressions and hangs in multipolygon fragment
shaders that have FIND_LIVE_CHANNEL sequences which would otherwise
lead to access of a dead channel. Note that the failures don't seem
to be reproducible in simulation.
Acked-by: Caio Oliveira <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26585>
Flat-shaded inputs and other per-primitive values can no longer be
considered to be uniform across fragment shader subgroups due to
multipolygon dispatch.
Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26585>
Since the <8;8,0> regions they use in multipolygon mode could violate
regioning restrictions in some cases, depending on the execution type
of the instruction. Note that the assertion is removed from
try_copy_propagate() since a more accurate check is used within that
function than what fs_inst::can_change_types() can do.
Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26585>
The updated layout includes one copy of each plane parameter per
channel of the SIMD thread, in order to allow channels to process
different polygons.
Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26585>
Main motivation is that for multipolygon PS shaders the i-th plane
parameter for the j-th input attribute will no longer necessarily be a
scalar, since different channels may be processing different polygons
with different input plane parameters, so simply taking a component()
of the result of interp_reg() will no longer work. Instead of
duplicating the multipolygon handling logic in every caller of
interp_reg(), fold the component() call into interp_reg() so we can
replace it with multipolygon-correct code more easily.
Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26585>
Instead of treating fs_reg::nr as an offset for ATTR registers simply
consider different indices as denoting disjoint spaces that can never
be accessed simultaneously by a single region. From now on geometry
stages will just use ATTR #0 for everything and select specific
attributes via offset() with the native dispatch width of the program,
which should work on current platforms as well as on Xe2+. See
"intel/fs: Map all GS input attributes to ATTR register number 0." for
the rationale.
Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26585>
Instead of treating fs_reg::nr as an offset for ATTR registers simply
consider different indices as denoting disjoint spaces that can never
be accessed simultaneously by a single region. From now on geometry
stages will just use ATTR #0 for everything and select specific
attributes via offset() with the native dispatch width of the program,
which should work on current platforms as well as on Xe2+. See
"intel/fs: Map all GS input attributes to ATTR register number 0." for
the rationale.
Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26585>
Instead of treating fs_reg::nr as an offset for ATTR registers simply
consider different indices as denoting disjoint spaces that can never
be accessed simultaneously by a single region. From now on geometry
stages will just use ATTR #0 for everything and select specific
attributes via offset() with the native dispatch width of the program,
which should work on current platforms as well as on Xe2+. See
"intel/fs: Map all GS input attributes to ATTR register number 0." for
the rationale.
Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26585>
Instead of treating fs_reg::nr as an offset for ATTR registers simply
consider different indices as denoting disjoint spaces that can never
be accessed simultaneously by a single region. From now on geometry
stages will just use ATTR #0 for everything and select specific
attributes via offset() with the native dispatch width of the program,
which should work on current platforms as well as on Xe2+. See
"intel/fs: Map all GS input attributes to ATTR register number 0." for
the rationale.
Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26585>
The fs_reg::nr field currently has a somewhat inconsistent meaning for
ATTR registers depending on the shader stage. In geometry stages it
has a similar effect as fs_reg::offset except it's expressed in 32B
units instead of B units. In the PS however it's expressed in units
of logical scalar attributes (16B on present platforms), which isn't
currently handled correctly throughout the back-end since some places
assume 32B units in all cases.
The different format of the PS setup data in multi-polygon dispatch
modes would make its behavior even more irregular, which would be
worsened further (for both geometry and pixel stages) by the register
size changes coming up on Xe2, particularly in brw_ir_fs.h helpers
where neither the devinfo struct nor the shader stage are available.
Instead of treating it as an offset simply consider different
fs_reg::nr indices as denoting disjoint spaces that can never be
accessed simultaneously by a single region. From now on geometry
stages will just use ATTR #0 for everything and select specific
attributes via offset() with the native dispatch width of the program,
which should work on current platforms as well as on Xe2+.
Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26585>
To allow specifying the number of polygons that will be processed per
SIMD thread.
Rework:
* Jordan: Add needs_register_pressure following
09cdb77a92 ("intel/fs: report max register pressure in shader stats")
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26585>
And use it in ANV in order to return a "SIMDNxM" name from
vkGetPipelineExecutablePropertiesKHR.
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26585>
Add fields that track the number of polygons processed per PS SIMD
thread (note that this might be lower than the value that was
specified to the compiler via brw_compile_fs_params if compilation at
the desired polygon count wasn't possible), and the dispatch width of
the multi-polygon PS kernel.
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26585>
Add a brw_compile_fs_params parameter that specifies to the compiler
the maximum number of polygons that may be processed in parallel per
PS SIMD thread.
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26585>
All code now use the C functions. Remove glsl_type_impl.h that
contained the inline C++ wrappers around those.
Reviewed-by: Jesse Natalie <jenatali@microsoft.com>
Acked-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26707>
In one case, just used glsl_without_array instead of checking if its
an array to decide to use. Using that helper with a non-array type
just returns the type.
Reviewed-by: Jesse Natalie <jenatali@microsoft.com>
Acked-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26707>
These appear to be failing in the same way as the color_clears tests.
Same results on llvmpipe and freedreno (as with the color_clears tests)
so it does not appear to be a driver specific issue.
Signed-off-by: Rob Clark <robdclark@chromium.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26779>
Allow fd_bo_heap_alloc() to return NULL if the heap is exausted (or
fragmented) instead of segfaulting. Then handle the error properly in
bo_new().
Signed-off-by: Dmitry Baryshkov <dmitry.baryshkov@linaro.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26787>