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compiler/types: Remove glsl_type C++ helpers
All code now use the C functions. Remove glsl_type_impl.h that contained the inline C++ wrappers around those. Reviewed-by: Jesse Natalie <jenatali@microsoft.com> Acked-by: Marek Olšák <marek.olsak@amd.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26707>
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3 changed files with 0 additions and 473 deletions
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@ -375,178 +375,6 @@ struct glsl_type {
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const struct glsl_type *array; /**< Type of array elements. */
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const struct glsl_struct_field *structure; /**< List of struct fields. */
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} fields;
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/* C++ parts of glsl_type. */
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#ifdef __cplusplus
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/**
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* Convenience accessors for vector types (shorter than get_instance()).
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* @{
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*/
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static const glsl_type *vec(unsigned components);
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static const glsl_type *f16vec(unsigned components);
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static const glsl_type *dvec(unsigned components);
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static const glsl_type *ivec(unsigned components);
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static const glsl_type *uvec(unsigned components);
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static const glsl_type *bvec(unsigned components);
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static const glsl_type *i64vec(unsigned components);
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static const glsl_type *u64vec(unsigned components);
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static const glsl_type *i16vec(unsigned components);
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static const glsl_type *u16vec(unsigned components);
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static const glsl_type *i8vec(unsigned components);
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static const glsl_type *u8vec(unsigned components);
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/**@}*/
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const glsl_type *get_base_type() const;
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const glsl_type *get_scalar_type() const;
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const glsl_type *get_bare_type() const;
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const glsl_type *get_float16_type() const;
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const glsl_type *get_int16_type() const;
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const glsl_type *get_uint16_type() const;
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static const glsl_type *get_instance(unsigned base_type, unsigned rows,
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unsigned columns,
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unsigned explicit_stride = 0,
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bool row_major = false,
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unsigned explicit_alignment = 0);
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static const glsl_type *get_sampler_instance(enum glsl_sampler_dim dim,
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bool shadow,
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bool array,
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glsl_base_type type);
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static const glsl_type *get_texture_instance(enum glsl_sampler_dim dim,
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bool array,
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glsl_base_type type);
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static const glsl_type *get_image_instance(enum glsl_sampler_dim dim,
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bool array, glsl_base_type type);
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static const glsl_type *get_array_instance(const glsl_type *element,
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unsigned array_size,
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unsigned explicit_stride = 0);
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static const glsl_type *get_cmat_instance(const struct glsl_cmat_description desc);
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static const glsl_type *get_struct_instance(const glsl_struct_field *fields,
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unsigned num_fields,
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const char *name,
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bool packed = false,
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unsigned explicit_alignment = 0);
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static const glsl_type *get_interface_instance(const glsl_struct_field *fields,
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unsigned num_fields,
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enum glsl_interface_packing packing,
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bool row_major,
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const char *block_name);
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static const glsl_type *get_subroutine_instance(const char *subroutine_name);
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static const glsl_type *get_mul_type(const glsl_type *type_a,
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const glsl_type *type_b);
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unsigned components() const;
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unsigned component_slots() const;
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unsigned component_slots_aligned(unsigned offset) const;
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unsigned struct_location_offset(unsigned length) const;
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unsigned uniform_locations() const;
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unsigned varying_count() const;
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unsigned count_vec4_slots(bool is_gl_vertex_input, bool bindless) const;
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unsigned count_dword_slots(bool bindless) const;
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unsigned count_attribute_slots(bool is_gl_vertex_input) const;
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unsigned std140_base_alignment(bool row_major) const;
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unsigned std140_size(bool row_major) const;
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unsigned std430_base_alignment(bool row_major) const;
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unsigned std430_array_stride(bool row_major) const;
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unsigned std430_size(bool row_major) const;
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unsigned cl_alignment() const;
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unsigned cl_size() const;
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unsigned explicit_size(bool align_to_stride=false) const;
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unsigned arrays_of_arrays_size() const;
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unsigned bit_size() const;
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unsigned atomic_size() const;
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int field_index(const char *name) const;
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int array_size() const;
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int coordinate_components() const;
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const glsl_type *replace_vec3_with_vec4() const;
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const glsl_type *get_explicit_std140_type(bool row_major) const;
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const glsl_type *get_explicit_std430_type(bool row_major) const;
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const glsl_type *get_explicit_interface_type(bool supports_std430) const;
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const glsl_type *get_explicit_type_for_size_align(glsl_type_size_align_func type_info,
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unsigned *size, unsigned *alignment) const;
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const glsl_type *without_array() const;
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const glsl_type *row_type() const;
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const glsl_type *column_type() const;
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bool is_scalar() const;
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bool is_vector() const;
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bool is_matrix() const;
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bool is_numeric() const;
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bool is_integer() const;
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bool is_integer_16() const;
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bool is_integer_32() const;
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bool is_integer_64() const;
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bool is_integer_32_64() const;
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bool is_integer_16_32() const;
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bool is_integer_16_32_64() const;
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bool is_float() const;
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bool is_float_16_32() const;
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bool is_float_16_32_64() const;
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bool is_float_32_64() const;
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bool is_int_16_32_64() const;
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bool is_uint_16_32_64() const;
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bool is_int_16_32() const;
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bool is_uint_16_32() const;
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bool is_double() const;
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bool is_dual_slot() const;
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bool is_64bit() const;
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bool is_16bit() const;
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bool is_32bit() const;
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bool is_boolean() const;
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bool is_sampler() const;
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bool is_texture() const;
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bool is_image() const;
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bool is_array() const;
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bool is_array_of_arrays() const;
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bool is_cmat() const;
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bool is_struct() const;
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bool is_interface() const;
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bool is_void() const;
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bool is_error() const;
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bool is_subroutine() const;
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bool is_atomic_uint() const;
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bool is_unsized_array() const;
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bool contains_integer() const;
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bool contains_double() const;
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bool contains_64bit() const;
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bool contains_sampler() const;
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bool contains_array() const;
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bool contains_image() const;
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bool contains_subroutine() const;
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bool contains_atomic() const;
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bool contains_opaque() const;
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bool compare_no_precision(const glsl_type *b) const;
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bool record_compare(const glsl_type *b, bool match_name,
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bool match_locations = true,
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bool match_precision = true) const;
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enum glsl_interface_packing get_interface_packing() const;
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enum glsl_interface_packing get_internal_ifc_packing(bool std430_supported) const;
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bool get_interface_row_major() const;
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/**
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* Get the type of a structure field
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*
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* \return
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* Pointer to the type of the named field. If the type is not a structure
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* or the named field does not exist, \c glsl_type::error_type is returned.
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*/
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const glsl_type *field_type(const char *name) const;
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#endif /* __cplusplus */
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};
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#include "builtin_types.h"
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@ -1527,8 +1355,4 @@ void glsl_get_vec4_size_align_bytes(const struct glsl_type *type, unsigned *size
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} /* extern "C" */
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#endif
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#ifdef __cplusplus
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#include "glsl_types_impl.h"
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#endif
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#endif /* GLSL_TYPES_H */
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@ -1,296 +0,0 @@
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/*
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* Copyright © 2009 Intel Corporation
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* SPDX-License-Identifier: MIT
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*/
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#ifndef GLSL_TYPES_IMPL_H
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#define GLSL_TYPES_IMPL_H
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#ifdef __cplusplus
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inline bool glsl_type::is_boolean() const { return glsl_type_is_boolean(this); }
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inline bool glsl_type::is_sampler() const { return glsl_type_is_sampler(this); }
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inline bool glsl_type::is_texture() const { return glsl_type_is_texture(this); }
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inline bool glsl_type::is_image() const { return glsl_type_is_image(this); }
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inline bool glsl_type::is_array() const { return glsl_type_is_array(this); }
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inline bool glsl_type::is_struct() const { return glsl_type_is_struct(this); }
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inline bool glsl_type::is_interface() const { return glsl_type_is_interface(this); }
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inline bool glsl_type::is_cmat() const { return glsl_type_is_cmat(this); }
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inline bool glsl_type::is_void() const { return glsl_type_is_void(this); }
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inline bool glsl_type::is_error() const { return glsl_type_is_error(this); }
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inline bool glsl_type::is_subroutine() const { return glsl_type_is_subroutine(this); }
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inline bool glsl_type::is_atomic_uint() const { return glsl_type_is_atomic_uint(this); }
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inline bool glsl_type::is_scalar() const { return glsl_type_is_scalar(this); }
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inline bool glsl_type::is_vector() const { return glsl_type_is_vector(this); }
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inline bool glsl_type::is_matrix() const { return glsl_type_is_matrix(this); }
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inline bool glsl_type::is_numeric() const { return glsl_type_is_numeric(this); }
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inline bool glsl_type::is_integer() const { return glsl_type_is_integer(this); }
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inline bool glsl_type::is_double() const { return glsl_type_is_double(this); }
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inline bool glsl_type::is_array_of_arrays() const { return glsl_type_is_array_of_arrays(this); }
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inline bool glsl_type::is_dual_slot() const { return glsl_type_is_dual_slot(this); }
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inline bool glsl_type::is_16bit() const { return glsl_type_is_16bit(this); }
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inline bool glsl_type::is_32bit() const { return glsl_type_is_32bit(this); }
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inline bool glsl_type::is_64bit() const { return glsl_type_is_64bit(this); }
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inline bool glsl_type::contains_64bit() const { return glsl_type_contains_64bit(this); }
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inline bool glsl_type::contains_image() const { return glsl_type_contains_image(this); }
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inline bool glsl_type::contains_atomic() const { return glsl_contains_atomic(this); }
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inline bool glsl_type::contains_opaque() const { return glsl_contains_opaque(this); }
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inline bool glsl_type::contains_double() const { return glsl_contains_double(this); }
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inline bool glsl_type::contains_integer() const { return glsl_contains_integer(this); }
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inline bool glsl_type::contains_sampler() const { return glsl_contains_sampler(this); }
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inline bool glsl_type::contains_array() const { return glsl_contains_array(this); }
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inline bool glsl_type::contains_subroutine() const { return glsl_contains_subroutine(this); }
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inline int glsl_type::array_size() const { return glsl_array_size(this); }
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inline const glsl_type *glsl_type::without_array() const { return glsl_without_array(this); }
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inline unsigned glsl_type::struct_location_offset(unsigned len) const { return glsl_get_struct_location_offset(this, len); }
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inline int glsl_type::field_index(const char *n) const { return glsl_get_field_index(this, n); }
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inline enum glsl_interface_packing glsl_type::get_interface_packing() const { return glsl_get_ifc_packing(this); }
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inline enum glsl_interface_packing glsl_type::get_internal_ifc_packing(bool std430_supported) const { return glsl_get_internal_ifc_packing(this, std430_supported); }
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inline bool glsl_type::compare_no_precision(const glsl_type *b) const { return glsl_type_compare_no_precision(this, b); }
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inline bool glsl_type::record_compare(const glsl_type *b, bool match_name, bool match_locations, bool match_precision) const { return glsl_record_compare(this, b, match_name, match_locations, match_precision); }
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inline unsigned glsl_type::components() const { return glsl_get_components(this); }
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inline unsigned glsl_type::component_slots() const { return glsl_get_component_slots(this); }
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inline unsigned glsl_type::component_slots_aligned(unsigned int offset) const { return glsl_get_component_slots_aligned(this, offset); }
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inline unsigned glsl_type::count_vec4_slots(bool is_gl_vertex_input, bool bindless) const { return glsl_count_vec4_slots(this, is_gl_vertex_input, bindless); }
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inline unsigned glsl_type::count_dword_slots(bool bindless) const { return glsl_count_dword_slots(this, bindless); };
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inline unsigned glsl_type::count_attribute_slots(bool is_gl_vertex_input) const { return glsl_count_attribute_slots(this, is_gl_vertex_input); }
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inline unsigned glsl_type::varying_count() const { return glsl_varying_count(this); }
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inline unsigned glsl_type::atomic_size() const { return glsl_atomic_size(this); }
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inline int glsl_type::coordinate_components() const { return glsl_get_sampler_coordinate_components(this); }
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inline unsigned glsl_type::uniform_locations() const { return glsl_type_uniform_locations(this); }
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inline unsigned glsl_type::cl_size() const { return glsl_get_cl_size(this); }
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inline unsigned glsl_type::cl_alignment() const { return glsl_get_cl_alignment(this); }
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inline unsigned glsl_type::std140_base_alignment(bool row_major) const { return glsl_get_std140_base_alignment(this, row_major); }
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inline unsigned glsl_type::std140_size(bool row_major) const { return glsl_get_std140_size(this, row_major); }
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inline unsigned glsl_type::std430_base_alignment(bool row_major) const { return glsl_get_std430_base_alignment(this, row_major); }
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inline unsigned glsl_type::std430_array_stride(bool row_major) const { return glsl_get_std430_array_stride(this, row_major); }
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inline unsigned glsl_type::std430_size(bool row_major) const { return glsl_get_std430_size(this, row_major); }
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inline unsigned glsl_type::explicit_size(bool align_to_stride) const { return glsl_get_explicit_size(this, align_to_stride); }
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inline const glsl_type *glsl_type::get_explicit_std140_type(bool row_major) const { return glsl_get_explicit_std140_type(this, row_major); }
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inline const glsl_type *glsl_type::get_explicit_std430_type(bool row_major) const { return glsl_get_explicit_std430_type(this, row_major); }
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inline const glsl_type *glsl_type::get_explicit_interface_type(bool supports_std430) const { return glsl_get_explicit_interface_type(this, supports_std430); }
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inline const glsl_type *glsl_type::row_type() const { return glsl_get_row_type(this); }
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inline const glsl_type *glsl_type::column_type() const { return glsl_get_column_type(this); }
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inline const glsl_type *glsl_type::get_bare_type() const { return glsl_get_bare_type(this); }
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inline const glsl_type *glsl_type::get_base_type() const { return glsl_get_base_glsl_type(this); }
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inline const glsl_type *glsl_type::get_scalar_type() const { return glsl_get_scalar_type(this); }
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inline const glsl_type *glsl_type::get_float16_type() const { return glsl_float16_type(this); }
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inline const glsl_type *glsl_type::get_int16_type() const { return glsl_int16_type(this); }
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inline const glsl_type *glsl_type::get_uint16_type() const { return glsl_uint16_type(this); }
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inline const glsl_type *glsl_type::vec(unsigned components) { return glsl_vec_type(components); }
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inline const glsl_type *glsl_type::f16vec(unsigned components) { return glsl_f16vec_type(components); }
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inline const glsl_type *glsl_type::dvec(unsigned components) { return glsl_dvec_type(components); }
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inline const glsl_type *glsl_type::ivec(unsigned components) { return glsl_ivec_type(components); }
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inline const glsl_type *glsl_type::uvec(unsigned components) { return glsl_uvec_type(components); }
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inline const glsl_type *glsl_type::bvec(unsigned components) { return glsl_bvec_type(components); }
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inline const glsl_type *glsl_type::i64vec(unsigned components) { return glsl_i64vec_type(components); }
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inline const glsl_type *glsl_type::u64vec(unsigned components) { return glsl_u64vec_type(components); }
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inline const glsl_type *glsl_type::i16vec(unsigned components) { return glsl_i16vec_type(components); }
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inline const glsl_type *glsl_type::u16vec(unsigned components) { return glsl_u16vec_type(components); }
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inline const glsl_type *glsl_type::i8vec(unsigned components) { return glsl_i8vec_type(components); }
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inline const glsl_type *glsl_type::u8vec(unsigned components) { return glsl_u8vec_type(components); }
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inline const glsl_type *
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glsl_type::get_instance(unsigned base_type, unsigned rows, unsigned columns,
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unsigned explicit_stride, bool row_major,
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unsigned explicit_alignment)
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{
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return glsl_simple_explicit_type(base_type, rows, columns, explicit_stride,
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row_major, explicit_alignment);
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}
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inline const glsl_type *
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glsl_type::get_sampler_instance(enum glsl_sampler_dim dim, bool shadow,
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bool array, glsl_base_type type)
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{
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return glsl_sampler_type(dim, shadow, array, type);
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}
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inline const glsl_type *
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glsl_type::get_texture_instance(enum glsl_sampler_dim dim, bool array, glsl_base_type type)
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{
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return glsl_texture_type(dim, array, type);
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}
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inline const glsl_type *
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glsl_type::get_image_instance(enum glsl_sampler_dim dim, bool array, glsl_base_type type)
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{
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return glsl_image_type(dim, array, type);
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}
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inline const glsl_type *
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glsl_type::get_array_instance(const glsl_type *element, unsigned array_size,
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unsigned explicit_stride)
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{
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return glsl_array_type(element, array_size, explicit_stride);
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}
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inline const glsl_type *
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glsl_type::get_cmat_instance(const struct glsl_cmat_description desc)
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{
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return glsl_cmat_type(&desc);
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}
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inline const glsl_type *
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glsl_type::get_struct_instance(const glsl_struct_field *fields, unsigned num_fields,
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const char *name, bool packed, unsigned explicit_alignment)
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{
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return glsl_struct_type_with_explicit_alignment(fields, num_fields, name, packed, explicit_alignment);
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}
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inline const glsl_type *
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glsl_type::get_interface_instance(const glsl_struct_field *fields, unsigned num_fields,
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enum glsl_interface_packing packing,
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bool row_major, const char *block_name)
|
||||
{
|
||||
return glsl_interface_type(fields, num_fields, packing, row_major, block_name);
|
||||
}
|
||||
|
||||
inline const glsl_type *
|
||||
glsl_type::get_subroutine_instance(const char *subroutine_name)
|
||||
{
|
||||
return glsl_subroutine_type(subroutine_name);
|
||||
}
|
||||
|
||||
inline const glsl_type *
|
||||
glsl_type::get_explicit_type_for_size_align(glsl_type_size_align_func type_info,
|
||||
unsigned *size, unsigned *align) const
|
||||
{
|
||||
return glsl_get_explicit_type_for_size_align(this, type_info, size, align);
|
||||
}
|
||||
|
||||
inline const glsl_type *glsl_type::replace_vec3_with_vec4() const { return glsl_type_replace_vec3_with_vec4(this); }
|
||||
inline const glsl_type *glsl_type::get_mul_type(const glsl_type *type_a, const glsl_type *type_b) { return glsl_get_mul_type(type_a, type_b); }
|
||||
|
||||
inline const glsl_type *
|
||||
glsl_type::field_type(const char *n) const
|
||||
{
|
||||
const int idx = glsl_get_field_index(this, n);
|
||||
if (idx == -1)
|
||||
return &glsl_type_builtin_error;
|
||||
return glsl_get_struct_field(this, (unsigned)idx);
|
||||
}
|
||||
|
||||
inline bool
|
||||
glsl_type::is_integer_16() const
|
||||
{
|
||||
return base_type == GLSL_TYPE_UINT16 || base_type == GLSL_TYPE_INT16;
|
||||
}
|
||||
|
||||
inline bool
|
||||
glsl_type::is_integer_32() const
|
||||
{
|
||||
return (base_type == GLSL_TYPE_UINT) || (base_type == GLSL_TYPE_INT);
|
||||
}
|
||||
|
||||
inline bool
|
||||
glsl_type::is_integer_64() const
|
||||
{
|
||||
return base_type == GLSL_TYPE_UINT64 || base_type == GLSL_TYPE_INT64;
|
||||
}
|
||||
|
||||
inline bool
|
||||
glsl_type::is_integer_32_64() const
|
||||
{
|
||||
return is_integer_32() || is_integer_64();
|
||||
}
|
||||
|
||||
inline bool
|
||||
glsl_type::is_integer_16_32() const
|
||||
{
|
||||
return is_integer_16() || is_integer_32();
|
||||
}
|
||||
|
||||
inline bool
|
||||
glsl_type::is_integer_16_32_64() const
|
||||
{
|
||||
return is_integer_16() || is_integer_32() || is_integer_64();
|
||||
}
|
||||
|
||||
inline bool
|
||||
glsl_type::is_float() const
|
||||
{
|
||||
return base_type == GLSL_TYPE_FLOAT;
|
||||
}
|
||||
|
||||
inline bool
|
||||
glsl_type::is_float_16_32() const
|
||||
{
|
||||
return base_type == GLSL_TYPE_FLOAT16 || is_float();
|
||||
}
|
||||
|
||||
inline bool
|
||||
glsl_type::is_float_16_32_64() const
|
||||
{
|
||||
return base_type == GLSL_TYPE_FLOAT16 || is_float() || is_double();
|
||||
}
|
||||
|
||||
inline bool
|
||||
glsl_type::is_float_32_64() const
|
||||
{
|
||||
return is_float() || is_double();
|
||||
}
|
||||
|
||||
inline bool
|
||||
glsl_type::is_int_16_32_64() const
|
||||
{
|
||||
return base_type == GLSL_TYPE_INT16 ||
|
||||
base_type == GLSL_TYPE_INT ||
|
||||
base_type == GLSL_TYPE_INT64;
|
||||
}
|
||||
|
||||
inline bool
|
||||
glsl_type::is_uint_16_32_64() const
|
||||
{
|
||||
return base_type == GLSL_TYPE_UINT16 ||
|
||||
base_type == GLSL_TYPE_UINT ||
|
||||
base_type == GLSL_TYPE_UINT64;
|
||||
}
|
||||
|
||||
inline bool
|
||||
glsl_type::is_int_16_32() const
|
||||
{
|
||||
return base_type == GLSL_TYPE_INT ||
|
||||
base_type == GLSL_TYPE_INT16;
|
||||
}
|
||||
|
||||
inline bool
|
||||
glsl_type::is_uint_16_32() const
|
||||
{
|
||||
return base_type == GLSL_TYPE_UINT ||
|
||||
base_type == GLSL_TYPE_UINT16;
|
||||
}
|
||||
|
||||
inline unsigned glsl_type::arrays_of_arrays_size() const { return glsl_get_aoa_size(this); }
|
||||
|
||||
inline unsigned
|
||||
glsl_type::bit_size() const
|
||||
{
|
||||
return glsl_base_type_bit_size(this->base_type);
|
||||
}
|
||||
|
||||
inline bool glsl_type::is_unsized_array() const { return glsl_type_is_unsized_array(this); }
|
||||
|
||||
inline bool
|
||||
glsl_type::get_interface_row_major() const
|
||||
{
|
||||
return (bool) interface_row_major;
|
||||
}
|
||||
|
||||
#endif /* __cplusplus */
|
||||
|
||||
#endif /* GLSL_TYPES_H */
|
||||
|
|
@ -45,7 +45,6 @@ astc_decoder_glsl_file = files('glsl/astc_decoder.glsl')
|
|||
files_libcompiler = files(
|
||||
'glsl_types.c',
|
||||
'glsl_types.h',
|
||||
'glsl_types_impl.h',
|
||||
'nir_types.h',
|
||||
'shader_enums.c',
|
||||
'shader_enums.h',
|
||||
|
|
|
|||
Loading…
Add table
Reference in a new issue