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The fs_reg::nr field currently has a somewhat inconsistent meaning for ATTR registers depending on the shader stage. In geometry stages it has a similar effect as fs_reg::offset except it's expressed in 32B units instead of B units. In the PS however it's expressed in units of logical scalar attributes (16B on present platforms), which isn't currently handled correctly throughout the back-end since some places assume 32B units in all cases. The different format of the PS setup data in multi-polygon dispatch modes would make its behavior even more irregular, which would be worsened further (for both geometry and pixel stages) by the register size changes coming up on Xe2, particularly in brw_ir_fs.h helpers where neither the devinfo struct nor the shader stage are available. Instead of treating it as an offset simply consider different fs_reg::nr indices as denoting disjoint spaces that can never be accessed simultaneously by a single region. From now on geometry stages will just use ATTR #0 for everything and select specific attributes via offset() with the native dispatch width of the program, which should work on current platforms as well as on Xe2+. Reviewed-by: Caio Oliveira <caio.oliveira@intel.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26585> |
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`Mesa <https://mesa3d.org>`_ - The 3D Graphics Library ====================================================== Source ------ This repository lives at https://gitlab.freedesktop.org/mesa/mesa. Other repositories are likely forks, and code found there is not supported. Build & install --------------- You can find more information in our documentation (`docs/install.rst <https://mesa3d.org/install.html>`_), but the recommended way is to use Meson (`docs/meson.rst <https://mesa3d.org/meson.html>`_): .. code-block:: sh $ mkdir build $ cd build $ meson .. $ sudo ninja install Support ------- Many Mesa devs hang on IRC; if you're not sure which channel is appropriate, you should ask your question on `OFTC's #dri-devel <irc://irc.oftc.net/dri-devel>`_, someone will redirect you if necessary. Remember that not everyone is in the same timezone as you, so it might take a while before someone qualified sees your question. To figure out who you're talking to, or which nick to ping for your question, check out `Who's Who on IRC <https://dri.freedesktop.org/wiki/WhosWho/>`_. The next best option is to ask your question in an email to the mailing lists: `mesa-dev\@lists.freedesktop.org <https://lists.freedesktop.org/mailman/listinfo/mesa-dev>`_ Bug reports ----------- If you think something isn't working properly, please file a bug report (`docs/bugs.rst <https://mesa3d.org/bugs.html>`_). Contributing ------------ Contributions are welcome, and step-by-step instructions can be found in our documentation (`docs/submittingpatches.rst <https://mesa3d.org/submittingpatches.html>`_). Note that Mesa uses gitlab for patches submission, review and discussions.