Commit graph

10499 commits

Author SHA1 Message Date
Ben Skeggs
2bd97ca942 Merge branch 'upstream-gallium-0.1' into darktama-gallium-0.1 2007-11-25 13:00:15 +11:00
Ben Skeggs
2a2756a019 nv40: be more flexible with render target setup 2007-11-25 12:39:32 +11:00
Ben Skeggs
b8c5419faf nv40: remove unused stuff 2007-11-25 12:06:42 +11:00
Ben Skeggs
25acd4eba0 nv40: point sprites 2007-11-25 12:02:12 +11:00
Ben Skeggs
8b1c8f5e75 nv40: fp arbitrary swizzling/negation
Pretty bad implementation, goal was to get glBitmap working.
2007-11-25 11:25:32 +11:00
Michal Krol
7043db677f Cleanup PIPE_FORMAT names.
Add a function that builds a display name of a given format token.
2007-11-24 16:02:31 +00:00
Michal Krol
b3dee0185e gallium: remove sp_headers.h references. 2007-11-23 13:48:12 +00:00
Michal Krol
abd5e8e41d gallium: reorg tgsi directories. 2007-11-23 13:28:16 +00:00
Michal Krol
44519be0f5 gallium: back out winsys interface changes 2007-11-23 13:27:20 +00:00
Ben Skeggs
558f3abb49 nv40: support for keeping multiple vtxprogs on the hw at the same time. 2007-11-23 18:54:19 +11:00
José Fonseca
9924f208cf Use the new vertex buffer draw stage. 2007-11-22 11:57:31 +00:00
José Fonseca
1a8daf0627 New vertex buffer stage. 2007-11-22 11:46:32 +00:00
José Fonseca
45f658f172 Fix build. 2007-11-22 11:44:13 +00:00
José Fonseca
369ff9786d The right include was mtypes.h. 2007-11-22 11:44:00 +00:00
José Fonseca
c584142543 Fix build errors. 2007-11-22 11:43:58 +00:00
Michal
0e31e24659 Fix compatibility issues between gcc and msvc. 2007-11-22 11:43:04 +00:00
Michal
5961732c1b Make it compile under Win32. 2007-11-22 11:18:02 +00:00
José Fonseca
4541ee5343 Remove fences from the i915simple winsys interface.
Fences will be part of the pipe winsys interface, so remove this to avoid
merge conflicts later on.

This reverts commit ca7f68a7cf.
This reverts commit dec60d33b2.
This reverts commit 90dd0cb822.
2007-11-22 10:56:09 +00:00
Brian
2112191d45 more simplification, clean-up in draw_set_vertex_info() 2007-11-21 16:03:16 -07:00
Brian
9f0b5bba70 Replace draw_set_vertex_attributes() with simpler draw_set_vertex_info().
Just pass in the vertex_info object and make a copy of it.
2007-11-21 16:00:57 -07:00
Brian
fbe68bf6b2 Simplify draw module's vertex_info.
No longer store the vertex header and clip pos info in the draw module's
vertex_info.  The vertex_info just describes the data[] elements.
This simplifies the code in several places.
2007-11-21 15:40:20 -07:00
Ben Skeggs
dd1500b8b4 nouveau: wait for sync after m2mf also, to be thourough.
These will all go away at some point I promise, want to rule out sync issues
while I bash nv40 into shape.
2007-11-21 19:21:34 +11:00
Ben Skeggs
ff7edad077 nv40: Better teximage layout, probably not 100% correct still.
Gallium represents image layout by saying that each mipmap level has a number
of "face" images within it.  However, nv40 represents them as "faces" that
have a number of mipmap levels.  I'm not sure if the gallium representation
allows this, but I've made an attempt to match it as closely as possible.

CUBE/3D textures with mipmaps are probably broken, but untested currently.
2007-11-21 19:20:38 +11:00
Ben Skeggs
af1a388939 Merge branch 'upstream-gallium-0.1' into darktama-gallium-0.1 2007-11-21 15:38:28 +11:00
Brian
5a6017d496 add PIPE_FORMAT_Z24_S8 support to softpipe patsh 2007-11-20 08:36:06 -07:00
Brian
0191570f02 initial support for PIPE_FORMAT_Z24_S8 2007-11-20 08:30:10 -07:00
Ben Skeggs
0655cdcf48 nv40: force reupload of all consts on vtxprog change 2007-11-20 22:34:55 +11:00
Ben Skeggs
0d0349faff nouveau: temporary workaround for dodgy buffer code 2007-11-20 22:09:56 +11:00
Ben Skeggs
b9b5f4b3c1 nv40: "rect" textures, anisotropic filtering 2007-11-20 21:13:33 +11:00
Ben Skeggs
30837fd24f nv40: fix a couple of typos 2007-11-20 20:56:47 +11:00
Ben Skeggs
f01e305e98 nv40: use native Z24_S8 format for zeta buffer 2007-11-20 19:10:58 +11:00
Ben Skeggs
85d626508a Add support for Z24_S8 to GL state tracker. 2007-11-20 19:09:47 +11:00
Ben Skeggs
04fcee96b1 nv40: track pipe const id 2007-11-20 19:08:33 +11:00
Ben Skeggs
b4c813313a nv40: remove use of temps for KILP, implement KIL 2007-11-20 15:34:26 +11:00
Ben Skeggs
060127af38 nouveau: update to latest header 2007-11-20 13:22:11 +11:00
Brian
c4f9fbb57f optimize earlyz_quad(), add comments, remove unneeded #includes 2007-11-19 18:16:07 -07:00
Brian
0204cbb4f1 optimize linear_interpolation(), perspective_interpolation() functions 2007-11-19 18:15:21 -07:00
Michal Krol
7f718f0476 Implement early depth test.
Early depth test is enabled when depth test is enabled and
alpha test is disabled and fragment shader does not write
depth.
The early-z is implemented by moving the depth test stage
just before the fragment shader stage and prepending it
with an earlyz stage, introduced with this commit.
The earlyz stage prepares the quad->outputs.depth for
the following depth test stage by interpolating Z position,
just as the fragment shader would do.
2007-11-18 18:20:20 +00:00
Ben Skeggs
c7c6253169 nouveau: m2mf fallback path for region copies. 2007-11-18 23:08:33 +11:00
Ben Skeggs
f940603037 nv40: fix thinko == fix 3d textures 2007-11-18 22:12:50 +11:00
Ben Skeggs
a1d622190f nv40: support TXP again 2007-11-18 21:47:18 +11:00
Ben Skeggs
3ab26c864c nv40: some very rough guesses for get_paramf() 2007-11-18 17:59:45 +11:00
Ben Skeggs
bc449c28c6 nouveau: oops, when'd that disappear.. 2007-11-18 17:49:30 +11:00
Ben Skeggs
2f33b5b56e nouveau: Very rough cut at gallium winsys + nv40 pipe driver. 2007-11-18 17:34:06 +11:00
José Fonseca
ca7f68a7cf Fix typo 2007-11-17 15:39:36 +00:00
José Fonseca
dec60d33b2 Proper fence reference counting. 2007-11-17 15:39:36 +00:00
Brian
34a00276c7 more convenient debug code 2007-11-16 17:13:26 -07:00
Brian
aa880bdfa0 Reimplement glRasterPos using the private 'draw' module. 2007-11-16 17:13:01 -07:00
Brian
6a1154bab0 adjustments so st_feedback_draw_vbo() can be used for glRasterPos 2007-11-16 17:12:22 -07:00
Brian
95f066fc54 note problem with fragment coord Y orientation 2007-11-16 10:39:08 -07:00