Use the new vertex buffer draw stage.

This commit is contained in:
José Fonseca 2007-11-20 13:26:34 +00:00
parent 1a8daf0627
commit 9924f208cf

View file

@ -38,16 +38,12 @@
*/
#include "pipe/draw/draw_private.h"
#include "pipe/draw/draw_vertex.h"
#include <assert.h>
#include "pipe/draw/draw_vbuf.h"
#include "pipe/p_util.h"
#include "pipe/p_winsys.h"
#include "softpipe/sp_context.h"
#include "softpipe/sp_headers.h"
#include "softpipe/sp_quad.h"
#include "softpipe/sp_prim_setup.h"
#include "i915_context.h"
#include "i915_reg.h"
#include "i915_winsys.h"
@ -55,253 +51,99 @@
#include "i915_state.h"
static void vbuf_flush_elements( struct draw_stage *stage );
static void vbuf_flush_vertices( struct draw_stage *stage );
#define VBUF_SIZE (128*1024)
#define IBUF_SIZE (16*1024)
/**
* Vertex buffer emit stage.
* Primitive renderer for i915.
*/
struct vbuf_stage {
struct draw_stage stage; /**< This must be first (base class) */
struct i915_vbuf_render {
struct vbuf_render base;
struct i915_context *i915;
/** Vertex size in bytes */
unsigned vertex_size;
/* FIXME: we have no guarantee that 'unsigned' is 32bit */
/** Vertices in hardware format */
unsigned *vertex_map;
unsigned *vertex_ptr;
unsigned max_vertices;
unsigned nr_vertices;
ushort *element_map;
unsigned nr_elements;
unsigned prim;
struct i915_context *i915;
/** Hardware primitive */
unsigned hwprim;
};
/**
* Basically a cast wrapper.
*/
static INLINE struct vbuf_stage *vbuf_stage( struct draw_stage *stage )
static INLINE struct i915_vbuf_render *
i915_vbuf_render( struct vbuf_render *render )
{
return (struct vbuf_stage *)stage;
assert(render);
return (struct i915_vbuf_render *)render;
}
static INLINE boolean
overflow( void *map, void *ptr, unsigned bytes, unsigned bufsz )
static const struct vertex_info *
i915_vbuf_render_get_vertex_info( struct vbuf_render *render )
{
unsigned long used = (unsigned long) ((char *)ptr - (char *)map);
return (used + bytes) > bufsz;
struct i915_vbuf_render *i915_render = i915_vbuf_render(render);
struct i915_context *i915 = i915_render->i915;
return &i915->current.vertex_info;
}
static INLINE void
check_space( struct vbuf_stage *vbuf, unsigned nr )
static void *
i915_vbuf_render_allocate_vertices( struct vbuf_render *render,
ushort vertex_size,
ushort nr_vertices )
{
if (overflow( vbuf->vertex_map,
vbuf->vertex_ptr,
nr*vbuf->vertex_size,
VBUF_SIZE ))
vbuf_flush_vertices(&vbuf->stage);
struct i915_vbuf_render *i915_render = i915_vbuf_render(render);
struct i915_context *i915 = i915_render->i915;
struct pipe_winsys *winsys = i915->pipe.winsys;
size_t size = (size_t)vertex_size * (size_t)nr_vertices;
if (vbuf->nr_elements + nr > IBUF_SIZE / sizeof(ushort) )
vbuf_flush_elements(&vbuf->stage);
}
/**
* Extract the needed fields from vertex_header and emit i915 dwords.
* Recall that the vertices are constructed by the 'draw' module and
* have a couple of slots at the beginning (1-dword header, 4-dword
* clip pos) that we ignore here.
*/
static INLINE void
emit_vertex( struct vbuf_stage *vbuf,
struct vertex_header *vertex )
{
struct i915_context *i915 = vbuf->i915;
const struct vertex_info *vinfo = &i915->current.vertex_info;
uint i;
uint count = 0; /* for debug/sanity */
// fprintf(stderr, "emit vertex %d to %p\n",
// vbuf->nr_vertices, vbuf->vertex_ptr);
if(vertex->vertex_id != UNDEFINED_VERTEX_ID) {
if(vertex->vertex_id < vbuf->nr_vertices)
return;
else
fprintf(stderr, "Bad vertex id 0x%04x (>= 0x%04x)\n",
vertex->vertex_id, vbuf->nr_vertices);
return;
}
vertex->vertex_id = vbuf->nr_vertices++;
for (i = 0; i < vinfo->num_attribs; i++) {
switch (vinfo->format[i]) {
case FORMAT_OMIT:
/* no-op */
break;
case FORMAT_1F:
*vbuf->vertex_ptr++ = fui(vertex->data[i][0]);
count++;
break;
case FORMAT_2F:
*vbuf->vertex_ptr++ = fui(vertex->data[i][0]);
*vbuf->vertex_ptr++ = fui(vertex->data[i][1]);
count += 2;
break;
case FORMAT_3F:
*vbuf->vertex_ptr++ = fui(vertex->data[i][0]);
*vbuf->vertex_ptr++ = fui(vertex->data[i][1]);
*vbuf->vertex_ptr++ = fui(vertex->data[i][2]);
count += 3;
break;
case FORMAT_4F:
*vbuf->vertex_ptr++ = fui(vertex->data[i][0]);
*vbuf->vertex_ptr++ = fui(vertex->data[i][1]);
*vbuf->vertex_ptr++ = fui(vertex->data[i][2]);
*vbuf->vertex_ptr++ = fui(vertex->data[i][3]);
count += 4;
break;
case FORMAT_4UB:
*vbuf->vertex_ptr++ = pack_ub4(float_to_ubyte( vertex->data[i][2] ),
float_to_ubyte( vertex->data[i][1] ),
float_to_ubyte( vertex->data[i][0] ),
float_to_ubyte( vertex->data[i][3] ));
count += 1;
break;
default:
assert(0);
}
}
assert(count == vinfo->size);
}
static void vbuf_tri( struct draw_stage *stage,
struct prim_header *prim )
{
struct vbuf_stage *vbuf = vbuf_stage( stage );
unsigned i;
check_space( vbuf, 3 );
for (i = 0; i < 3; i++) {
emit_vertex( vbuf, prim->v[i] );
vbuf->element_map[vbuf->nr_elements++] = (ushort) prim->v[i]->vertex_id;
}
}
static void vbuf_line(struct draw_stage *stage,
struct prim_header *prim)
{
struct vbuf_stage *vbuf = vbuf_stage( stage );
unsigned i;
check_space( vbuf, 2 );
for (i = 0; i < 2; i++) {
emit_vertex( vbuf, prim->v[i] );
vbuf->element_map[vbuf->nr_elements++] = (ushort) prim->v[i]->vertex_id;
}
}
static void vbuf_point(struct draw_stage *stage,
struct prim_header *prim)
{
struct vbuf_stage *vbuf = vbuf_stage( stage );
check_space( vbuf, 1 );
emit_vertex( vbuf, prim->v[0] );
/* FIXME: handle failure */
assert(!i915->vbo);
i915->vbo = winsys->buffer_create(winsys, 64, 0, 0);
winsys->buffer_data( winsys, i915->vbo,
size, NULL,
I915_BUFFER_USAGE_LIT_VERTEX );
vbuf->element_map[vbuf->nr_elements++] = (ushort) prim->v[0]->vertex_id;
}
static void vbuf_first_tri( struct draw_stage *stage,
struct prim_header *prim )
{
struct vbuf_stage *vbuf = vbuf_stage( stage );
vbuf_flush_elements( stage );
stage->tri = vbuf_tri;
stage->tri( stage, prim );
vbuf->prim = PIPE_PRIM_TRIANGLES;
}
static void vbuf_first_line( struct draw_stage *stage,
struct prim_header *prim )
{
struct vbuf_stage *vbuf = vbuf_stage( stage );
vbuf_flush_elements( stage );
stage->line = vbuf_line;
stage->line( stage, prim );
vbuf->prim = PIPE_PRIM_LINES;
}
static void vbuf_first_point( struct draw_stage *stage,
struct prim_header *prim )
{
struct vbuf_stage *vbuf = vbuf_stage( stage );
vbuf_flush_elements( stage );
stage->point = vbuf_point;
stage->point( stage, prim );
vbuf->prim = PIPE_PRIM_POINTS;
}
static void vbuf_flush_elements( struct draw_stage *stage )
{
struct vbuf_stage *vbuf = vbuf_stage( stage );
struct i915_context *i915 = vbuf->i915;
unsigned nr = vbuf->nr_elements;
unsigned vertex_size = i915->current.vertex_info.size * 4; /* in bytes */
unsigned hwprim;
unsigned i;
i915->dirty |= I915_NEW_VBO;
if(!nr)
return;
return winsys->buffer_map(winsys,
i915->vbo,
PIPE_BUFFER_FLAG_WRITE );
}
static void
i915_vbuf_render_set_primitive( struct vbuf_render *render,
unsigned prim )
{
struct i915_vbuf_render *i915_render = i915_vbuf_render(render);
switch(vbuf->prim) {
switch(prim) {
case PIPE_PRIM_POINTS:
hwprim = PRIM3D_POINTLIST;
i915_render->hwprim = PRIM3D_POINTLIST;
break;
case PIPE_PRIM_LINES:
hwprim = PRIM3D_LINELIST;
assert(nr % 2 == 0);
i915_render->hwprim = PRIM3D_LINELIST;
break;
case PIPE_PRIM_TRIANGLES:
hwprim = PRIM3D_TRILIST;
assert(nr % 3 == 0);
i915_render->hwprim = PRIM3D_TRILIST;
break;
default:
assert(0);
return;
}
assert(vbuf->vertex_ptr - vbuf->vertex_map == vbuf->nr_vertices * vertex_size / 4);
}
static void
i915_vbuf_render_draw( struct vbuf_render *render,
const ushort *indices,
unsigned nr_indices )
{
struct i915_vbuf_render *i915_render = i915_vbuf_render(render);
struct i915_context *i915 = i915_render->i915;
unsigned i;
assert(nr_indices);
assert((i915->dirty & ~I915_NEW_VBO) == 0);
@ -311,7 +153,7 @@ static void vbuf_flush_elements( struct draw_stage *stage )
if (i915->hardware_dirty)
i915_emit_hardware_state( i915 );
if (!BEGIN_BATCH( 1 + (nr + 1)/2, 1 )) {
if (!BEGIN_BATCH( 1 + (nr_indices + 1)/2, 1 )) {
FLUSH_BATCH();
/* Make sure state is re-emitted after a flush:
@ -319,7 +161,7 @@ static void vbuf_flush_elements( struct draw_stage *stage )
i915_update_derived( i915 );
i915_emit_hardware_state( i915 );
if (!BEGIN_BATCH( 1 + (nr + 1)/2, 1 )) {
if (!BEGIN_BATCH( 1 + (nr_indices + 1)/2, 1 )) {
assert(0);
return;
}
@ -327,95 +169,68 @@ static void vbuf_flush_elements( struct draw_stage *stage )
OUT_BATCH( _3DPRIMITIVE |
PRIM_INDIRECT |
hwprim |
i915_render->hwprim |
PRIM_INDIRECT_ELTS |
nr );
for (i = 0; i + 1 < nr; i += 2) {
OUT_BATCH( vbuf->element_map[i] |
(vbuf->element_map[i + 1] << 16) );
nr_indices );
for (i = 0; i + 1 < nr_indices; i += 2) {
OUT_BATCH( indices[i] |
(indices[i + 1] << 16) );
}
if (i < nr) {
OUT_BATCH( vbuf->element_map[i] );
if (i < nr_indices) {
OUT_BATCH( indices[i] );
}
vbuf->nr_elements = 0;
}
static void
i915_vbuf_render_release_vertices( struct vbuf_render *render,
void *vertices,
unsigned vertex_size,
unsigned vertices_used )
{
struct i915_vbuf_render *i915_render = i915_vbuf_render(render);
struct i915_context *i915 = i915_render->i915;
struct pipe_winsys *winsys = i915->pipe.winsys;
assert(i915->vbo);
winsys->buffer_unmap(winsys, i915->vbo);
winsys->buffer_reference(winsys, &i915->vbo, NULL);
}
static void
i915_vbuf_render_destroy( struct vbuf_render *render )
{
struct i915_vbuf_render *i915_render = i915_vbuf_render(render);
free(i915_render);
}
/**
* Flush vertex buffer.
* Create a new primitive render.
*/
static void vbuf_flush_vertices( struct draw_stage *stage )
static struct vbuf_render *
i915_vbuf_render_create( struct i915_context *i915 )
{
struct vbuf_stage *vbuf = vbuf_stage( stage );
struct i915_context *i915 = vbuf->i915;
struct pipe_winsys *winsys = i915->pipe.winsys;
struct i915_vbuf_render *i915_render = CALLOC_STRUCT(i915_vbuf_render);
if(vbuf->nr_vertices) {
vbuf_flush_elements(stage);
winsys->buffer_unmap(winsys, i915->vbo);
i915_render->i915 = i915;
vbuf->nr_vertices = 0;
i915_render->base.max_vertex_buffer_bytes = 128*1024;
/**
* XXX: Reset vertex ids? Actually, want to not do that unless our
* vertex buffer is full. Would like separate
* flush-on-index-full and flush-on-vb-full, but may raise
* issues uploading vertices if the hardware wants to flush when
* we flush.
*/
draw_reset_vertex_ids( vbuf->i915->draw );
}
/* FIXME: handle failure */
if(!i915->vbo)
i915->vbo = winsys->buffer_create(winsys, 64);
winsys->buffer_data( winsys, i915->vbo,
VBUF_SIZE, NULL,
I915_BUFFER_USAGE_LIT_VERTEX );
i915->dirty |= I915_NEW_VBO;
vbuf->vertex_map = winsys->buffer_map(winsys,
i915->vbo,
PIPE_BUFFER_FLAG_WRITE );
vbuf->vertex_ptr = vbuf->vertex_map;
}
static void vbuf_begin( struct draw_stage *stage )
{
struct vbuf_stage *vbuf = vbuf_stage(stage);
struct i915_context *i915 = vbuf->i915;
unsigned vertex_size = i915->current.vertex_info.size * 4;
assert(!i915->dirty);
if(vbuf->vertex_size != vertex_size)
vbuf_flush_vertices(stage);
vbuf->vertex_size = vertex_size;
}
static void vbuf_end( struct draw_stage *stage )
{
/* Overkill.
/* NOTE: it must be such that state and vertices indices fit in a single
* batch buffer.
*/
vbuf_flush_elements( stage );
i915_render->base.max_indices = 16*1024;
stage->point = vbuf_first_point;
stage->line = vbuf_first_line;
stage->tri = vbuf_first_tri;
}
static void reset_stipple_counter( struct draw_stage *stage )
{
i915_render->base.get_vertex_info = i915_vbuf_render_get_vertex_info;
i915_render->base.allocate_vertices = i915_vbuf_render_allocate_vertices;
i915_render->base.set_primitive = i915_vbuf_render_set_primitive;
i915_render->base.draw = i915_vbuf_render_draw;
i915_render->base.release_vertices = i915_vbuf_render_release_vertices;
i915_render->base.destroy = i915_vbuf_render_destroy;
return &i915_render->base;
}
@ -424,24 +239,18 @@ static void reset_stipple_counter( struct draw_stage *stage )
*/
struct draw_stage *i915_draw_vbuf_stage( struct i915_context *i915 )
{
struct vbuf_stage *vbuf = CALLOC_STRUCT(vbuf_stage);
vbuf->i915 = i915;
vbuf->stage.draw = i915->draw;
vbuf->stage.begin = vbuf_begin;
vbuf->stage.point = vbuf_first_point;
vbuf->stage.line = vbuf_first_line;
vbuf->stage.tri = vbuf_first_tri;
vbuf->stage.end = vbuf_end;
vbuf->stage.reset_stipple_counter = reset_stipple_counter;
assert(IBUF_SIZE < UNDEFINED_VERTEX_ID);
/* FIXME: free this memory on takedown */
vbuf->element_map = MALLOC( IBUF_SIZE );
vbuf->vertex_map = NULL;
struct vbuf_render *render;
struct draw_stage *stage;
vbuf->vertex_ptr = vbuf->vertex_map;
render = i915_vbuf_render_create(i915);
if(!render)
return NULL;
return &vbuf->stage;
stage = draw_vbuf_stage( i915->draw, render );
if(!stage) {
render->destroy(render);
return NULL;
}
return stage;
}