We already have a variable call "alignment" here, and aliasing it
breaks things. Whoops, let's rename the variable to page_size to
avoid this.
Fixes: 22985caf3f ("panfrost: sanity-check alignment")
Reviewed-by: Boris Brezillon <boris.brezillon@collabora.com>
Reviewed-by: Eric R. Smith <eric.smith@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/34156>
(cherry picked from commit 1471279203)
We are already applying the .bagr swizzle in bifrost_preprocess_nir(), so
remove lower_tg4_broadcom_swizzle from nir_lower_tex_options in
panvk_preprocess_nir to avoid applying the swizzle twice.
Fixes: 4050697a8f ("panvk: So more nir_lower_tex before descriptor lowering")
Signed-off-by: Rebecca Mckeever <rebecca.mckeever@collabora.com>
Reviewed-by: Boris Brezillon <boris.brezillon@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/34033>
(cherry picked from commit f450807b68)
There are some CPUs out there which don't have vbmi and do have
other avx512 and mesa crashes on those with illegal instructions.
This was reported to Red Hat support.
Cc: mesa-stable
Acked-By: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/34282>
(cherry picked from commit 5d6d167a7c)
This pass can insert new blocks so 'nir_metadata_control_flow' is not
preserved.
Fixes: eaf98b1422 ("ac/nir: implement image opcode emulation for CDNA, enable it in radeonsi")
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/34241>
(cherry picked from commit 785df1b980)
A pipeline barrier which contains an image layout transition like
COLOR_ATTACHMENT_OPTIMAL -> TRANSFER_DST_OPTIMAL on compute queue
would just hang. Such a barrier is useless in practice but it's legal.
Prevent GPU hangs by skipping FCE or FMASK_DECOMPRESS when it's not
on the graphics queue.
Fixes dEQP-VK.synchronization2.layout_transition.compute_transition*.
Cc: mesa-stable
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/34231>
(cherry picked from commit 086f529bbe)
The original typo caused performance counters to send STOP events
instead of START, leading to incorrect profiling data.
Fixes: 1a1138817c ("radeonsi: add a new PM4 helper radeon_event_write")
Signed-off-by: Trigger Huang <Trigger.Huang@amd.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/34236>
(cherry picked from commit f03b385d4b)
When we're using the PRIME path and using vkCmdCopyImageToBuffer to copy
to a linear image, the buffer memory is what's shared with the window
system. For legacy drivers that depend on memory signaling via
wsi_memory_signal_submit_info, we need to tell the driver to signal the
buffer memory, not the image memory or else the window system may wait
on a driver-internal buffer and not wait for the copy to complete.
Cc: mesa-stable
Reviewed-by: Yiwei Zhang <zzyiwei@chromium.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/34218>
(cherry picked from commit cf23ffcbae)
a1b05991 ("radv/rt: Flush L2 after writing internal node offset on GFX12")
did this for radv-internal CP writes - we also need to do this for PLOC
sync data initialization which is done in the common framework.
Cc: mesa-stable
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/34178>
(cherry picked from commit c1e1d86bd1)
The mirror needs to be reversed because the rotation is applied
before the mirroring.
VAAPI docs:
Mirroring of an image can be performed either along the
horizontal or vertical axis. It is assumed that the rotation
operation is always performed before the mirroring operation.
Cc: mesa-stable
Acked-by: Ruijing Dong <ruijing.dong@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/34140>
(cherry picked from commit 962c33cbca)
In order to stop ASAN from complaining.
Fixes: d21aa86b54 ("llvmpipe: Implement EGL_ANDROID_native_fence_sync")
Signed-off-by: Robert Mader <robert.mader@collabora.com>
Reviewed-By: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/34258>
(cherry picked from commit 2034c901cc)
We were never setting has_multiview. It's not actually necessary anyway,
since we can just do the optimization we were trying to do whenever
num_views is 1 instead.
This doesn't affect the actual fragment size, which was already correct,
only gl_FragSizeEXT.
Fixes: 6f2be52487 ("tu, ir3: Handle FDM shader builtins")
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/33991>
(cherry picked from commit 8864ee7b0f)
Which is necessary for many common YCbCr formats.
Fixes: d74ea2c117 (llvmpipe: Implement dmabuf handling)
Reviewed-By: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Signed-off-by: Robert Mader <robert.mader@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/34240>
(cherry picked from commit 05e7ac6551)
It's possible that the source is uniform but the destination is not. In
this case, we need to insert a copy or else we might accidentally
propagate a uniform into some place we don't expect it.
This fixes a bunch of fp64 KHR-Single-GL46.subgroups.arithmetic.* tests.
Fixes: d09d3f5246 ("nak/from_nir: Emit uniform instructions when !divergent")
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/34201>
(cherry picked from commit 1d1d79bbaa)
In 35df3925ca ("brw: ensure VUE header writes in HS/DS/GS stages") I
misread the PRMs and thought that the VF would initialize the header.
What actually happens is that the VF does not write valid values in
there and the PRMs explicitly say that the VS shader should overwrite
whatever is in there.
We could avoid writing the header in some cases when no HW is going to
read back the header. For example with rendering disables through
3DSTATE_STREAMOUT::RenderingDisable. But those cases are dynamic and
the compiler is not able to tell. So just always write the header.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Fixes: 35df3925ca ("brw: ensure VUE header writes in HS/DS/GS stages")
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/12880
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/34211>
(cherry picked from commit 4db4bd1d04)
Otherwise, it fails with a message:
"Assertion failed: IsValidIndex(Index)
[File:D:\\build\\++UE5\\Sync\\Engine\\Source\\Runtime\\Core\\Public\\Containers\\UnrealString.h]
[Line: 218] \nString index out of bounds: Index 0 from a string with
a length of 0"
Thanks to the ProtonDB community for having figured this out and
documented it for us.
Cc: mesa-stable
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/12695
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Signed-off-by: Paulo Zanoni <paulo.r.zanoni@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/34103>
(cherry picked from commit e72ad49622)
The color format needs to be compatible with depth or stencil. Also
the depth/stencil format was incorrect when it's the source.
Fixes dEQP-VK.api.ds_color_copy.*
and VKD3D_TEST_FILTER=test_copy_texture.
Fixes: d4ff011b12 ("radv: advertise VK_KHR_maintenance8")
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/34142>
(cherry picked from commit 2c3b9312cc)
info.bounds might be smaller than the bounds available for the moved
variables.
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Georg Lehmann <dadschoorse@gmail.com>
Fixes: 626aa7b648 ("aco: workaround GFX9 hardware bug for D16 image instructions")
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/34158>
(cherry picked from commit 80fef30531)
Enabling this with shaders compiled separately through pipeline
libraries fails because we currently only enable it for VS and the
associated FS stage ends up with a non compatible VUE map.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Cc: mesa-stable
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/34173>
(cherry picked from commit 25a695552a)
When updating delays, we'd update all dst regs based on reg_elems.
However, when wrmask has gaps, this would update delays for regs that
aren't actually written. Fix this by skipping regs for which the
corresponding wrmask bit is zero.
Note that this wasn't just a performance issue but could result in
illegal code because the delay is reset to zero for tex/sfu
instructions. For example, the following (post-legalization) code was
observed in the wild:
(rpt1)add.f r1.w, (r)r2.w, (r)c3.z
sam.base0 (f32)(w)r2.x, r3.y, s#0, t#1
rcp r2.x, r2.x
Here, the add would result in a required delay for r2.x which would then
be cleared by the sam (even though it doesn't write to it), resulting in
insufficient delay before the rcp.
Signed-off-by: Job Noorman <jnoorman@igalia.com>
Fixes: 61b2bd861f ("ir3: Rewrite nop insertion")
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/34107>
(cherry picked from commit 84dbd34332)
The call looks up a Program and creates it if it doesn't
already exist. However we weren't locking the hash between looking
up the name and adding it to the hash so it could be possible
another thread also generated the same name.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Fixes: 842c91300f ("mesa: enable GL name reuse by default for all drivers except virgl")
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/34091>
(cherry picked from commit 786b8b2d34)
The call looks up an ATIShader and creates it if it doesn't
already exist. However we weren't locking the hash between looking
up the name and adding it to the hash so it could be possible
another thread also generated the same name.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Fixes: 842c91300f ("mesa: enable GL name reuse by default for all drivers except virgl")
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/34091>
(cherry picked from commit 4c1e4d7b49)
The calls look up a renderbuffer and create it if it doesn't
already exist. However they weren't locking the hash between looking
up the name and adding it to the hash so it could be possible
another thread also generated the same name.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Fixes: 842c91300f ("mesa: enable GL name reuse by default for all drivers except virgl")
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/34091>
(cherry picked from commit 0e61d31e9d)
The calls look up a framebuffer and create it if it doesn't
already exist. However they weren't locking the hash between looking
up the name and adding it to the hash so it could be possible
another thread also generated the same name.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Fixes: 842c91300f ("mesa: enable GL name reuse by default for all drivers except virgl")
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/34091>
(cherry picked from commit c4ee84f3b6)
Deleting a sampler object will only cause it to be unbound from the
current context. To avoid reusing something that it still bound in
another context we need to check the DeletePending flag first.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Fixes: 842c9130 ("mesa: enable GL name reuse by default for all drivers except virgl")
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/34091>
(cherry picked from commit 9bb696588d)
The calls look up a texture object and create it if it doesn't
already exist. However they weren't locking the hash between looking
up the name and adding it to the hash so it could be possible
another thread also generated the same name.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Fixes: 842c9130 ("mesa: enable GL name reuse by default for all drivers except virgl")
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/34091>
(cherry picked from commit 95e87f6a6a)