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tu: Fix reported FDM fragment size with multiview
We were never setting has_multiview. It's not actually necessary anyway, since we can just do the optimization we were trying to do whenever num_views is 1 instead. This doesn't affect the actual fragment size, which was already correct, only gl_FragSizeEXT. Fixes:6f2be52487("tu, ir3: Handle FDM shader builtins") Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/33991> (cherry picked from commit8864ee7b0f)
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parent
0df2cf3ae4
commit
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2 changed files with 2 additions and 3 deletions
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@ -1874,7 +1874,7 @@
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"description": "tu: Fix reported FDM fragment size with multiview",
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"nominated": true,
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"nomination_type": 2,
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"resolution": 0,
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"resolution": 1,
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"main_sha": null,
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"because_sha": "6f2be52487bf2f84f1b4d12b27275847ff6facf0",
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"notes": null
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@ -1023,7 +1023,6 @@ tu_lower_io(nir_shader *shader, struct tu_device *dev,
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struct lower_fdm_options {
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unsigned num_views;
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bool adjust_fragcoord;
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bool multiview;
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};
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static bool
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@ -1050,7 +1049,7 @@ lower_fdm_instr(struct nir_builder *b, nir_instr *instr, void *data)
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nir_intrinsic_instr *intrin = nir_instr_as_intrinsic(instr);
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nir_def *view;
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if (options->multiview) {
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if (options->num_views > 1) {
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nir_variable *view_var =
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nir_find_variable_with_location(b->shader, nir_var_shader_in,
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VARYING_SLOT_VIEW_INDEX);
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