The change "mesa/readpix: Don't clip in _mesa_readpixels()" caused a
few piglit regressions. The failing tests use glReadPixels to read
from the front color buffer. The problem is we were trying to read
from a non-existant front color buffer. The front color buffer is
created on demand in st/mesa. Since the missing buffer bounds were
effectively 0 x 0 the glReadPixels was totally clipped and returned
early.
The fix involves creating the real front color buffer when we're about
to try reading from it.
Tested with llvmpipe and VMware driver on Linux, Windows.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=94253
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=94254
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=94257
Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
(cherry picked from commit 83b589301f)
The current code in r600_translate_colorswap uses the swizzle information
to determine which colorswap to use.
This works for BE & LE when the nr_channels is <4, but when nr_channels==4
(e.g. PIPE_FORMAT_A8R8G8B8_UNORM), this method can not be used for both BE
and LE, because the swizzle info is the same for both of them.
As a result, r600g doesn't support 24bit color formats, only 16bit, which
forces the user to choose 16bit color in X server.
This patch fixes this bug by separating the checks for LE and BE and
adapting the swizzle conditions in the BE part of the checks.
Tested on an Evergreen GPU (Cedar GL FirePro 2270) running inside POWER7
Big-Endian Machine.
Signed-off-by: Oded Gabbay <oded.gabbay@gmail.com>
CC: "11.2" "11.1" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
(cherry picked from commit 4b7e219e61)
"st/mesa: overhaul vertex setup for clearing, glDrawPixels, glBitmap"
added a vertex shader declaring IN[0] and IN[2], but not IN[1].
Drivers relying on tgsi_shader_info can't handle holes in declarations,
because tgsi_shader_info doesn't track that.
This is just a quick workaround meant for stable that will work for vertex
shaders.
This fixes radeonsi DrawPixels and CopyPixels crashes.
Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Brian Paul <brianp@vmware.com>
(cherry picked from commit 190a291b03)
Like unlocked store on shared memory, locked store can fail and the
second dest which is a predicate must be emitted.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: mesa-stable@lists.freedesktop.org
(cherry picked from commit 84b9b8f0a3)
Shader stats from VERDE:
Default scheduler:
Totals:
SGPRS: 491272 -> 488672 (-0.53 %)
VGPRS: 289980 -> 311093 (7.28 %)
Code Size: 11091656 -> 11219948 (1.16 %) bytes
LDS: 97 -> 97 (0.00 %) blocks
Scratch: 1732608 -> 2246656 (29.67 %) bytes per wave
Max Waves: 78063 -> 77352 (-0.91 %)
Wait states: 0 -> 0 (0.00 %)
Looking at some of the worst regressions, I get:
- The VGPR increase seems to be caused by the fact that if PS has used less
than 16 VGPRs, now it will always use 16 VGPRs and sometimes even 20.
However, the wave count remains at 10 if VGPRs <= 24, so no harm there.
- The scratch increase seems to be caused by SGPR spilling.
The unnecessary SGPR spilling has been an ongoing issue with the compiler
and it's completely fixable by rematerializing s_loads or reordering
instructions.
SI scheduler:
Totals:
SGPRS: 374848 -> 374576 (-0.07 %)
VGPRS: 284456 -> 307515 (8.11 %)
Code Size: 11433068 -> 11535452 (0.90 %) bytes
LDS: 97 -> 97 (0.00 %) blocks
Scratch: 509952 -> 522240 (2.41 %) bytes per wave
Max Waves: 79456 -> 78217 (-1.56 %)
Wait states: 0 -> 0 (0.00 %)
VGPRs - same story as before. The SI scheduler doesn't spill SGPRs so much
and generally spills way less than the default scheduler.
(522240 spills vs 2246656 spills)
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Still disabled.
Only prologs & epilogs are compiled in draw calls, but each variant of those
is compiled only once per process.
VS is always compiled as hw VS.
TES is always compiled as hw VS.
LS and ES stages are always compiled on demand.
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
It only exports the primitive ID.
Also used by TES when it's compiled as VS.
The VS input location of the primitive ID input is v2.
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Prologs (shader binaries inserted before the API shader binary) need to
know this, so that they won't change the input registers unintentionally.
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Kepler compute support is really different than Fermi and it's not
ready yet.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Changes from v3:
- move the previous OP_SELP change to the previous commit
Changes from v2:
- make sure the op is OP_SELP when emitting the predicate and add one
assert
- use bld.getSSA() for mkOp2()
- add cross edge between tryLockAndSetBB and joinBB
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Acked-by: Ilia Mirkin <imirkin@alum.mit.edu>
This OP_SELP insn will be used to handle compare and swap subops.
Changes from v2:
- fix logic for GK110+
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Shared memory address space (FILE_MEMORY_SHARED) must be used instead
of global memory when a shared memory area is declared.
Changes from v2:
- oops, do not remove TGSI_FILE_BUFFER in a switch in
nv50_ir_from_tgsi.cpp
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reduce likelihood of collision with real buffers by placing the
hole at the top of the 4G area. This fixes some indirect draw+compute
tests with large buffers.
Suggested by Ilia Mirkin.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
When indirect compute is used, the size of the grid (in blocks) is
stored as three integers inside a buffer. This requires a macro to
set up GRIDDIM_YX and GRIDDIM_Z.
Changes from v2:
- do not launch the grid if the number of groups for a dimension is 0
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Textures and samplers don't seem to be aliased between COMPUTE and 3D.
Changes from v2:
- refactor the code to share (almost) the same logic between 3d and
compute
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
This is loosely based on 3D. Shader buffers are bound on c15 (the
driver constbuf) at offset 0x200.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Changes from v3:
- add new validation state for COMPUTE driver constbuf
Changes from v2:
- always bind the driver consts even if user params come in via clover
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
This will be used to invalidate 3D driver constbuf when using COMPUTE
and vice-versa. This is needed because this CB contains a bunch of
useful information like the addrs of shader buffers.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Loosely based on 3D.
Changs from v3:
- invalidate COMPUTE CBs after validating 3D CBs because they are
aliased
Changes from v2:
- get rid of the 's' param to nvc0_cb_bo_push() because it doesn't
matter to upload constbufs for compute using the 3d chan
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
For compute shaders, we might need to upload uniforms.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Compute shaders are totally unsupported. This avoids Clover to
report that OpenCL is supported on Tesla because it's a lie.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Pierre Moreau <pierre.morrow@free.fr>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
See commit 9db2098d for the i965 version of this.
This fixes depth in a bunch of dEQP EXT_texture_border_clamp tests. And
probably other ones as well.
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Cc: mesa-stable@lists.freedesktop.org
A return value of '-1' means that there was error during swap with a
window drawable, in this case we set error as EGL_BAD_NATIVE_WINDOW.
v2: coding style cleanup, better commit message
Signed-off-by: Matt Roper <matthew.d.roper@intel.com>
Cc: "11.0 11.1" <mesa-stable@lists.freedesktop.org
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Null-check on "*value" is currently done in _eglGetSyncAttrib, which is
after eglGetSyncAttribKHR dereferences it.
Move the check a layer up (in the beginning of eglGetSyncAttribKHR) to
avoid segfaults.
Cc: "11.0 11.1" <mesa-stable@lists.freedesktop.org
Signed-off-by: Dongwon Kim <dongwon.kim@intel.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
[Emil Velikov: tweak commit message, add stable tag]
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>