radeonsi: add code for dumping all shader parts together (v2)

v2: unify some code into si_get_shader_binary_size

Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
This commit is contained in:
Marek Olšák 2016-01-26 22:15:27 +01:00
parent 17eb99d8b9
commit 0303886b10

View file

@ -4034,6 +4034,17 @@ void si_shader_apply_scratch_relocs(struct si_context *sctx,
}
}
static unsigned si_get_shader_binary_size(struct si_shader *shader)
{
unsigned size = shader->binary.code_size;
if (shader->prolog)
size += shader->prolog->binary.code_size;
if (shader->epilog)
size += shader->epilog->binary.code_size;
return size;
}
int si_shader_binary_upload(struct si_screen *sscreen, struct si_shader *shader)
{
const struct radeon_shader_binary *prolog =
@ -4041,10 +4052,8 @@ int si_shader_binary_upload(struct si_screen *sscreen, struct si_shader *shader)
const struct radeon_shader_binary *epilog =
shader->epilog ? &shader->epilog->binary : NULL;
const struct radeon_shader_binary *mainb = &shader->binary;
unsigned bo_size =
(prolog ? prolog->code_size : 0) +
mainb->code_size +
(epilog ? epilog->code_size : mainb->rodata_size);
unsigned bo_size = si_get_shader_binary_size(shader) +
(!epilog ? mainb->rodata_size : 0);
unsigned char *ptr;
assert(!prolog || !prolog->rodata_size);
@ -4080,14 +4089,15 @@ int si_shader_binary_upload(struct si_screen *sscreen, struct si_shader *shader)
}
static void si_shader_dump_disassembly(const struct radeon_shader_binary *binary,
struct pipe_debug_callback *debug)
struct pipe_debug_callback *debug,
const char *name)
{
char *line, *p;
unsigned i, count;
if (binary->disasm_string) {
fprintf(stderr, "\nShader Disassembly:\n\n");
fprintf(stderr, "%s\n", binary->disasm_string);
fprintf(stderr, "Shader %s disassembly:\n", name);
fprintf(stderr, "%s", binary->disasm_string);
if (debug && debug->debug_message) {
/* Very long debug messages are cut off, so send the
@ -4117,7 +4127,7 @@ static void si_shader_dump_disassembly(const struct radeon_shader_binary *binary
"Shader Disassembly End");
}
} else {
fprintf(stderr, "SI CODE:\n");
fprintf(stderr, "Shader %s binary:\n", name);
for (i = 0; i < binary->code_size; i += 4) {
fprintf(stderr, "@0x%x: %02x%02x%02x%02x\n", i,
binary->code[i + 3], binary->code[i + 2],
@ -4199,13 +4209,25 @@ static void si_shader_dump_stats(struct si_screen *sscreen,
void si_shader_dump(struct si_screen *sscreen, struct si_shader *shader,
struct pipe_debug_callback *debug, unsigned processor)
{
if (r600_can_dump_shader(&sscreen->b, processor))
if (!(sscreen->b.debug_flags & DBG_NO_ASM))
si_shader_dump_disassembly(&shader->binary, debug);
if (r600_can_dump_shader(&sscreen->b, processor) &&
!(sscreen->b.debug_flags & DBG_NO_ASM)) {
fprintf(stderr, "\n");
if (shader->prolog)
si_shader_dump_disassembly(&shader->prolog->binary,
debug, "prolog");
si_shader_dump_disassembly(&shader->binary, debug, "main");
if (shader->epilog)
si_shader_dump_disassembly(&shader->epilog->binary,
debug, "epilog");
fprintf(stderr, "\n");
}
si_shader_dump_stats(sscreen, &shader->config,
shader->selector ? shader->selector->info.num_inputs : 0,
shader->binary.code_size, debug, processor);
si_get_shader_binary_size(shader), debug, processor);
}
int si_compile_llvm(struct si_screen *sscreen,