radeonsi: implement binary shaders & shader cache in memory (v2)

v2: handle _mesa_hash_table_insert failure
    other cosmetic changes

Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
This commit is contained in:
Marek Olšák 2016-02-11 15:49:34 +01:00
parent 1132910e50
commit ff360a52e6
5 changed files with 259 additions and 7 deletions

View file

@ -564,7 +564,7 @@ static void si_destroy_screen(struct pipe_screen* pscreen)
}
}
pipe_mutex_destroy(sscreen->shader_parts_mutex);
si_destroy_shader_cache(sscreen);
r600_destroy_common_screen(&sscreen->b);
}
@ -612,7 +612,8 @@ struct pipe_screen *radeonsi_screen_create(struct radeon_winsys *ws)
sscreen->b.b.resource_create = r600_resource_create_common;
if (!r600_common_screen_init(&sscreen->b, ws) ||
!si_init_gs_info(sscreen)) {
!si_init_gs_info(sscreen) ||
!si_init_shader_cache(sscreen)) {
FREE(sscreen);
return NULL;
}

View file

@ -80,6 +80,7 @@
#define SI_MAX_BORDER_COLORS 4096
struct si_compute;
struct hash_table;
struct si_screen {
struct r600_common_screen b;
@ -94,6 +95,21 @@ struct si_screen {
struct si_shader_part *tcs_epilogs;
struct si_shader_part *ps_prologs;
struct si_shader_part *ps_epilogs;
/* Shader cache in memory.
*
* Design & limitations:
* - The shader cache is per screen (= per process), never saved to
* disk, and skips redundant shader compilations from TGSI to bytecode.
* - It can only be used with one-variant-per-shader support, in which
* case only the main (typically middle) part of shaders is cached.
* - Only VS, TCS, TES, PS are cached, out of which only the hw VS
* variants of VS and TES are cached, so LS and ES aren't.
* - GS and CS aren't cached, but it's certainly possible to cache
* those as well.
*/
pipe_mutex shader_cache_mutex;
struct hash_table *shader_cache;
};
struct si_blend_color {

View file

@ -364,8 +364,10 @@ struct si_shader {
struct r600_resource *bo;
struct r600_resource *scratch_bo;
union si_shader_key key;
struct radeon_shader_binary binary;
bool is_binary_shared;
/* The following data is all that's needed for binary shaders. */
struct radeon_shader_binary binary;
struct si_shader_config config;
struct si_shader_info info;
};

View file

@ -280,6 +280,8 @@ si_create_sampler_view_custom(struct pipe_context *ctx,
/* si_state_shader.c */
bool si_update_shaders(struct si_context *sctx);
void si_init_shader_functions(struct si_context *sctx);
bool si_init_shader_cache(struct si_screen *sscreen);
void si_destroy_shader_cache(struct si_screen *sscreen);
/* si_state_draw.c */
void si_emit_cache_flush(struct si_context *sctx, struct r600_atom *atom);

View file

@ -32,10 +32,221 @@
#include "tgsi/tgsi_parse.h"
#include "tgsi/tgsi_ureg.h"
#include "util/hash_table.h"
#include "util/u_hash.h"
#include "util/u_memory.h"
#include "util/u_prim.h"
#include "util/u_simple_shaders.h"
/* SHADER_CACHE */
/**
* Return the TGSI binary in a buffer. The first 4 bytes contain its size as
* integer.
*/
static void *si_get_tgsi_binary(struct si_shader_selector *sel)
{
unsigned tgsi_size = tgsi_num_tokens(sel->tokens) *
sizeof(struct tgsi_token);
unsigned size = 4 + tgsi_size + sizeof(sel->so);
char *result = (char*)MALLOC(size);
if (!result)
return NULL;
*((uint32_t*)result) = size;
memcpy(result + 4, sel->tokens, tgsi_size);
memcpy(result + 4 + tgsi_size, &sel->so, sizeof(sel->so));
return result;
}
/** Copy "data" to "ptr" and return the next dword following copied data. */
static uint32_t *write_data(uint32_t *ptr, const void *data, unsigned size)
{
memcpy(ptr, data, size);
ptr += DIV_ROUND_UP(size, 4);
return ptr;
}
/** Read data from "ptr". Return the next dword following the data. */
static uint32_t *read_data(uint32_t *ptr, void *data, unsigned size)
{
memcpy(data, ptr, size);
ptr += DIV_ROUND_UP(size, 4);
return ptr;
}
/**
* Write the size as uint followed by the data. Return the next dword
* following the copied data.
*/
static uint32_t *write_chunk(uint32_t *ptr, const void *data, unsigned size)
{
*ptr++ = size;
return write_data(ptr, data, size);
}
/**
* Read the size as uint followed by the data. Return both via parameters.
* Return the next dword following the data.
*/
static uint32_t *read_chunk(uint32_t *ptr, void **data, unsigned *size)
{
*size = *ptr++;
assert(*data == NULL);
*data = malloc(*size);
return read_data(ptr, *data, *size);
}
/**
* Return the shader binary in a buffer. The first 4 bytes contain its size
* as integer.
*/
static void *si_get_shader_binary(struct si_shader *shader)
{
/* There is always a size of data followed by the data itself. */
unsigned relocs_size = shader->binary.reloc_count *
sizeof(shader->binary.relocs[0]);
unsigned disasm_size = strlen(shader->binary.disasm_string) + 1;
unsigned size =
4 + /* total size */
4 + /* CRC32 of the data below */
align(sizeof(shader->config), 4) +
align(sizeof(shader->info), 4) +
4 + align(shader->binary.code_size, 4) +
4 + align(shader->binary.rodata_size, 4) +
4 + align(relocs_size, 4) +
4 + align(disasm_size, 4);
void *buffer = CALLOC(1, size);
uint32_t *ptr = (uint32_t*)buffer;
if (!buffer)
return NULL;
*ptr++ = size;
ptr++; /* CRC32 is calculated at the end. */
ptr = write_data(ptr, &shader->config, sizeof(shader->config));
ptr = write_data(ptr, &shader->info, sizeof(shader->info));
ptr = write_chunk(ptr, shader->binary.code, shader->binary.code_size);
ptr = write_chunk(ptr, shader->binary.rodata, shader->binary.rodata_size);
ptr = write_chunk(ptr, shader->binary.relocs, relocs_size);
ptr = write_chunk(ptr, shader->binary.disasm_string, disasm_size);
assert((char *)ptr - (char *)buffer == size);
/* Compute CRC32. */
ptr = (uint32_t*)buffer;
ptr++;
*ptr = util_hash_crc32(ptr + 1, size - 8);
return buffer;
}
static bool si_load_shader_binary(struct si_shader *shader, void *binary)
{
uint32_t *ptr = (uint32_t*)binary;
uint32_t size = *ptr++;
uint32_t crc32 = *ptr++;
unsigned chunk_size;
if (util_hash_crc32(ptr, size - 8) != crc32) {
fprintf(stderr, "radeonsi: binary shader has invalid CRC32\n");
return false;
}
ptr = read_data(ptr, &shader->config, sizeof(shader->config));
ptr = read_data(ptr, &shader->info, sizeof(shader->info));
ptr = read_chunk(ptr, (void**)&shader->binary.code,
&shader->binary.code_size);
ptr = read_chunk(ptr, (void**)&shader->binary.rodata,
&shader->binary.rodata_size);
ptr = read_chunk(ptr, (void**)&shader->binary.relocs, &chunk_size);
shader->binary.reloc_count = chunk_size / sizeof(shader->binary.relocs[0]);
ptr = read_chunk(ptr, (void**)&shader->binary.disasm_string, &chunk_size);
return true;
}
/**
* Insert a shader into the cache. It's assumed the shader is not in the cache.
* Use si_shader_cache_load_shader before calling this.
*
* Returns false on failure, in which case the tgsi_binary should be freed.
*/
static bool si_shader_cache_insert_shader(struct si_screen *sscreen,
void *tgsi_binary,
struct si_shader *shader)
{
void *hw_binary = si_get_shader_binary(shader);
if (!hw_binary)
return false;
if (_mesa_hash_table_insert(sscreen->shader_cache, tgsi_binary,
hw_binary) == NULL) {
FREE(hw_binary);
return false;
}
return true;
}
static bool si_shader_cache_load_shader(struct si_screen *sscreen,
void *tgsi_binary,
struct si_shader *shader)
{
struct hash_entry *entry =
_mesa_hash_table_search(sscreen->shader_cache, tgsi_binary);
if (!entry)
return false;
return si_load_shader_binary(shader, entry->data);
}
static uint32_t si_shader_cache_key_hash(const void *key)
{
/* The first dword is the key size. */
return util_hash_crc32(key, *(uint32_t*)key);
}
static bool si_shader_cache_key_equals(const void *a, const void *b)
{
uint32_t *keya = (uint32_t*)a;
uint32_t *keyb = (uint32_t*)b;
/* The first dword is the key size. */
if (*keya != *keyb)
return false;
return memcmp(keya, keyb, *keya) == 0;
}
static void si_destroy_shader_cache_entry(struct hash_entry *entry)
{
FREE((void*)entry->key);
FREE(entry->data);
}
bool si_init_shader_cache(struct si_screen *sscreen)
{
pipe_mutex_init(sscreen->shader_cache_mutex);
sscreen->shader_cache =
_mesa_hash_table_create(NULL,
si_shader_cache_key_hash,
si_shader_cache_key_equals);
return sscreen->shader_cache != NULL;
}
void si_destroy_shader_cache(struct si_screen *sscreen)
{
if (sscreen->shader_cache)
_mesa_hash_table_destroy(sscreen->shader_cache,
si_destroy_shader_cache_entry);
pipe_mutex_destroy(sscreen->shader_cache_mutex);
}
/* SHADER STATES */
static void si_set_tesseval_regs(struct si_shader *shader,
struct si_pm4_state *pm4)
{
@ -936,17 +1147,37 @@ static void *si_create_shader_selector(struct pipe_context *ctx,
if (sel->type != PIPE_SHADER_GEOMETRY &&
!sscreen->use_monolithic_shaders) {
struct si_shader *shader = CALLOC_STRUCT(si_shader);
void *tgsi_binary;
if (!shader)
goto error;
shader->selector = sel;
if (si_compile_tgsi_shader(sscreen, sctx->tm, shader, false,
&sctx->b.debug) != 0) {
FREE(shader);
goto error;
tgsi_binary = si_get_tgsi_binary(sel);
/* Try to load the shader from the shader cache. */
pipe_mutex_lock(sscreen->shader_cache_mutex);
if (tgsi_binary &&
si_shader_cache_load_shader(sscreen, tgsi_binary, shader)) {
FREE(tgsi_binary);
} else {
/* Compile the shader if it hasn't been loaded from the cache. */
if (si_compile_tgsi_shader(sscreen, sctx->tm, shader, false,
&sctx->b.debug) != 0) {
FREE(shader);
FREE(tgsi_binary);
pipe_mutex_unlock(sscreen->shader_cache_mutex);
goto error;
}
if (tgsi_binary &&
!si_shader_cache_insert_shader(sscreen, tgsi_binary, shader))
FREE(tgsi_binary);
}
pipe_mutex_unlock(sscreen->shader_cache_mutex);
sel->main_shader_part = shader;
}