tgsi/scan: handle holes between VS inputs, assert-fail in other cases

"st/mesa: overhaul vertex setup for clearing, glDrawPixels, glBitmap"
added a vertex shader declaring IN[0] and IN[2], but not IN[1].

Drivers relying on tgsi_shader_info can't handle holes in declarations,
because tgsi_shader_info doesn't track that.

This is just a quick workaround meant for stable that will work for vertex
shaders.

This fixes radeonsi DrawPixels and CopyPixels crashes.

Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Brian Paul <brianp@vmware.com>
This commit is contained in:
Marek Olšák 2016-02-23 00:37:39 +01:00
parent 31a0affa28
commit 190a291b03

View file

@ -247,7 +247,14 @@ scan_declaration(struct tgsi_shader_info *info,
info->input_interpolate[reg] = (ubyte)fulldecl->Interp.Interpolate;
info->input_interpolate_loc[reg] = (ubyte)fulldecl->Interp.Location;
info->input_cylindrical_wrap[reg] = (ubyte)fulldecl->Interp.CylindricalWrap;
info->num_inputs++;
/* Vertex shaders can have inputs with holes between them. */
if (info->processor == TGSI_PROCESSOR_VERTEX)
info->num_inputs = MAX2(info->num_inputs, reg + 1);
else {
info->num_inputs++;
assert(reg < info->num_inputs);
}
/* Only interpolated varyings. Don't include POSITION.
* Don't include integer varyings, because they are not
@ -341,6 +348,7 @@ scan_declaration(struct tgsi_shader_info *info,
info->output_semantic_name[reg] = (ubyte) semName;
info->output_semantic_index[reg] = (ubyte) semIndex;
info->num_outputs++;
assert(reg < info->num_outputs);
if (semName == TGSI_SEMANTIC_COLOR)
info->colors_written |= 1 << semIndex;