Commit graph

111506 commits

Author SHA1 Message Date
Erik Faye-Lund
0bca0f1aa2 docs: remove pointlessly repeated list
The examples listed above are exactly the same ones are we're about to
list, so let's just keep the list that defines what they do.

Signed-off-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Eric Engestrom <eric.engestrom@intel.com>
2019-06-05 23:48:45 +02:00
Erik Faye-Lund
aed4ac6da8 docs: remove stray whitespace
There's some stray whitespace in these files that doesn't do anything
useful. Let's get rid of if.

Signed-off-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Eric Engestrom <eric.engestrom@intel.com>
2019-06-05 23:48:45 +02:00
Erik Faye-Lund
20c56e18c2 docs: use proper links instead of code-tags
These links are a bit odd in that the URLs are simply placed in
code-tags. This makes them harder to work with. Let's use proper
links instead.

Signed-off-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Eric Engestrom <eric.engestrom@intel.com>
2019-06-05 23:48:45 +02:00
Erik Faye-Lund
c59c793ae5 docs: update doxygen-links
One of these URLs are dead these days, and the other one forwards to the
current one, doxygen.nl. Let's get these links up to date.

Signed-off-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Eric Engestrom <eric.engestrom@intel.com>
2019-06-05 23:48:45 +02:00
Erik Faye-Lund
7c4a4fb09a docs: remove some noisy spacing in pre-blocks
These newlines caused the blocks to have trailing newlines in them,
which renders a bit noisily.

Signed-off-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Eric Engestrom <eric.engestrom@intel.com>
2019-06-05 23:48:45 +02:00
Erik Faye-Lund
412046f74e docs: improve quoting slightly
Signed-off-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Eric Engestrom <eric.engestrom@intel.com>
2019-06-05 23:48:45 +02:00
Erik Faye-Lund
8620f53212 docs: do not use br-tag for non-significant breaks
According to the W3C, we shouldn't use the br-tag unless the line-break
is part of the content:

https://www.w3.org/TR/2011/WD-html5-author-20110809/the-br-element.html

All of these instances are for non-content usage, and is as such technically
out-of-spec. So let's either remove them, or split paragraphs, based on
how related the content are.

Signed-off-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Eric Engestrom <eric.engestrom@intel.com>
2019-06-05 23:48:45 +02:00
Erik Faye-Lund
d5e273aad2 docs: remove pointless line-break
Line-breaks at the end of a paragraph doesn't do anything useful,
so let's just get rid of it.

Signed-off-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Eric Engestrom <eric.engestrom@intel.com>
2019-06-05 23:48:45 +02:00
Erik Faye-Lund
db8211a883 docs: remove pointless trailing hard-breaks
Line-break at the end of an article is quite pointless, and doesn't do
much to increase the readability. Let's get rid of them.

Signed-off-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Eric Engestrom <eric.engestrom@intel.com>
2019-06-05 23:48:45 +02:00
Erik Faye-Lund
74a6a68196 docs: rewrite paragraph to be free-form
These half-way structured sections are needlessly problematic to
translate cleanly to other markup-languages, so let's just make this
into a free-form paragraph instead.

Signed-off-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Eric Engestrom <eric.engestrom@intel.com>
2019-06-05 23:48:45 +02:00
Erik Faye-Lund
9e5bc2c868 docs: use h4 instead of free-standing paragraphs and br-tags
This makes this document a bit more structured, which is generally
considered a good thing for HTML. It will also translate a bit better
into other markup-formats.

Signed-off-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Eric Engestrom <eric.engestrom@intel.com>
2019-06-05 23:48:45 +02:00
Erik Faye-Lund
38652a29ae docs: slightly reword paragraph and tweak markup
This makes this paragraph a bit easier to digest.

Signed-off-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Eric Engestrom <eric.engestrom@intel.com>
2019-06-05 23:48:44 +02:00
Erik Faye-Lund
b2ac7582d9 docs: remove stray space in code-block
Signed-off-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Eric Engestrom <eric.engestrom@intel.com>
2019-06-05 23:48:44 +02:00
Erik Faye-Lund
0114d15ed6 docs: remove some pointless spacing
The different headers and header-sizes already convey the hierarchical
structure of this document, the unusual spacing arguably just looks a
bit inconsistent with the rest of the site. Let's remove it; it looks
fine without it, and will translate better to other markup languages.

Signed-off-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Eric Engestrom <eric.engestrom@intel.com>
2019-06-05 23:48:44 +02:00
Erik Faye-Lund
392c083377 docs: add more more code-tags
It's easier to read function-names, file-names and other
"machine"-related strings if they are formatted in a monospace font. So
let's mark these up with code-tags.

Signed-off-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Eric Engestrom <eric.engestrom@intel.com>
2019-06-05 23:48:44 +02:00
Erik Faye-Lund
0ee366960c docs: use code instead of tt-tag
The tt-tag has been removed from HTML5, so let's normalize this to
code-tags intead. This just makes things a bit more consistent, as we've
mixed these left and right so far anyway.

Signed-off-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Eric Engestrom <eric.engestrom@intel.com>
2019-06-05 23:48:44 +02:00
Erik Faye-Lund
d60dc5d16f docs: use paragraph instead of double newlines
This is a bit more semantically clean in HTML, and makes us keep
content and presentation a bit more separated.

Signed-off-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Eric Engestrom <eric.engestrom@intel.com>
2019-06-05 23:48:44 +02:00
Erik Faye-Lund
9a65de343e docs: use verbatim .plan quote
This quote is now verbatim, as archived here:

https://github.com/ESWAT/john-carmack-plan-archive/blob/master/by_year/johnc_plan_1999.txt

This makes it look a bit more consistent with the following news-entry,
and makes things IMO a bit more clear.

Signed-off-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Eric Engestrom <eric.engestrom@intel.com>
2019-06-05 23:48:44 +02:00
Alyssa Rosenzweig
905d914cb6 panfrost/midgard: Verify SSA claims when pipelining
The pipeline register creation algorithm is only valid for SSA indices;
NIR registers and such cannot be pipelined without more complex
analysis. However, there are the ocassional class of "liars" -- indices
that claim to be SSA but are not. This occurs in the blend shader
prologue, for example. Detect this and just bail quietly for now.

Eventually we need to rewrite the blend shader prologue to occur in NIR
anyway (which would mitigate the issue), but that's more involved and
depends on a better understanding of pixel formats in blend shaders (for
non-RGBA8888/UNORM cases).

Fixes some blend shader regressions.

Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
2019-06-05 14:40:08 -07:00
Alyssa Rosenzweig
dcd12aad46 panfrost/midgard: Don't assign var locations ourselves
This piece of code was cargo-culted from the ir3 standalone compiler and
made sense when we were a standalone compiler ourselves. Unfortunately,
for the online compiler, mesa/st *already handles this for us* and if we
duplicate it here, we're duplicating it *incorrectly*. So just delete
these lines and fix a heck of a lot of tests.

Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
2019-06-05 14:40:08 -07:00
Tomeu Vizoso
de5c882973 panfrost: Reload framebuffer contents if there's no clear
If by flush time the client hasn't submitted a clear, add jobs for
reloading the framebuffer contents as the first draw in the frame.

This is required by programs such as Weston which don't do clears and
rely on the previous contents of the framebuffer being there.

Reloading the whole framebuffer on every frame without regards to what
is needed or what is going to be covered is very inefficient, but future
work will introduce support for damage regions and partial updates so we
know what needs to be actually reloaded.

Fixes quite a few tests in dEQP-EGL.functional.buffer_age.*.

[Alyssa: The context is that tilers do an implicit glClear() on every
frame, whether you asked them to or not. If you want a clear, this is
very efficient. But if you don't, you have to explicitly blit the
backbuffer back into tile memory, accomplished by a dummy texturing
draw. This patch generates that draw via u_blitter, although we could do
a bit better ourselves by eliding the vertex job. This fixes "black
rectangles in Weston/sway" as well as "video not displaying when UI
visible in mpv"]

Signed-off-by: Tomeu Vizoso <tomeu.vizoso@collabora.com>
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
2019-06-05 14:35:48 -07:00
Alyssa Rosenzweig
2adf35e4f5 panfrost: Don't flip scanout
The mesa/st flips the viewport, so we respect that rather than
trying to flip the framebuffer itself and ignoring the viewport and
using a messy heuristic.

However, this brings an underlying disagreement about the interpretation
of winding order to light. The blob uses a different strategy than Mesa
for handling viewport Y flipping, so the meanings of the winding order
bit are flipped for it. To keep things clean on our end, we rename to
explicitly use Gallium (rather than flipped OpenGL) conventions.

Fixes upside-down Xwayland/egl windows.

v2: Adjust lowering configuration to correctly flip gl_PointCoord.y and
gl_FragCoord.y. v1 was R-b'd by Tomeu, but then retracted due to these
regressions which are not fixed.

Suggested-by: Rob Clark <robdclark@chromium.org>
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Sort-of-reviewed-by: Tomeu Vizoso <tomeu.vizoso@collabora.com>
2019-06-05 14:35:48 -07:00
Timur Kristóf
c94b70a178 st/nine: Use tgsi_to_nir when preferred IR is NIR.
This patch allows nine to read the preferred IR from pipe caps and use
NIR when that is preferred by the driver, by calling tgsi_to_nir. Also
adds some debug options that allow overriding it.

Signed-off-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Axel Davy <davyaxel0@gmail.com>
2019-06-05 23:32:13 +02:00
Lionel Landwerlin
c162127440 intel/perf: improve dynamic loading config detection
We're currently trying to detect dynamic loading config support by
trying to remove to test config (hard coded in the i915 driver) and
checking we get ENOENT.

This can fail if the test config was updated in Mesa but not yet in
i915.

A better way to do this is to pick an invalid ID and check for ENOENT.

Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Cc: <mesa-stable@lists.freedesktop.org>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2019-06-05 20:16:23 +00:00
Jason Ekstrand
811c05dfe6 intel/nir: Take nir_shader*s in brw_nir_link_shaders
Since NIR_PASS no longer swaps out the NIR pointer when NIR_TEST_* is
enabled, we can just take a single pointer and not a pointer to pointer.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2019-06-05 20:07:28 +00:00
Jason Ekstrand
bb67a99a2d intel/nir: Stop returning the shader from helpers
Now that NIR_TEST_* doesn't swap the shader out from under us, it's
sufficient to just modify the shader rather than having to return in
case we're testing serialization or cloning.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2019-06-05 20:07:28 +00:00
Jason Ekstrand
fe2fc30cb5 nir: Don't replace the nir_shader when NIR_TEST_SERIALIZE=1
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=108957
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Rob Clark <robdclark@chromium.org>
2019-06-05 20:07:28 +00:00
Jason Ekstrand
9eba6d9a88 nir: Don't replace the nir_shader when NIR_TEST_CLONE=1
Instead, we add a new helper which stomps one nir_shader and replaces it
with another.  The new helper effectively just changes which pointer
gets used for the base nir_shader.  It should be 99% as good at testing
cloning but without requiring that everything handle having the shader
swapped out from under it constantly.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=108957
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Rob Clark <robdclark@chromium.org>
2019-06-05 20:07:28 +00:00
Caio Marcelo de Oliveira Filho
747926ddfb iris: Only recompile CS when needed
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Sagar Ghuge <sagar.ghuge@intel.com>
2019-06-05 12:57:54 -07:00
Lionel Landwerlin
0430c6d18a intel/perf: fix EuThreadsCount value in performance equations
EuThreadsCount is supposed to be the number of threads per EU, not the
total number of threads in the whole device.

Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Fixes: 1fc7b95127 ("i965: Add Gen8+ INTEL_performance_query support")
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2019-06-05 22:41:01 +03:00
Mark Janes
36d8a922de intel/tools: use C99 print conversion specifier for 32 bit builds
Fixes formatting errors for 32 bit compilations, eg:

  error: format ‘%lx’ expects argument of type ‘long unsigned int’,
  but argument 5 has type ‘uint64_t’ {aka ‘long long unsigned int’}
  [-Werror=format=]

Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
2019-06-05 19:25:15 +00:00
Samuel Pitoiset
8a31eaa4e2 radv: use only one descriptor in the fmask expand pass
This removes one useless SMEM load operations which pointed to
the same descriptor anyway.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-By: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2019-06-05 20:50:58 +02:00
Samuel Pitoiset
7664eb8f2b radv: set ACCESS_NON_READABLE on the fmask expand pass output image
The driver will emit GLC=1.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-By: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2019-06-05 20:50:56 +02:00
Samuel Pitoiset
8206390546 radv: remove one useless image type in the fmask expand shader
Both input and output images use the same type.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-By: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2019-06-05 20:50:53 +02:00
Kristian H. Kristensen
1e6c873f1f freedreno/ir3: Extend debug helpers to support TCS/TES/GS
Reviewed-by: Rob Clark <robdclark@gmail.com>
2019-06-05 11:15:04 -07:00
Kristian H. Kristensen
3da9a24f35 freedreno/a6xx: Use VALIDREG in next_regid() helper
Reviewed-by: Rob Clark <robdclark@gmail.com>
2019-06-05 11:15:04 -07:00
Kristian H. Kristensen
6fffc091e2 freedreno/a6xx: Remove dead code from a5xx
Reviewed-by: Rob Clark <robdclark@gmail.com>
2019-06-05 11:15:04 -07:00
Kristian H. Kristensen
cea39af2fb freedreno/ir3: Generalize ir3_shader_disasm()
Use a helper function to get the sysval/attribute/varying/output name
and make the disam debug output independent of shader stage.

Reviewed-by: Rob Clark <robdclark@gmail.com>
2019-06-05 11:15:04 -07:00
Alyssa Rosenzweig
1ea987576d panfrost/midgard: Always break up fragment writeout
In a fragment shader, r0 is written out with a special branch sequence.
r0 is not a real register here, but essentially a pipeline register --
as such, it needs to be written out in full and on time, with hanging
dependencies in the bundle. Otherwise, we break up the bundle, which
costs an extra ALU cycle and adds a move.

When the scheduler ran last thing, we could do this analysis within the
scheduler. Now that RA can run after scheduling, that's no longer valid,
so we remove the analysis and always break it up (at a performance
penalty). Future work can add a post-RA/post-schedule pass to merge
writeout blocks if possible. It's a bit of a low-priority next to fixing
conformance regressions, of course.

Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
2019-06-05 18:06:49 +00:00
Alyssa Rosenzweig
3d11b075f0 panfrost/midgard: Fix cubemap regression
Fixes: 2d9802233 ("panfrost/midgard: Extend RA to non-vec4 sources")

Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
2019-06-05 18:06:48 +00:00
Deepak Rawat
828e1b0b4c winsys/drm: Fix out of scope variable usage
In this particular instance, struct member were used outside of the
block where it was defined. Fix this by moving the definition outside of
block.

Signed-off-by: Deepak Rawat <drawat@vmware.com>
Fixes: 569f838987 ("winsys/svga: Add support for new surface ioctl, multisample pattern")
Reviewed-by: Brian Paul <brianp@vmware.com>
2019-06-02 22:31:07 -07:00
Alyssa Rosenzweig
c51312bc94 panfrost/midgard: Lower integer division
We use the shared nir_lower_idiv pass to lower integer division, fixing
144 dEQP tests. This pass was not applied in the past due to breakage
from iabs fixed earlier in the series.

Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Reviewed-By: Ryan Houdek <Sonicadvance1@gmail.com>
2019-06-05 17:59:27 +00:00
Alyssa Rosenzweig
88c59798fe panfrost/midgard: Fix 1-arg ALU memory corruption
Certain ops that only take one argument have an imaginary "zero"
constant for their second argument. For instance, conversions:

   i2f [dest], [source], #0

Memory corruption meant that #0 was instead random noise. For some ops,
that doesn't matter (manifested as abnormally large code size and poor
scheduling due to extra constants in random places). But for others,
where a 1-op is emulated by a 2-op with an implicit 0 second argument,
that broke things.

Fixes iabs (emulated by iabsdiff).

Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Reviewed-By: Ryan Houdek <Sonicadvance1@gmail.com>
2019-06-05 17:59:24 +00:00
Alyssa Rosenzweig
9f14e20fa1 panfrost/midgard: Add a bunch of new ALU ops
These ops are used to accelerate various functions exposed in OpenCL.
This commit only includes the routine additions to the table. They are
not wired through the compiler; rather, they are just here to keep a
reference for the disassembler.

Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Reviewed-By: Ryan Houdek <Sonicadvance1@gmail.com>
2019-06-05 17:58:14 +00:00
Emil Velikov
d6edccee8d egl: add EGL_platform_device support
This new 'platform' is added by default with no guards.

It is effectively a copy of the surfaceless one, with updated function
names and brand new probe function.

Due to the reuse, some of the ifdef HAVE_SURFACELESS_PLATFORM guards
have been dropped.

A worthy mention are the changes in _egFindDisplay, since the original
and dup'd fd are required, we make use of the plat_opt argument.

Note that no hacks for eglGetDisplay are added - the API works only with
the eglGetPlatformDisplay* API.

v2:
 - s/_eglCompareDeviceDisplay/_eglSameDeviceDisplay/ (Eric)
 - let ^^ return bool (Eric)
 - fixup meson build, move files() further up (Eric)
 - copy from plat. surfaceless w/o the visual cleanups
 - close and free when destroying the dpy
 - sprinkle a few _eglDeviceSupports
 - split fd handling into separate function
 - use directly the render node if no FD is given (Mathias)

v3:
 - s/dpy/disp/g
 - drop swap_buffers* callbacks
 - drop loader_set_logger()
 - drop local define
 - re-introduce _eglGetDRMDeviceRenderNode()
 - EGL_WARN on ForceSoftware with HW device - continue using the HW device
 - bail out for "EGL_MESA_device_software" until it's fixed
 - wire-up the Android build

v4:
 - use new style _eglFindDisplay()
 - split hw vs sw code paths
 - don't close the internal fd (already handled in FiniDisplay())
 - make swrast work (bit hacky bit will do for now)
 - Android for real, drop autotools
 - Correct HW + LIBGL_ALWAYS_SOFTWARE check
 - use the dri2_create_drawable() helper

v5:
 - enhance comment around fd checks (Mathias)
 - rebase for dri2_init_surface() changes

Cc: Mathias Fröhlich <Mathias.Froehlich@gmx.net>
Acked-by: Marek Olšák <marek.olsak@amd.com> (v4)
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Signed-off-by: Marek Olšák <marek.olsak@amd.com>
2019-06-05 13:35:21 -04:00
Emil Velikov
2f11957532 egl: keep the software device at the end of the list
By default, the user is likely to pick the first device so it should
not be the least performant (aka software) one.

v2: Drop odd comment (Marek)

Suggested-by: Marek Olšák <maraeo@gmail.com>
Reviewed-by: Mathias Fröhlich <Mathias.Froehlich@web.de> (v1)
Reviewed-by: Marek Olšák <marek.olsak@amd.com> (v1)
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Signed-off-by: Marek Olšák <marek.olsak@amd.com>
2019-06-05 13:35:21 -04:00
Emil Velikov
2282ec0ad6 egl/dri: flesh out and use dri2_create_drawable()
Wrap the loader->createNewDrawable() dance into a helper and use it
throughout the codebase.

This addresses a cases like surfaceless (SL) on swrast (SL on kms_swrast
is fine) where we'd attempt using the wrong driver and crash out.

v2: fixup quirky GBM (Mathias)
v3: fixup GBM for real (Marek)

Cc: mesa-stable@lists.freedesktop.org
Cc: Mathias Fröhlich <Mathias.Froehlich@web.de>
Reviewed-by: Mathias Fröhlich <Mathias.Froehlich@web.de> (v1)
Reviewed-by: Marek Olšák <marek.olsak@amd.com> (v1)
Signed-off-by: Emil Velikov <emil.velikov@collabora.com> (v2)
Signed-off-by: Marek Olšák <marek.olsak@amd.com> (v2)
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
2019-06-05 13:35:21 -04:00
Emil Velikov
5e0f527d60 egl: fold X11 attrib handling like other platforms
Since we no longer need special handling for X11, refactor the code to
follow the style used by all other platforms.

Reviewed-by: Mathias Fröhlich <Mathias.Froehlich@web.de>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Signed-off-by: Marek Olšák <marek.olsak@amd.com>
2019-06-05 13:35:21 -04:00
Adam Jackson
2b29cf2468 egl: remove Options::Platform handling
The full set of attributes is already handled with previous patches.
Thus all this is not dead code.

v2 (Emil) - split from a larger patch.

Reviewed-by: Mathias Fröhlich <Mathias.Froehlich@web.de>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Signed-off-by: Marek Olšák <marek.olsak@amd.com>
2019-06-05 13:35:21 -04:00
Adam Jackson
4aebd86f9a egl/x11: pick the user requested screen
At the moment the user will pass the screen number via attribs, yet we
would throw that away. Reason being that the int *screen passed to
xcb_connect() is output only.

v2 (Emil):
 - split from a larger patch
 - use xcb_connect() returned screen, as fallback
 - use helper function only as needed

Reviewed-by: Mathias Fröhlich <Mathias.Froehlich@web.de>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Signed-off-by: Marek Olšák <marek.olsak@amd.com>
2019-06-05 13:35:21 -04:00