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radv: use only one descriptor in the fmask expand pass
This removes one useless SMEM load operations which pointed to the same descriptor anyway. Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com> Reviewed-By: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
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commit
8a31eaa4e2
1 changed files with 3 additions and 24 deletions
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@ -50,7 +50,7 @@ build_fmask_expand_compute_shader(struct radv_device *device, int samples)
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nir_variable *output_img = nir_variable_create(b.shader, nir_var_uniform,
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img_type, "out_img");
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output_img->data.descriptor_set = 0;
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output_img->data.binding = 1;
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output_img->data.binding = 0;
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output_img->data.image.access = ACCESS_NON_READABLE;
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nir_ssa_def *invoc_id = nir_load_local_invocation_id(&b);
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@ -144,27 +144,13 @@ radv_expand_fmask_image_inplace(struct radv_cmd_buffer *cmd_buffer,
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VK_PIPELINE_BIND_POINT_COMPUTE,
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cmd_buffer->device->meta_state.fmask_expand.p_layout,
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0, /* set */
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2, /* descriptorWriteCount */
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1, /* descriptorWriteCount */
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(VkWriteDescriptorSet[]) {
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{
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.sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET,
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.dstBinding = 0,
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.dstArrayElement = 0,
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.descriptorCount = 1,
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.descriptorType = VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE,
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.pImageInfo = (VkDescriptorImageInfo[]) {
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{
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.sampler = VK_NULL_HANDLE,
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.imageView = radv_image_view_to_handle(&iview),
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.imageLayout = VK_IMAGE_LAYOUT_GENERAL
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},
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}
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},
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{
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.sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET,
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.dstBinding = 1,
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.dstArrayElement = 0,
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.descriptorCount = 1,
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.descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_IMAGE,
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.pImageInfo = (VkDescriptorImageInfo[]) {
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{
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@ -250,17 +236,10 @@ radv_device_init_meta_fmask_expand_state(struct radv_device *device)
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VkDescriptorSetLayoutCreateInfo ds_create_info = {
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.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO,
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.flags = VK_DESCRIPTOR_SET_LAYOUT_CREATE_PUSH_DESCRIPTOR_BIT_KHR,
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.bindingCount = 2,
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.bindingCount = 1,
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.pBindings = (VkDescriptorSetLayoutBinding[]) {
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{
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.binding = 0,
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.descriptorType = VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE,
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.descriptorCount = 1,
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.stageFlags = VK_SHADER_STAGE_COMPUTE_BIT,
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.pImmutableSamplers = NULL
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},
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{
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.binding = 1,
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.descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_IMAGE,
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.descriptorCount = 1,
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.stageFlags = VK_SHADER_STAGE_COMPUTE_BIT,
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