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radv: remove one useless image type in the fmask expand shader
Both input and output images use the same type. Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com> Reviewed-By: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
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parent
1e6c873f1f
commit
8206390546
1 changed files with 3 additions and 6 deletions
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@ -30,10 +30,7 @@ build_fmask_expand_compute_shader(struct radv_device *device, int samples)
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{
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nir_builder b;
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char name[64];
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const struct glsl_type *input_img_type =
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glsl_sampler_type(GLSL_SAMPLER_DIM_MS, false, false,
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GLSL_TYPE_FLOAT);
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const struct glsl_type *output_img_type =
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const struct glsl_type *img_type =
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glsl_sampler_type(GLSL_SAMPLER_DIM_MS, false, false,
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GLSL_TYPE_FLOAT);
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@ -46,12 +43,12 @@ build_fmask_expand_compute_shader(struct radv_device *device, int samples)
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b.shader->info.cs.local_size[2] = 1;
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nir_variable *input_img = nir_variable_create(b.shader, nir_var_uniform,
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input_img_type, "s_tex");
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img_type, "s_tex");
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input_img->data.descriptor_set = 0;
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input_img->data.binding = 0;
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nir_variable *output_img = nir_variable_create(b.shader, nir_var_uniform,
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output_img_type, "out_img");
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img_type, "out_img");
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output_img->data.descriptor_set = 0;
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output_img->data.binding = 1;
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