radv: remove one useless image type in the fmask expand shader

Both input and output images use the same type.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-By: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
This commit is contained in:
Samuel Pitoiset 2019-05-20 10:28:01 +02:00
parent 1e6c873f1f
commit 8206390546

View file

@ -30,10 +30,7 @@ build_fmask_expand_compute_shader(struct radv_device *device, int samples)
{
nir_builder b;
char name[64];
const struct glsl_type *input_img_type =
glsl_sampler_type(GLSL_SAMPLER_DIM_MS, false, false,
GLSL_TYPE_FLOAT);
const struct glsl_type *output_img_type =
const struct glsl_type *img_type =
glsl_sampler_type(GLSL_SAMPLER_DIM_MS, false, false,
GLSL_TYPE_FLOAT);
@ -46,12 +43,12 @@ build_fmask_expand_compute_shader(struct radv_device *device, int samples)
b.shader->info.cs.local_size[2] = 1;
nir_variable *input_img = nir_variable_create(b.shader, nir_var_uniform,
input_img_type, "s_tex");
img_type, "s_tex");
input_img->data.descriptor_set = 0;
input_img->data.binding = 0;
nir_variable *output_img = nir_variable_create(b.shader, nir_var_uniform,
output_img_type, "out_img");
img_type, "out_img");
output_img->data.descriptor_set = 0;
output_img->data.binding = 1;