v2: Add the missing PIPE_CONTROL enable/disable bits
v3: Use new I915_PROTECTED_CONTENT_DEFAULT_SESSION
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: José Roberto de Souza <jose.souza@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8064>
v2: Add assert on VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT in vkMapMemory
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: José Roberto de Souza <jose.souza@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8064>
On Blitter engine, we don't support PIPE_CONTROL, we have to update
memory locations using the MI_FLUSH_DW command.
v2:
- Handle video queue (Lionel)
Fixes: 056b0cb87f ("anv: add video engine support in various places")
Fixes: 5112b42146 ("anv: Handle end of pipe with MI_FLUSH_DW on transfer queue")
Signed-off-by: Sagar Ghuge <sagar.ghuge@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26121>
Avoids fixing up list pointers that we don't care about anymore -- since
all the instructions will be re-added in a different order anyway.
Reviewed-by: Matt Turner <mattst88@gmail.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25841>
Some fields in schedule_node will need to be reset each time they are
used. The `cand_generation` needs to be back to zero, and both
`unblocked_time` and `parent_count` need to be back to their initial
values, which were pre-calculated.
Rename the initial data fields and add new ones for the temporary data.
Note the helper function is `per node` to allow it "tag along" with an
existing loops.
Reviewed-by: Matt Turner <mattst88@gmail.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25841>
This will be useful later on when we reuse the same scheduler for
multiple modes.
Reviewed-by: Matt Turner <mattst88@gmail.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25841>
- Just assert in functions we expect it to exist
- Predicate usage with `!post_reg_alloc` to avoid suggest there are more
combinations.
- Reuse an existing loop to call the count function.
Reviewed-by: Matt Turner <mattst88@gmail.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25841>
Values are used together, saves one pointer in schedule_node,
reduces amount of reallocations when children count grows.
Reviewed-by: Matt Turner <mattst88@gmail.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25841>
Pull run() and schedule_instructions() for fs, and pull a very
simplified version of those into a run() for vec4. Because of the
previous patches the duplication is small.
Since we are touching these, change run() implementations to use the
cfg from the existing reference to the visitor/shader instead of taking
one as argument.
Reviewed-by: Matt Turner <mattst88@gmail.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25841>
The list was used for iterating through all instructions and then
later also to track the available ones. Now that the array iteration
is used, change how we fill it and rename it to reflect its only job.
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25841>
For all the preparation data collection before the scheduling
actually happens, it is possible to walk the schedule nodes
in order by iterating on the range of the array dedicated to
a given block.
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25841>
It is always the same for all nodes, so use the one available in the
scheduler itself.
Also, per Matt's suggestion, collect is_haswell from devinfo instead of
from a function argument.
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25841>
Commit 50c29e1ffa ("anv: simplify buffer address+size loads from descriptor buffer")
is making use of AuxiliarySurfaceBaseAddress field to store buffer
lenght as it was not used but a LNL workaround will make use of it
so we need to bring back this non optimized version of
build_load_render_surface_state_address().
There is some conflicts so a simple revert do not works.
Signed-off-by: José Roberto de Souza <jose.souza@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26152>
The current name doesn't cover all the tex related instructions and
in all usages, we already have a switch statement to dispatch
per instruction type, so is more natural to list the instructions we
care there.
In fs::is_send_from_grf() we can simply ignore them since the
instructions are either lowered directly to SEND (Gfx7+) or use
MRF (Gfx6-).
With this change, the fs_inst::size_read() generated code gets
simplified (the "tex" entries get added to the switch jump table
in gcc) and the default case loses the conditional handling tex.
This reduces shader compilation time, as illustrated by replaying
fossils (tested on my TGL laptop):
```
// Rise of the Tomb Raider (N=13)
Difference at 95.0% confidence
-1.32231 +/- 0.0170138
-4.37605% +/- 0.0563054%
(Student's t, pooled s = 0.0210159)
// Cyberpunk 2077 (N=7)
Difference at 95.0% confidence
-3.64 +/- 0.114993
-2.95188% +/- 0.0932544%
(Student's t, pooled s = 0.09873)
```
Suggested-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25721>
Not supported according to the docs and will trigger an assert
isl_get_render_compression_format().
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Cc: mesa-stable
Reviewed-by: Sagar Ghuge <sagar.ghuge@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26112>
With the removal of DRM_IOCTL_XE_MMIO xe_gem_read_render_timestamp()
was always returning false but with DRM_XE_DEVICE_QUERY_ENGINE_CYCLES
it can be re implemented making use of
xe_gem_read_correlate_cpu_gpu_timestamp().
Signed-off-by: José Roberto de Souza <jose.souza@intel.com>
Reviewed-by: José Roberto de Souza <jose.souza@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24591>
The Intel Xe driver added the ability to do cpu/gpu timestamp
correlation giving a much better alignment of timestamps (we use to
have ~20us delta between the 2 samples, just because of the ioctl
barrier potentially sneaking in some work).
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: José Roberto de Souza <jose.souza@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24591>
Add anv_get_default_cpu_clock_id() to return the default cpu clock
id to be used in the begin and end time captures of
anv_GetCalibratedTimestampsEXT().
Signed-off-by: José Roberto de Souza <jose.souza@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24591>
This function will make use of Xe DRM_XE_DEVICE_QUERY_ENGINE_CYCLES by
returning correlate CPU ang GPU timestamp to be used by Intel drives.
This correlate timestamps gives us more accuracy.
Signed-off-by: José Roberto de Souza <jose.souza@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24591>
This is lowered to 32-bit integer execution type by the regioning
lowering pass now, so the existing special casing is redudant for
Gfx12 and buggy for Xe2+, since SEL_EXEC is now emitted without
lowering for 64-bit integers.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25514>
Extended math instructions are now synchronized as in-order
instructions like other ALU operations, which is more efficient than
the out-of-order tracking we had to do in previous generations, and
avoids false dependencies introduced due to SBID aliasing.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25514>
Xe2 hardware has a "long" EU pipeline specifically for FP64
instructions, so these are handled as in-order instructions which
require RegDist synchronization. 64-bit integer instructions are now
handled by the normal integer pipeline, so the existing special-casing
inherited from ATS needs to be disabled.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25514>
This implements the extended 10-bit encoding of the software
scoreboard information used by Xe2 platforms. The new encoding is
different enough that there are few opportunities for sharing code
during translation to machine code, but the high-level tgl_swsb
representation remains roughly the same.
Among other changes the 10-bit SWSB format provides 5 bits worth of
SBID tokens (though they're only usable in large GRF mode) instead of
4 bits, the extended math pipeline is handled as an in-order (RegDist)
pipeline instead of as an out-of-order one, and the dual-argument
encodings support additional combinations of RegDist and SBID
synchronization modes. A new encoding is introduced for preventing
the accumulator hardware scoreboard from being updated, but this is
currently not needed.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25514>
The workaround applies specifically to Cube and Cube Arrays, so we can
still apply the optimization for the others.
Ideally we would like to pull opt_zero_samples logic into the lowering
sends -- to avoid adding a bit to communicate between passes. However
the texture coordinates for the LOGICAL backend instructions, which
are a common target for the optimization, are combined into offsets over
a single VGRF, so we can't easily identify the constant cases. The
copy-prop pass make this more visible for opt_zero_samples.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25742>
Inadvertently, because of a sequence of changes elsewhere, this pass
ended up not having any effect:
- Before Gfx5 the optimization is not applicable.
- On Gfx5-6 it doesn't apply because it sampler operations don't
currently use LOAD_PAYLOAD, but write the MOVs directly. Not clear to
me whether they ever did.
- On Gfx7+ it doesn't apply anymore because now the logical sampler
operations are now lowered directly to SENDs, and the is_tex() check
would skip them.
Since the LOAD_PAYLOAD implementation applies for Gfx7+ only, rework the
pass to work again by handling SEND instructions. To make the pass
easier, the optimization will happen before opt_split_sends() so only
one LOAD_PAYLOAD needs to be cared for.
Update the code to accept BAD_FILE sources in addition to zeros, these
are added in some cases as padding and effectively are don't care
values, so we can assume them zeros.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25742>
This is a preparation to (re-)enable opt_zero_samples(), which will reduce
a SEND mlen before we split it. When that happen, opt_split_sends()
won't be able to rely on the fact that mlen covers the entire
LOAD_PAYLOAD.
Since we are changing that, take the opportunity to also not modify the
existing LOAD_PAYLOAD, just create two new ones with the exact set of
sources. This allows the pass to be further simplified by iterating
forward and not require live_variables analysis.
The helper function was added so can be used later for
opt_zero_samples().
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25742>
For Task/Mesh WorkgroupID is now lowered to WorkgroupIndex by the
generic NIR pass, so we shouldn't hit this. We can now simplify the
asserting code in emit_work_group_id_setup().
Reviewed-by: Ivan Briano <ivan.briano@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25977>
Refactor some of the blorp code into something more generic that we can
reuse for functionality needed post 3DPRIMITIVE emission.
Signed-off-by: Rohan Garg <rohan.garg@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25039>
Now that alloc_flags is stored in anv_bo we can get rid of is_external,
has_fixed_address and has_client_visible_address flags that can
be inferred from alloc_flags.
Signed-off-by: José Roberto de Souza <jose.souza@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26099>