This patch separates out the portions of gen6_blorp_emit_batch_head()
that emit 3DSTATE_MULTISAMPLE, 3DSTATE_SAMPLE_MASK, and
STATE_BASE_ADDRESS. This paves the way for making the blorp code work
on Gen7, where additional command packets
(3DSTATE_PUSH_CONSTANT_ALLOC_VS and 3DSTATE_PUSH_CONSTANT_ALLOC_PS)
need to be emitted before 3DSTATE_MULTISAMPLE.
Reviewed-by: Chad Versace <chad.versace@linux.intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
This patch modifies the "blorp" WM program so that it can be run in
MSDISPMODE_PERSAMPLE (which means that every single sample of a
multisampled render target is dispatched to the WM program, not just
every pixel).
Previously we were using the ugly hack of configuring multisampled
destination surfaces as single-sampled, and generating sample indices
other than zero by swizzling the pixel coordinates in the WM program.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
This patch modifies the function brw_blorp_blit_program::texel_fetch()
to emit the SI (sample index) argument to the SAMPLE_LD message when
reading from a sample index other than zero.
Previously we were using the ugly hack of configuring multisampled
source surfaces as single-sampled, and accessing sample indices other
than zero by swizzling the texture coordinates in the WM program.
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
This patch generalizes the function
brw_blorp_blit_program::texture_lookup() so that it prepares the
arguments to the sampler message based on a caller-provided array
rather than assuming the argument order is always (u, v).
This paves the way for the messages we will need to use in Gen7, which
use argument orders (u, lod, v) and (si, u, v) (si=sample index).
It will also will allow us to read from arbitrary sample indices on
Gen6, by supplying the arguments (u, v, r, lod, si) to the SAMPLE_LD
message instead of just (u, v).
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Gen6 MSAA buffers (and Gen7 MSAA depth/stencil buffers) interleave
MSAA samples in a complex pattern that repeats every 2x2 pixel block.
Therefore, when allocating an MSAA buffer, we need to make sure to
allocate an integer number of 2x2 blocks; if we don't, then some of
the samples in the last row and column will be cut off.
Fixes piglit tests "EXT_framebuffer_multisample/unaligned-blit {2,4}
color msaa" on i965/Gen6.
Acked-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Chad Versace <chad.versace@linux.intel.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Without passing the -ldflags parameter before $(LDFLAGS) in some cases
flags will be passed to MKLIB which it does not understand.
This might be -m64, -m32 or similar.
NOTE: This is a candidate for the 8.0 branch.
Signed-off-by: Thomas Gstädtner <thomas@gstaedtner.net>
Signed-off-by: Brian Paul <brianp@vmware.com>
This reverts commit 60bf0f05b4.
It seems round_mode behaves differently in some cases depending on the
instruction/slot. Reverting it for now.
Fixes https://bugs.freedesktop.org/show_bug.cgi?id=50232
Signed-off-by: Vadim Girlin <vadimgirlin@gmail.com>
Reviewed-by: Tom Stellard <thomas.stellard@amd.com>
Use TRUNC before FLT_TO_INT on evergreen/cayman.
Signed-off-by: Vadim Girlin <vadimgirlin@gmail.com>
Reviewed-by: Tom Stellard <thomas.stellard@amd.com>
Sampler index isn't a second source operand for some tgsi texture
instructions. Let's assume it's always the last.
Fixes https://bugs.freedesktop.org/show_bug.cgi?id=50230
Signed-off-by: Vadim Girlin <vadimgirlin@gmail.com>
Reviewed-by: Tom Stellard <thomas.stellard@amd.com>
This patch gets the FreeBSD SCons build working again. The build still
fails though.
Signed-off-by: Vinson Lee <vlee@freedesktop.org>
Reviewed-by: Brian Paul <brianp@vmware.com>
We need to return immediately after inserting instructions that require
S_WAITCNT so that the parent class' custom inserter won't try to insert
them again.
Fix uninitialized scalar variable defects report by Coverity.
Signed-off-by: Vinson Lee <vlee@freedesktop.org>
Reviewed-by: Brian Paul <brianp@vmware.com>
We should just set the bits of functionality that we support; the
GL/ES1/ES2 flags in extensions.c will take care of advertising the
appropriate extensions for the current API.
This enables the GL_EXT_texture_compression_dxt1 extension on ES1/ES2
when libtxc_dxtn is installed or the force_s3tc driconf option is set.
The main extension code set this up properly, but the ES-specific code
failed to do so.
Otherwise, the extension strings reported by es1_info, es2_info, and
glxinfo all remain the same.
This patch manually disables the ARB_framebuffer_object bit on ES
to preserve the behavior of 1c0f5d8324.
v2: Rebase, fix the i915 Makefile, and unconditionally set the
OES_draw_texture bit as core Mesa will only apply it to ES1 now.
Tested-by: Daniel Charles <daniel.charles@intel.com> [v1]
Reviewed-by: Chad Versace <chad.versace@linux.intel.com> [v1]
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
This extension appears to be written against ES 1.0.
In ES 2.0, you really want to be using FBOs instead.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Chad Versace <chad.versace@linux.intel.com>
If the primitive restart index and the primitive type can
be handled by the cut index feature, then use the hardware
to handle the primitive restart feature.
The VBO module's software handling of primitive restart is
used as a fall back.
Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
When brw->prim_restart.enable_cut_index is set, the cut index
will be enabled when uploading index_buffer commands.
Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
For newer hardware we disable the VBO module's software handling
of primitive restart. We now handle primitive restarts in
brw_handle_primitive_restart.
The initial version of brw_handle_primitive_restart simply calls
vbo_sw_primitive_restart, and therefore still uses the VBO
module software primitive restart support.
Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
When considering which components of a variable were killed by an
assignment, constant propagation would previously just use the write
mask of the assignment. This worked if the LHS of the assignment was
simple, e.g.:
v.xy = ...; // (assign (xy) (var_ref v) ...)
But it did the wrong thing if the LHS of the assignment involved an
array indexing operator, since in this case the write mask is always
(x):
v[i] = ...; // (assign (x) (deref_array (var_ref v) (var_ref i)) ...)
In general, we can't predict which vector component will be selected
by array indexing, so the only safe thing to do in this case is to
kill the entire variable.
Fixes piglit tests {fs,vs}-vector-indexing-kills-all-channels.shader_test.
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
v2: Put unit tests in src/glsl/tests rather than tests/glsl.
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Acked-by: Kenneth Graunke <kenneth@whitecape.org>
Now that the linker handles initializers of samplers just like any
other uniform, a bunch of this annoying code is unnecessary.
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
This work is now done by the linker, so we don't need to keep doing it
here.
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
The linker may have set initial values for uniforms. Propagate these
values to the driver's backing storage when it is first associated.
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
The spec requires that samplers be initialized to 0. Since this
differs from the 1-to-1 mapping of samplers to texture units assumed
by ARB assembly shaders (and the gl_program structure), be sure to
propagate this date from the gl_shader_program to the gl_program.
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
CC: Vadim Girlin <vadimgirlin@gmail.com>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=49088
v2: Fix handling of arrays-of-structure. Thanks to Eric Anholt for
pointing this out.
v3: Minor comment change based on feedback from Ken.
Fixes piglit glsl-1.20/execution/uniform-initializer/fs-structure-array
and glsl-1.20/execution/uniform-initializer/vs-structure-array.
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
v2: Add support for gen6, and don't turn it on if blending is
disabled. (fixes GPU hang), and note it in docs/GL3.txt
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
The i965 driver needed this as well for hardware setup, so instead of
duplicating the logic, just save it off.
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Dave Airlie <airlied@redhat.com>
While it doesn't have the same warning in the simulator as in gen7,
let's emit it out of paranoia. We wouldn't want our resolves of some
previous clear to get clamped to some current clamping value.
Suggested-by: pretty much everyone