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i965: create code path to handle primitive restart in hardware
For newer hardware we disable the VBO module's software handling of primitive restart. We now handle primitive restarts in brw_handle_primitive_restart. The initial version of brw_handle_primitive_restart simply calls vbo_sw_primitive_restart, and therefore still uses the VBO module software primitive restart support. Signed-off-by: Jordan Justen <jordan.l.justen@intel.com> Reviewed-by: Kenneth Graunke <kenneth@whitecape.org> Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
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8 changed files with 113 additions and 1 deletions
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@ -46,7 +46,7 @@ GLSL 1.40 missing: UBOS, inverse(),
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highp change
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Instanced drawing (GL_ARB_draw_instanced) DONE (i965, gallium, swrast)
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Buffer copying (GL_ARB_copy_buffer) DONE (i965, r300, r600, swrast)
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Primitive restart (GL_NV_primitive_restart) DONE (r600)
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Primitive restart (GL_NV_primitive_restart) DONE (i965, r600)
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16 vertex texture image units DONE
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Texture buffer objs (GL_ARB_texture_buffer_object) needs GL3.1 enabling (i965)
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Rectangular textures (GL_ARB_texture_rectangle) DONE (i965, r300, r600, swrast)
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@ -55,6 +55,7 @@ i965_C_FILES = \
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brw_misc_state.c \
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brw_optimize.c \
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brw_program.c \
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brw_primitive_restart.c \
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brw_queryobj.c \
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brw_sf.c \
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brw_sf_emit.c \
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@ -296,6 +296,8 @@ brwCreateContext(int api,
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brw->has_negative_rhw_bug = true;
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}
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brw->prim_restart.in_progress = false;
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brw_init_state( brw );
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brw->curbe.last_buf = calloc(1, 4096);
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@ -1040,6 +1040,11 @@ struct brw_context
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uint32_t render_target_format[MESA_FORMAT_COUNT];
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bool format_supported_as_render_target[MESA_FORMAT_COUNT];
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/* PrimitiveRestart */
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struct {
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bool in_progress;
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} prim_restart;
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};
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@ -545,6 +545,12 @@ void brw_draw_prims( struct gl_context *ctx,
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if (!_mesa_check_conditional_render(ctx))
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return;
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/* Handle primitive restart if needed */
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if (brw_handle_primitive_restart(ctx, prim, nr_prims, ib)) {
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/* The draw was handled, so we can exit now */
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return;
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}
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if (!vbo_all_varyings_in_vbos(arrays)) {
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if (!index_bounds_valid)
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vbo_get_minmax_indices(ctx, prim, ib, &min_index, &max_index, nr_prims);
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@ -51,4 +51,11 @@ void brw_draw_destroy( struct brw_context *brw );
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void brw_init_current_values(struct gl_context *ctx,
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struct gl_client_array *arrays);
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/* brw_primitive_restart.c */
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GLboolean
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brw_handle_primitive_restart(struct gl_context *ctx,
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const struct _mesa_prim *prim,
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GLuint nr_prims,
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const struct _mesa_index_buffer *ib);
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#endif
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87
src/mesa/drivers/dri/i965/brw_primitive_restart.c
Normal file
87
src/mesa/drivers/dri/i965/brw_primitive_restart.c
Normal file
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@ -0,0 +1,87 @@
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/*
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* Copyright © 2012 Intel Corporation
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice (including the next
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* paragraph) shall be included in all copies or substantial portions of the
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* Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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* IN THE SOFTWARE.
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*
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* Authors:
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* Jordan Justen <jordan.l.justen@intel.com>
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*
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*/
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#include "main/imports.h"
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#include "main/bufferobj.h"
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#include "brw_context.h"
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#include "brw_draw.h"
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/**
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* Check if primitive restart is enabled, and if so, handle it properly.
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*
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* In some cases the support will be handled in software. When available
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* hardware will handle primitive restart.
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*/
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GLboolean
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brw_handle_primitive_restart(struct gl_context *ctx,
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const struct _mesa_prim *prim,
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GLuint nr_prims,
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const struct _mesa_index_buffer *ib)
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{
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struct brw_context *brw = brw_context(ctx);
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/* We only need to handle cases where there is an index buffer. */
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if (ib == NULL) {
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return GL_FALSE;
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}
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/* If the driver has requested software handling of primitive restarts,
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* then the VBO module has already taken care of things, and we can
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* just draw as normal.
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*/
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if (ctx->Const.PrimitiveRestartInSoftware) {
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return GL_FALSE;
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}
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/* If we have set the in_progress flag, then we are in the middle
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* of handling the primitive restart draw.
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*/
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if (brw->prim_restart.in_progress) {
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return GL_FALSE;
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}
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/* If PrimitiveRestart is not enabled, then we aren't concerned about
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* handling this draw.
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*/
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if (!(ctx->Array.PrimitiveRestart)) {
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return GL_FALSE;
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}
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/* Signal that we are in the process of handling the
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* primitive restart draw
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*/
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brw->prim_restart.in_progress = true;
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vbo_sw_primitive_restart(ctx, prim, nr_prims, ib);
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brw->prim_restart.in_progress = false;
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/* The primitive restart draw was completed, so return true. */
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return GL_TRUE;
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}
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4
src/mesa/drivers/dri/intel/intel_extensions.c
Normal file → Executable file
4
src/mesa/drivers/dri/intel/intel_extensions.c
Normal file → Executable file
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@ -168,4 +168,8 @@ intelInitExtensions(struct gl_context *ctx)
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else if (driQueryOptionb(&intel->optionCache, "force_s3tc_enable")) {
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ctx->Extensions.EXT_texture_compression_s3tc = true;
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}
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if (intel->gen >= 4) {
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ctx->Extensions.NV_primitive_restart = true;
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}
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}
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