glsl: Propagate sampler uniform initializers to gl_shader_program::SamplerUnits

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
This commit is contained in:
Ian Romanick 2012-04-10 10:42:13 -07:00
parent b610881317
commit 76027f5b5c

View file

@ -132,11 +132,20 @@ set_uniform_initializer(void *mem_ctx, gl_shader_program *prog,
idx += elements;
}
if (base_type == GLSL_TYPE_SAMPLER) {
for (unsigned int i = 0; i < storage->array_elements; i++) {
prog->SamplerUnits[storage->sampler + i] = storage->storage[i].i;
}
}
} else {
copy_constant_to_storage(storage->storage,
val,
val->type->base_type,
val->type->components());
if (storage->type->is_sampler())
prog->SamplerUnits[storage->sampler] = storage->storage[0].i;
}
storage->initialized = true;