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i965/gen6+: Add support for fast depth clears.
Improves citybench high-res performance 3.0% +- 0.4%, n=10. Improves Lightsmark 1024x768 performance 0.74% +/- 0.20% (n=78). No significant difference on openarena (n=5, didn't fast clear) or nexuiz (n=3). Reviewed-by: Ian Romanick <ian.d.romanick@intel.com> Reviewed-by: Chad Versace <chad.versace@linux.intel.com>
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8 changed files with 150 additions and 12 deletions
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@ -131,7 +131,6 @@ brw_hiz_op_params::brw_hiz_op_params(struct intel_mipmap_tree *mt,
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unsigned int layer,
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gen6_hiz_op op)
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{
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assert(op != GEN6_HIZ_OP_DEPTH_CLEAR); /* Not implemented yet. */
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this->hiz_op = op;
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depth.set(mt, level, layer);
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@ -32,10 +32,12 @@
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#include "swrast/swrast.h"
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#include "drivers/common/meta.h"
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#include "intel_batchbuffer.h"
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#include "intel_context.h"
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#include "intel_blit.h"
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#include "intel_clear.h"
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#include "intel_fbo.h"
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#include "intel_mipmap_tree.h"
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#include "intel_regions.h"
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#define FILE_DEBUG_FLAG DEBUG_BLIT
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@ -74,6 +76,125 @@ debug_mask(const char *name, GLbitfield mask)
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}
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}
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/**
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* Implements fast depth clears on gen6+.
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*
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* Fast clears basically work by setting a flag in each of the subspans
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* represented in the HiZ buffer that says "When you need the depth values for
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* this subspan, it's the hardware's current clear value." Then later rendering
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* can just use the static clear value instead of referencing memory.
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*
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* The tricky part of the implementation is that you have to have the clear
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* value that was used on the depth buffer in place for all further rendering,
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* at least until a resolve to the real depth buffer happens.
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*/
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static bool
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brw_fast_clear_depth(struct gl_context *ctx)
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{
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struct intel_context *intel = intel_context(ctx);
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struct gl_framebuffer *fb = ctx->DrawBuffer;
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struct intel_renderbuffer *depth_irb =
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intel_get_renderbuffer(fb, BUFFER_DEPTH);
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struct intel_mipmap_tree *mt = depth_irb->mt;
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if (intel->gen < 6)
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return false;
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if (!mt->hiz_mt)
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return false;
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/* We only handle full buffer clears -- otherwise you'd have to track whether
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* a previous clear had happened at a different clear value and resolve it
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* first.
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*/
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if (ctx->Scissor.Enabled)
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return false;
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/* The rendered area has to be 8x4 samples, not resolved pixels, so we look
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* at the miptree slice dimensions instead of renderbuffer size.
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*/
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if (mt->level[depth_irb->mt_level].width % 8 != 0 ||
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mt->level[depth_irb->mt_level].height % 4 != 0) {
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return false;
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}
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uint32_t depth_clear_value;
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switch (mt->format) {
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case MESA_FORMAT_Z32_FLOAT_X24S8:
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case MESA_FORMAT_S8_Z24:
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/* From the Sandy Bridge PRM, volume 2 part 1, page 314:
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*
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* "[DevSNB+]: Several cases exist where Depth Buffer Clear cannot be
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* enabled (the legacy method of clearing must be performed):
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*
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* - If the depth buffer format is D32_FLOAT_S8X24_UINT or
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* D24_UNORM_S8_UINT.
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*/
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return false;
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case MESA_FORMAT_Z32_FLOAT:
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depth_clear_value = float_as_int(ctx->Depth.Clear);
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break;
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case MESA_FORMAT_Z16:
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/* From the Sandy Bridge PRM, volume 2 part 1, page 314:
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*
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* "[DevSNB+]: Several cases exist where Depth Buffer Clear cannot be
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* enabled (the legacy method of clearing must be performed):
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*
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* - DevSNB{W/A}]: When depth buffer format is D16_UNORM and the
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* width of the map (LOD0) is not multiple of 16, fast clear
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* optimization must be disabled.
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*/
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if (intel->gen == 6 && (mt->level[depth_irb->mt_level].width % 16) != 0)
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return false;
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/* FALLTHROUGH */
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default:
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depth_clear_value = fb->_DepthMax * ctx->Depth.Clear;
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break;
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}
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/* If we're clearing to a new clear value, then we need to resolve any clear
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* flags out of the HiZ buffer into the real depth buffer.
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*/
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if (mt->depth_clear_value != depth_clear_value) {
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intel_miptree_all_slices_resolve_depth(intel, mt);
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mt->depth_clear_value = depth_clear_value;
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}
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/* From the Sandy Bridge PRM, volume 2 part 1, page 313:
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*
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* "If other rendering operations have preceded this clear, a
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* PIPE_CONTROL with write cache flush enabled and Z-inhibit disabled
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* must be issued before the rectangle primitive used for the depth
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* buffer clear operation.
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*/
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intel_batchbuffer_emit_mi_flush(intel);
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intel_hiz_exec(intel, mt, depth_irb->mt_level, depth_irb->mt_layer,
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GEN6_HIZ_OP_DEPTH_CLEAR);
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if (intel->gen == 6) {
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/* From the Sandy Bridge PRM, volume 2 part 1, page 314:
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*
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* "DevSNB, DevSNB-B{W/A}]: Depth buffer clear pass must be followed
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* by a PIPE_CONTROL command with DEPTH_STALL bit set and Then
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* followed by Depth FLUSH'
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*/
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intel_batchbuffer_emit_mi_flush(intel);
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}
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/* Now, the entire HiZ buffer contains data that needs to be resolved to the
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* entire depth buffer (so any previous resolve records should get tossed
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* out).
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*/
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intel_resolve_map_clear(&mt->hiz_map);
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intel_renderbuffer_set_needs_depth_resolve(depth_irb);
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return true;
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}
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/**
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* Called by ctx->Driver.Clear.
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*/
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@ -89,6 +210,15 @@ brw_clear(struct gl_context *ctx, GLbitfield mask)
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intel->front_buffer_dirty = true;
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}
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intel_prepare_render(intel);
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if (mask & BUFFER_BIT_DEPTH) {
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if (brw_fast_clear_depth(ctx)) {
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DBG("fast clear: depth\n");
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mask &= ~BUFFER_BIT_DEPTH;
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}
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}
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GLbitfield tri_mask = mask & (BUFFER_BITS_COLOR |
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BUFFER_BIT_STENCIL |
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BUFFER_BIT_DEPTH);
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@ -1466,8 +1466,10 @@ enum brw_wm_barycentric_interp_mode {
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#define GEN7_3DSTATE_HIER_DEPTH_BUFFER 0x7807
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#define _3DSTATE_CLEAR_PARAMS 0x7910 /* ILK, SNB */
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# define DEPTH_CLEAR_VALID (1 << 15)
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# define GEN5_DEPTH_CLEAR_VALID (1 << 15)
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/* DW1: depth clear value */
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/* DW2 */
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# define GEN7_DEPTH_CLEAR_VALID (1 << 0)
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#define _3DSTATE_SO_DECL_LIST 0x7917 /* GEN7+ */
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/* DW1 */
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@ -581,8 +581,10 @@ static void emit_depthbuffer(struct brw_context *brw)
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intel_emit_post_sync_nonzero_flush(intel);
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BEGIN_BATCH(2);
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OUT_BATCH(_3DSTATE_CLEAR_PARAMS << 16 | (2 - 2));
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OUT_BATCH(0);
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OUT_BATCH(_3DSTATE_CLEAR_PARAMS << 16 |
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GEN5_DEPTH_CLEAR_VALID |
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(2 - 2));
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OUT_BATCH(depth_irb ? depth_irb->mt->depth_clear_value : 0);
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ADVANCE_BATCH();
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}
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}
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@ -711,7 +711,6 @@ gen6_blorp_emit_wm_config(struct brw_context *brw,
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dw2 = dw4 = dw5 = dw6 = 0;
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switch (params->hiz_op) {
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case GEN6_HIZ_OP_DEPTH_CLEAR:
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assert(!"not implemented");
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dw4 |= GEN6_WM_DEPTH_CLEAR;
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break;
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case GEN6_HIZ_OP_DEPTH_RESOLVE:
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@ -939,8 +938,10 @@ gen6_blorp_emit_clear_params(struct brw_context *brw,
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struct intel_context *intel = &brw->intel;
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BEGIN_BATCH(2);
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OUT_BATCH(_3DSTATE_CLEAR_PARAMS << 16 | (2 - 2));
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OUT_BATCH(0);
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OUT_BATCH(_3DSTATE_CLEAR_PARAMS << 16 |
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GEN5_DEPTH_CLEAR_VALID |
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(2 - 2));
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OUT_BATCH(params->depth.mt ? params->depth.mt->depth_clear_value : 0);
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ADVANCE_BATCH();
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}
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@ -427,7 +427,6 @@ gen7_blorp_emit_wm_config(struct brw_context *brw,
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switch (params->hiz_op) {
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case GEN6_HIZ_OP_DEPTH_CLEAR:
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assert(!"not implemented");
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dw1 |= GEN7_WM_DEPTH_CLEAR;
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break;
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case GEN6_HIZ_OP_DEPTH_RESOLVE:
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@ -696,8 +695,8 @@ gen7_blorp_emit_clear_params(struct brw_context *brw,
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BEGIN_BATCH(3);
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OUT_BATCH(GEN7_3DSTATE_CLEAR_PARAMS << 16 | (3 - 2));
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OUT_BATCH(0);
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OUT_BATCH(0);
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OUT_BATCH(params->depth.mt ? params->depth.mt->depth_clear_value : 0);
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OUT_BATCH(GEN7_DEPTH_CLEAR_VALID);
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ADVANCE_BATCH();
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}
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@ -268,8 +268,8 @@ static void emit_depthbuffer(struct brw_context *brw)
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BEGIN_BATCH(3);
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OUT_BATCH(GEN7_3DSTATE_CLEAR_PARAMS << 16 | (3 - 2));
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OUT_BATCH(0);
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OUT_BATCH(0);
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OUT_BATCH(depth_mt ? depth_mt->depth_clear_value : 0);
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OUT_BATCH(1);
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ADVANCE_BATCH();
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}
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@ -177,6 +177,11 @@ struct intel_mipmap_tree
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GLuint total_width;
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GLuint total_height;
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/* The 3DSTATE_CLEAR_PARAMS value associated with the last depth clear to
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* this depth mipmap tree, if any.
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*/
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uint32_t depth_clear_value;
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/* Includes image offset tables:
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*/
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struct intel_mipmap_level level[MAX_TEXTURE_LEVELS];
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