We will have to do this when we start creating MUBUF instructions for
load_input because NIR might not be able to tell they are identical since
it doesn't know whether two vertex attributes have the same offset.
No pipeline-db changes.
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/3086>
This will make it easier to skip unused channels at the start and to split
unaligned loads on GFX10.
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/3086>
Even if it's a literal, we should add this to sgpr_ids.
No pipeline-db changes.
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Fixes: 0be7409069 ('aco: rewrite literal combining')
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/3541>
This fixes missing scene objects in ZUSI 3 + dxvk. Index / vertex buffer
upload using thousands of CopyBuffer commands in one huge Vulkan command
buffer, mixed with lots of render pass begin/end and draw calls, failed
for some of the buffers.
radv divides the huge command buffer into 3 IBs, and they had random
flags set because the field was uninitialized. Maybe IBs got discarded
if they had the PREAMBLE bit set.
Signed-off-by: Florian Will <florian.will@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Cc: <mesa-stable@lists.freedesktop.org>
Tested-by: Marge Bot <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/3577>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/3577>
CTS should pass, as well as Crucible and the few number of Piglit tests.
List of game benchmarks tested:
- Dawn of War 3
- Serious Sam 2017
- Shadow of The Tomb Raider
- The Talos Principle
- Thrones of Britannia
- Total Warhammer 2
- Total War: Three Kingdoms
Note that F12017 hangs with or without ACO on GFX6 at the moment.
My whole pipelinedb (~30 games) doesn't trigger any compiler crashes.
Closes: https://gitlab.freedesktop.org/mesa/mesa/issues/2401
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
Tested-by: Marge Bot <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/3533>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/3533>
GFX6 only supports up to 8-bit for the literal offset, so make sure
it's copied to a temporary SGPR before emitting a SMEM instruction.
The optimizer will propagate the literal offset if possible anyways.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/3533>
It's required to insert 1 wait state if the dst VGPR of any v_interp_*
is followed by a read with v_readfirstlane or v_readlane to fix GPU
hangs on GFX6. Note that v_writelane_* is apparently not affected.
This hazard isn't documented anywhere but AMD confirmed it.
This fixes a GPU hang with the texturemipmapgen Sascha demo on GFX6.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/3533>
GFX6 (except OLAND and HAINAN) has a bug that it only looks at
the X writemask component.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Rhys Perry <pendingchaos02@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/3533>
This allows removing superfluous s_cselect instructions
that come from turning booleans into 64-bit vector condition.
v2 by Daniel Schürmann:
- Make the code massively simpler
v3 by Timur Kristóf:
- Fix regressions, make it work in wave32 mode
- Eliminate extra moves by not always using the SCC definition
- Use s_absdiff_i32 for uniform XOR
- Skip the transformation for uncommon or invalid instructions
Signed-off-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
Tested-by: Marge Bot <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/3450>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/3450>
v5: rebase on float_controls changes
v7: rebase after shader args MR and load/store vectorizer MR
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/2421>
For GS copy shaders, whether we want to do exports is conditional. By
explicitly marking the end blocks, we can mark an IF's then branch as an
export block and ensure that's where the assembler inserts null exports.
v6: only fixup exports in the end block, like before
v8: simplify some code
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/2421>
GS is the same on GFX6, but GFX6 isn't fully supported yet.
v4: fix regclass
v7: rebase after shader args MR
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/2421>
v2: implement GFX10
v3: rebase
v7: rebase after shader args MR
v8: fix gs_vtx_offset usage on GFX9/GFX10
v8: use unreachable() instead of printing intrinsic
v8: rename output_state to ge_output_state
v8: fix formatting around nir_foreach_variable()
v8: rename some helpers in the scheduler
v8: rename p_memory_barrier_all to p_memory_barrier_common
v8: fix assertion comparing ctx.stage against vertex_geometry_gs
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/2421>
ACO lowers output derefs which breaks the shader_info pass used by gs copy
shader creation.
v3: rebase
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/2421>
Because ac_build_optimization_barrier() overwrites the original
src_type, we have to keep track of it before emitting that barrier.
Otherwise, wrong conversions are expected for pointers or small
bitsizes.
By doing this, we no longer need to do the cast dance in
ac_build_readlane_no_opt_barrier(), it was just necessary for
ac_build_optimization_barrier().
This fixes a bunch of crashes with subgroups related tests when
RADV_DEBUG=checkir is enabled, and it also fixes a compiler crash
with The Surge 2.
Closes: https://gitlab.freedesktop.org/mesa/mesa/issues/2395
Fixes: 0f45d4dc2b ("ac: add ac_build_readlane without optimization barrier")
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Acked-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Tested-by: Marge Bot <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/3535>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/3535>
GFX6 doesn't have V_FLOOR_F64, it needs to be lowered. Loosely based
on the AMDGPU LLVM backend.
Introduce a new function because it will be useful for some other
64-bit operations.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/3477>
GFX6 doesn't have V_RNDNE_F64, it needs to be lowered. Loosely based
on the AMDGPU LLVM backend.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/3477>
GFX6 doesn't have V_CEIL_F64, it needs to be lowered. Loosely based
on the AMDGPU LLVM backend.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/3477>
GFX6 doesn't have V_TRUNC_F64, it needs to be lowered. Loosely based
on the AMDGPU LLVM backend.
Introduce a new function because it will be useful for some other
64-bit operations.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/3477>
GFX6 doesn't have FLAT instructions, use MUBUF instructions instead.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/3477>
GFX6 doesn't have FLAT instructions, use MUBUF instructions instead.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/3477>