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Instead of emitting up to 3 for each different components (depth, stencil and sample mask). This is needed to fix a hw bug on GFX6. Totals from affected shaders: SGPRS: 34728 -> 35056 (0.94 %) VGPRS: 26440 -> 26476 (0.14 %) Spilled SGPRs: 0 -> 0 (0.00 %) Spilled VGPRs: 0 -> 0 (0.00 %) Private memory VGPRs: 0 -> 0 (0.00 %) Scratch size: 0 -> 0 (0.00 %) dwords per thread Code Size: 1346088 -> 1344180 (-0.14 %) bytes LDS: 0 -> 0 (0.00 %) blocks Max Waves: 3922 -> 3915 (-0.18 %) Wait states: 0 -> 0 (0.00 %) Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com> Reviewed-by: Rhys Perry <pendingchaos02@gmail.com> Tested-by: Marge Bot <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/3538> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/3538> |
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| .. | ||
| addrlib | ||
| common | ||
| compiler | ||
| llvm | ||
| registers | ||
| vulkan | ||
| Android.addrlib.mk | ||
| Android.common.mk | ||
| Android.compiler.mk | ||
| Android.mk | ||
| Makefile.sources | ||
| meson.build | ||