radv: print NIR shaders after lowering FS inputs/outputs

This is confusing otherwise.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Tested-by: Marge Bot <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/3553>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/3553>
This commit is contained in:
Samuel Pitoiset 2020-01-24 16:59:32 +01:00 committed by Marge Bot
parent 17e225ee1e
commit de64719024

View file

@ -2830,14 +2830,16 @@ void radv_create_shaders(struct radv_pipeline *pipeline,
if (!aco)
NIR_PASS_V(nir[i], nir_lower_bool_to_int32);
}
if (radv_can_dump_shader(device, modules[i], false))
nir_print_shader(nir[i], stderr);
}
if (nir[MESA_SHADER_FRAGMENT])
radv_lower_fs_io(nir[MESA_SHADER_FRAGMENT]);
for (int i = 0; i < MESA_SHADER_STAGES; ++i) {
if (radv_can_dump_shader(device, modules[i], false))
nir_print_shader(nir[i], stderr);
}
radv_fill_shader_keys(device, keys, key, nir);
radv_fill_shader_info(pipeline, pStages, keys, infos, nir);