Starting with Sky Lake, we can clear to arbitrary floats or integers.
Unfortunately, the hardware isn't particularly smart when it comes
sampling from that clear color. If the clear color is out of range for
the surface format, it will happily return whatever we put in the
surface state packet unmodified. In order to avoid returning bogus
values for surfaces with a limited range, we need to do some clamping.
Cc: "17.1" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Chad Versace <chadversary@chromium.org>
While we're here, we also make the two support checks static since there
are no users outside intel_mipmap_tree.c.
Reviewed-by: Chad Versace <chadversary@chromium.org>
We never fast-clear more than the base slice (LOD 0, layer 0) anyway, so
layered rendering without a resolve is always perfectly safe. Should
this ever change in the future, we'll have to put some sort of resolve
back in but we can cross that bridge when we come to it.
Reviewed-by: Chad Versace <chadversary@chromium.org>
For PartialResolveDisableInVC field recommendation is to
always set this to 0 and that's the default value of the bit.
So, we have nothing left to write to CACHE_MODE_1.
Signed-off-by: Anuj Phogat <anuj.phogat@gmail.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
With below optimizations gone in gen10+ we have nothing left out to
write to CACHE_MODE_1:
Float Blend Optimization Enable: This bit have been removed in gen10+
Partial Resolve Disable in VC: Recommendation is to always set this
field to 0 in gen10+ and that's the default value of the bit.
Signed-off-by: Anuj Phogat <anuj.phogat@gmail.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
This needs to be passed to gallium drivers.
No game fix is planned at this time.
The addition of glsl_correct_derivatives_after_discard is
generally a good thing for mesa compatibility with the broader GL
driver ecosystem.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=100070
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
We use the bounding box (triangle extents) to figure out if 32bit rasterization
could potentially overflow. However, we used the bounding box which already got
rounded up to 0 for negative coords for this, which is incorrect, leading to
overflows and hence bogus rendering in some of our private use.
It might be possible to simplify this somehow (we're now using 3 different
boxes for binning) but I don't quite see how.
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
This is pretty useful for debugging rasterization issues, so turn it on
based on DEBUG (the actual existence of the fields is also conditionalized
on DEBUG, lines fill it out the same too).
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
I don't think this is actually required, if the viewport
values are different from the ones stored in the context, we
already flush and trigger _NEW_VIEWPORT in
set_viewport_no_notify().
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
I don't think this is actually required, if the depth range
values are different from the ones stored in the context, we
already flush and trigger _NEW_VIEWPORT in
set_depth_range_no_notify().
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
This looks like useless because gl_context::Texture::CurrentUnit
is not used by _mesa_update_texture_state() and friends.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
While are at it, add a 'context' parameter for consistency.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
This function was moved to genX_state_upload.c but was still not using genxml.
By converting it to genxml, we make some things simpler, like setting
haswell's border color state, but others are more complex, since the structs
used by each gen are different.
Signed-off-by: Rafael Antognolli <rafael.antognolli@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
The sampler state code was all moved to genxml, so we can get rid of these
functions and delete the file.
Signed-off-by: Rafael Antognolli <rafael.antognolli@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Since they just use the code that is already available in genX_state_upload.c,
convert them in one batch.
Signed-off-by: Rafael Antognolli <rafael.antognolli@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Also convert some auxiliary functions used by it, and copy
upload_default_color to genX_state_upload.c.
Signed-off-by: Rafael Antognolli <rafael.antognolli@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Based on the current code, gen5 and gen6 have the same sampler border color
state struct. So fix the gen5 one to match gen6.
Signed-off-by: Rafael Antognolli <rafael.antognolli@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
We already have a function to dump sampler states, so do that for gen6
too.
Signed-off-by: Rafael Antognolli <rafael.antognolli@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
anv_layout_to_aux_usage() lacked a case for
VK_IMAGE_LAYOUT_SHARED_PRESENT_KHR. Add an unreachable case, because we
don't support the extension.
Acked-by: Jason Ekstrand <jason@jlekstrand.net>
This patch just enables building Vulkan libs for gen10. We
still don't have gen 10 support enabled on Vulkan.
Signed-off-by: Anuj Phogat <anuj.phogat@gmail.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
This field is remove from CACHE_MODE_1 register in gen10.
Signed-off-by: Anuj Phogat <anuj.phogat@gmail.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Few of the fields in this register are changed as compared
to gen9.xml.
V2: Remove some fields which are not valid anymore.
Signed-off-by: Anuj Phogat <anuj.phogat@gmail.com>
Reviewed-by: Rafael Antognolli <rafael.antognolli@intel.com>
This is required because we already have a macro defined with
the name StartInstanceLocation.
Signed-off-by: Anuj Phogat <anuj.phogat@gmail.com>
Reviewed-by: Rafael Antognolli <rafael.antognolli@intel.com>
The param is currently unused. It will later be used it to support
R8G8B8X8 EGLConfigs on Skylake.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>