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drirc: Add glsl_correct_derivatives_after_discard for The Witcher 2
This fixes the long-standing problem with black transitions in The Wicher 2. Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=98238 Signed-off-by: Marek Olšák <marek.olsak@amd.com>
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@ -155,6 +155,10 @@ TODO: document the other workarounds.
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<application name="Rocket League" executable="RocketLeague">
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<option name="glsl_correct_derivatives_after_discard" value="true"/>
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</application>
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<application name="The Witcher 2" executable="witcher2">
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<option name="glsl_correct_derivatives_after_discard" value="true"/>
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</application>
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</device>
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<!-- vmwgfx doesn't like full buffer swaps and can't sync to vertical retraces.-->
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<device driver="vmwgfx">
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