drirc: Add glsl_correct_derivatives_after_discard for The Witcher 2

This fixes the long-standing problem with black transitions in The Wicher 2.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=98238

Signed-off-by: Marek Olšák <marek.olsak@amd.com>
This commit is contained in:
Edmondo Tommasina 2017-06-21 22:40:37 +02:00 committed by Marek Olšák
parent ee16796d54
commit 2ea16f08f3

View file

@ -155,6 +155,10 @@ TODO: document the other workarounds.
<application name="Rocket League" executable="RocketLeague">
<option name="glsl_correct_derivatives_after_discard" value="true"/>
</application>
<application name="The Witcher 2" executable="witcher2">
<option name="glsl_correct_derivatives_after_discard" value="true"/>
</application>
</device>
<!-- vmwgfx doesn't like full buffer swaps and can't sync to vertical retraces.-->
<device driver="vmwgfx">