mesa: do not trigger _NEW_TEXTURE_STATE in glActiveTexture()

This looks like useless because gl_context::Texture::CurrentUnit
is not used by _mesa_update_texture_state() and friends.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
This commit is contained in:
Samuel Pitoiset 2017-06-21 11:31:43 +02:00
parent c244c25ce3
commit f314a532fd

View file

@ -307,8 +307,6 @@ active_texture(GLenum texture, bool no_error)
}
}
FLUSH_VERTICES(ctx, _NEW_TEXTURE_STATE);
ctx->Texture.CurrentUnit = texUnit;
if (ctx->Transform.MatrixMode == GL_TEXTURE) {
/* update current stack pointer */