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mesa: don't flush vertices in glClientActiveTexture
Reviewed-by: Brian Paul <brianp@vmware.com>
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1 changed files with 1 additions and 1 deletions
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@ -349,7 +349,7 @@ _mesa_ClientActiveTexture(GLenum texture)
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return;
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}
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FLUSH_VERTICES(ctx, _NEW_ARRAY);
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/* Don't flush vertices. This is a "latched" state. */
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ctx->Array.ActiveTexture = texUnit;
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}
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