This takes in a (VkBaseInStructure *), checks for its type, casts it
into the right property struct and then copies its fields over the right
way to `struct vk_properties`.
v2: a few fixups (zzyiwei)
- add missing brackets required by clang
- fix some indents
- optimize to aovid deep-copying VkPhysicalDeviceProperties
- update to use DETECT_OS_ANDROID as suggested
- cast to avoid -Wswitch for Android struct beyond VkStructureType
Signed-off-by: Yiwei Zhang <zzyiwei@chromium.org>
Tested-by: Oskar Viljasaar <oskar.viljasaar@gmail.com>
Reviewed-by: Konstantin Seurer <konstantin.seurer@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/29180>
So the main init properties function is clean. Also avoid giving any
sort of sane value for framebufferIntegerColorSampleCounts when we don't
query from 12 props directly, since the client side won't query that in
that case.
Signed-off-by: Yiwei Zhang <zzyiwei@chromium.org>
Tested-by: Oskar Viljasaar <oskar.viljasaar@gmail.com>
Reviewed-by: Oskar Viljasaar <oskar.viljasaar@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/29180>
We don't have to fill sType or pNext, and the default renderer info has
been zero-init already.
Signed-off-by: Yiwei Zhang <zzyiwei@chromium.org>
Tested-by: Oskar Viljasaar <oskar.viljasaar@gmail.com>
Reviewed-by: Oskar Viljasaar <oskar.viljasaar@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/29180>
Fixes: 1afbf0ba4a ("vulkan/properties: support Android in the property generator")
Signed-off-by: Yiwei Zhang <zzyiwei@chromium.org>
Reviewed-by: Konstantin Seurer <konstantin.seurer@gmail.com>
Tested-by: Oskar Viljasaar <oskar.viljasaar@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/29180>
The buffer is shared with all planes, so it needs to be updated
in all other planes. This is already done in si_texture_create_object
when creating the buffer, but it was missing when reallocating
in si_texture_invalidate_storage.
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/11155
Cc: mesa-stable
Reviewed-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/29216>
There's no reason why we're doing a single invocation and a loop in the
shader. We may as well let it parallelize on the off chance that
there's more than a few queries to copy.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/29231>
Fixes failures of CTS tests that currently end up emitting 64-bit
integer ADDs with saturation, which isn't supported by the hardware.
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/28283>
Note that some previously-supported 64-bit integer operations have
been removed from the hardware, so we need to instruct NIR to lower
them.
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/28283>
According to the simulator a cacheline of the blend state cache
corresponds to 3 cachelines of L3 that are always filled regardless of
the number of render targets in use. Allocate enough space to avoid
pagefaults under simulation, since a scratch page isn't bound by
default.
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/28283>
According to the simulator a cacheline of the blend state cache
corresponds to 3 cachelines of L3 that are always filled regardless of
the number of render targets in use. Allocate enough space to avoid
pagefaults under simulation, since a scratch page isn't bound by
default.
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/28283>
Rework:
* Francisco Jerez: Specify the src1 length value in the correct
units. Don't break earlier platforms.
Signed-off-by: Francisco Jerez <currojerez@riseup.net>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/28283>
Unused since 1eca809680 ("ci/v3dv: test v3dv in arm64
environment"), and in the meantime other code paths have been added and
do not support this (`.gitlab-ci/common/init-stage2.sh` when starting
xorg & wayland for instance), so instead of fixing dead code, let's
remove it.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/29201>
2712D0 has V3D 7.1.10 which included draw index and
base vertex in the shader state record packet, shuffling
the locations of most of its fields. Handle this at run
time by emitting the appropriate packet based on the
V3D version since our current versioning framework doesn't
support changes based on revision number alone.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/29189>
2710D0 has V3D 7.1.10 which included draw index and
base vertex in the shader state record packet, shuffling
the locations of most of its fields. Handle this at run
time by emitting the appropriate packet based on the
V3D version since our current versoning framework doesn't
support changes based on revision number alone.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/29189>