This delimits all batch operations which access memory between
iris_batch_sync_region_start() and iris_batch_sync_region_end() calls.
This makes sure that any buffer objects accessed within the region are
considered in use through the same caching domain until the end of the
region.
Adding any buffer to the batch validation list outside of a sync
region will lead to an assertion failure in a future commit, unless
the caller explicitly opted out of the cache tracking mechanism.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/3875>
We're nearly out of dirty bits, and some patches pending review on
GitLab no longer apply due to that. Make room for them by splitting
off shader stage-specific bits into a separate stage_dirty mask.
An alternative would be to split compute-related bits into a separate
mask, but that would prevent the '<< stage' indexing done in various
parts of the driver from working.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5279>
This makes iris_batch_prepare_noop() return a boolean instead of
passing through the relevant set of dirty flags. It will make it
easier to change the representation of dirty flags.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5279>
There's an update for INTERFACE_DESCRIPTOR_DATA at dispatch, so we can
just move the KSP assignment there. This flexibility will later allow
variable group size to pick the right SIMD variant.
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5142>
Add new IRIS_DIRTY_STENCIL_REF dirty flag which would help us to trigger
separate 3DSTATE_WM_DEPTH_STENCIL packet using modify disable fields.
Instead of merging two packets into one in order to build
3DSTATE_WM_DEPTH_STENCIL state, set_stencil_ref can use
IRIS_DIRTY_STENCIL_REF bit and bind_zsa_state can use
IRIS_DIRTY_WN_DEPTH_STENCIL, both could cause packet to happen with
available information using modify disable bits which allow us to
construct packet by ignoring set of fields.
v2: (Kenneth Graunke)
- Fix condition ordering.
- Club GEN cases.
Signed-off-by: Sagar Ghuge <sagar.ghuge@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/3688>
gen12 does away with the single patch dispatch mode for tcs, and
increases some limits so that 8_patch mode can always work. Make the
necessary changes so we don't try to fall back to single patch mode.
Fixes KHR-GL46.tessellation_shader.single.max_patch_vertices and others
Fixes: 44754279ac ("intel/fs/gen12: Use TCS 8_PATCH mode.")
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Acked-by: Jason Ekstrand <jason@jlekstrand.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4843>
This is the wrong data type, the original field - and the values we're
adding in - are both 64-bit unsigned. Keep the original data type.
Thanks to Dave Airlie for finding this while reading the code.
Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4802>
This is a preparation for dropping this field since this value is
expected to be calculated by the drivers now for variable group size
case. And also the field would get in the way of brw_compile_cs
producing multiple SIMD variants (like FS).
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4504>
The push.total field had three values but only one was directly
used (size). Replace it with a helper function that explicitly takes
the cs_prog_data and the number of threads -- and use that in the
drivers.
This is a preparation for ARB_compute_variable_group_size where the
number of threads (hence the total size for push constants) is not
defined at compile time (not cs_prog_data->threads).
Reviewed-by: Paulo Zanoni <paulo.r.zanoni@intel.com>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4504>
Patch changes surface state setup to alloc/fill states for all possible
usages for image resource on gen12. Also predraw and binding table
population is changed to determine correct aux usage with the new
iris_image_view_aux_usage.
v2: alloc always all states independent on current image
aux state on gen >= 12 , code cleanups (Nanley)
Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Nanley Chery <nanley.g.chery@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4080>
Patch adds a helper function for determining image format and changes
iris_set_shader_images to use it.
v2: pass iris_context instead of pipe one, rename function,
code cleanup (Nanley)
Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Nanley Chery <nanley.g.chery@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4080>
Harvest the information gathered in the previous patch
inside of iris.
Reviewed-by: Matt Turner <mattst88@gmail.com>
Signed-off-by: Mathias Fröhlich <Mathias.Froehlich@web.de>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/308>
GEN:BUG:14010455700 (lineage 1808121037):
"To avoid sporadic corruptions “Set 0x7010[9] when Depth Buffer
Surface Format is D16_UNORM , surface type is not NULL & 1X_MSAA"
Required for fixing ttps://gitlab.freedesktop.org/mesa/mesa/issues/2501.
GEN:BUG:1806527549:
"Set HIZ_CHICKEN (7018h) bit 13 = 1 when depth buffer is D16_UNORM."
This one could fix a GPU hang in some workloads.
v2: Implement WA in isl and add another similar WA (Jason).
v3: Add flushes before changing chicken registers (Jason)
v4: Depth flush and stall + end of pipe sync when changing registers
(Jason).
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Tested-by: Marge Bot <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/3801>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/3801>
Even though the workaround description says:
"all the listed commands are non-pipelined and hence flush caused due
to pipeline mode change must not cause performance issues..."
My understanding is that we still need to have the flushes. Also, the
flushes are required not only to stall the pipeline, but also to clear
caches, so I don't think they can simply be discarded.
Additionally, while doing some testing that increased the number of
surface STATE_BASE_ADDRESS emitted, I got a lot more GPU hangs. Adding
these flushes fixes those hangs.
Fixes: b8fbb39a (iris: Implement Gen12 workaround for non pipelined
state)
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Tested-by: Marge Bot <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/3908>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/3908>
Now that it uses ISL rather than genxml code, there's no need for it to
live as a vtable function inside the state module. We can just make it
a static inline helper in iris_resource.h so it's available throughout
the codebase.
Fixes: a4da6008b6 ("iris: Use mocs from isl_dev.")
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/3720>
Like Skylake, Gen12 requires a workaround for PIPE_CONTROLs using a
post-sync operation.
v2: Restrict to A0
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/3405>
We only calculate them based on device info and never change them so
this seems like a reasonable place to put them. We could also put them
in the context, but that's not accessible from iris_init_*_context.
Cc: "20.0" mesa-stable@lists.freedesktop.org
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/3454>
SML is no longer in the L3$ on Gen11+. It's not incredibly clear from
the docs but no Gen11 platforms are in the list of platforms on which
this bit exists. Also, we've been always setting it false on Gen11 in
ANV and i965 thanks to GEN_L3P_SLM being zero with no ill effects.
Cc: "20.0" mesa-stable@lists.freedesktop.org
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/3454>
According to the BSpec, this should prevent hangs when using shaders
with large URB entries. A more precise fix can be done but it requires
re-arranging URB setup.
Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/3454>
Before flushing the instruction cache with a pipe control, we need to
use a CS Stall pipe control.
Ref: GEN:BUG:1409226450
Rework: Add stall-at-scoreboard (Lionel)
Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/3457>
ALIGN() brilliantly uses uintptr_t, making it unsafe for use with 64-bit
GPU addresses in 32-bit builds of the driver. Use align64() instead,
which uses uint64_t.
Fixes assertion failures when running any 32-bit program on Tigerlake.
Fixes: 2e6a7ced4d ("iris/gen12: Write GFX_AUX_TABLE base address register")
Fixes: 0d0290bb3f ("intel/common: Add surface to aux map translation table support")
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Tested-by: Marge Bot <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/3507>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/3507>
Having VERTEX_BUFFER_STATE.BufferSize greater than the size of
a bound vertex buffer allows shader to read uninitialized vertex
attributes from BO, instead of allowing hardware to return zeroes
on out-of-bounds access.
OpenGL spec "6.4 Effects of Accessing Outside Buffer Bounds" says:
"Robust buffer access can be enabled by creating a context with robust access
enabled through the window system binding APIs. When enabled, any command
unable to generate a GL error as described above, such as buffer object accesses
from the active program, will not read or modify memory outside of the data
store of the buffer object and will not result in GL interruption or termination.
Out-of-bounds reads may return values from within the buffer object or zero
values."
Fixes three webgl tests:
conformance/rendering/out-of-bounds-array-buffers.html
conformance2/rendering/out-of-bounds-index-buffers-after-copying.html
conformance2/rendering/element-index-uint.html
See #1996
Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
Signed-off-by: Danylo Piliaiev <danylo.piliaiev@globallogic.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Tested-by: Marge Bot <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/3427>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/3427>
I copy and pasted some of the boilerplate but never the implementation.
For now, ASTC 5x5 is disabled and faked via uncompressed RGBA; let's
delete these remnants until such a time when we implement it properly.
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>